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Destiny

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Editado por Pintsize: 9/30/2016 3:28:17 PM
110

Bring Back Combined Arms! (And How)

[b][u]Introduction[/u][/b] Okay, veteran players have played them, we all know them, most miss them... Combined Arms maps. For those who don't know, Combined Arms maps were originally featured alongside all other maps in Control and Clash, there were two in Vanilla ("Bastion" on Mars and "First Light" on the Moon), then one was added in The Dark Below, "Skyshock" on Earth. These maps were large, open maps containing Pikes, Interceptors, Turrets, three Heavy Ammo spawns, and Sparrow Accessibility, while also being slower paced, less sweaty, and having longer matches. These maps were then put into their own, weekly, gamemode "Combined Arms". After some time, that playlist was removed and the maps were put into control, but set to have less chance of coming up. Once the April Update hit, these maps were completely removed from all playlists, except Classic 6v6, an underpopulated playlist. [u][b]Bringing Them Back[/b][/u] So as we know, they were removed because some people really didn't enjoy more passive play, but it was enjoyable to change up the Crucible, and great for streamers, who can be more interactive with their chat. People shouldn't be forced to play this, so it should be its own playlist, probably a weekly playlist, but even a permanent could work. Most players would enjoy the change of pace, and a less intense game, if they just want to chill. Maybe, we could even have these maps show up in Mayhem, though it would be a shame to only have them available there. These maps could also have some new vehicles, like Heavy Pikes, to help counter Interceptors, a very welcome change. One last idea could be to have a "Warzone" type playlist, like from Halo 5, with enemies, both of the Darkness and other Guardians you have to fight, though I would still prefer full PvP. Let me know what you guys think! [u][b]Why Bring Them Back?[/b][/u] Combined Arms maps were a staple of Destiny in its early days, with its (for the most part) flawless design. There were very few "headglitching" spots, or glitchy areas Playing on these maps promoted more diversity from normal weaponry, and even has it's own "meta", great for getting away from the usual Crucible arsenal, even shotguns were viable, if you know the map. These maps are also good for introducing new players into Destiny, from slower-paced games, like Battlefield, instead of immediately getting turned away from Crucible from players going full try hard and slide-shotgunning, Last Wording, or mowing you down with Doctrine at close quarters. Longer distances let players use more weaponry that is almost never seen, especially in Crucible: Patience & Time, Hereafter, etc. Also, there were quite a few Crucible metals based around Combined Arms: [b]"Never Speak of This Again"[/b] Run over an enemy with a Sparrow [b]"Gunner"[/b] [i]In a single life, kill five enemies with a Turret[/i] [b]"Skewerd"[/b] [i]Run over an enemy with a Pike[/i] [b]"Bulldozer"[/b] [i]Run over an enemy with an Interceptor[/i] As you could see, my buddies and I put a lot of thought into this, and up-votes are appreciated to help show Bungie what the community, as a whole, wants. This seems simple enough for the Live Team, which some help from the Crucible Team, to pass out as a smaller update, but then again, I could be wrong, I don't work for Bungie :p. Feel free to leave your own thoughts and/or ideas below, thanks Guardians! Side Note: I am fully aware these maps are in Classic 6v6, but this topic is about a playlist, not necessarily a low chance of having one of these maps come up in a playlist barely populated. Thank you.
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