The necrons are a machine race, that could warp reality with their technology. Oryx can't take machines.
Here is the most powerful necrons weapons.
[spoiler]While Cyclonic Torpedoes are pretty powerful, there is something far more dangerous: The Celestial Orrery, built and owned by the Necrons.
It's basically a real-time 3D holographic map of the entire galaxy, that allows for physical interaction. If you were to move a planet or snuff out one of the start-lights, a similar fate would immediately beset the real thing. As in, a Necron can destroy the heart of the Imperium in one move by snuffing out the light representing Terra (or her star, Sol) and causing the annihilation of the Emperor, the Imperial Palace, et cetera[/spoiler]
The necrons also have the ctan on their side.
Ctan powers:
[spoiler]Entropic Touch - Metal decays on contact with the C'tan Shard's rotten grasp.
Gaze of Death - Eyes blazing with dark energy, the C'tan Shard drains the life from all in the vicinity.
Grand Illusion - The C'tan Shard weaves a glamour of deception, preventing the foe from seeing the true disposition of the Necron forces.
Lord of Fire - The C'tan Shard that wields this ability can become a creature of living flame, able to command the fires wielded by the enemy. This makes all Flamer weapons (as well as heat rays, Burnas, Skorchas, Inferno Cannons and any other weapon that uses flame or fire), as well as all Melta Weapons fired near the C'tan Shard may explode at the C'tan whim.
Moulder of Worlds - Tortured rock buckles and heaves, showering the C'tan Shard's foes with boulders.
Pyreshards - The C'tan Shard conjures specks of blazing black matter and directs them against its foes.
Sentient Singularity - The C'tan Shard's presence destabilizes all local gravitational forces, disrupting engines, teleport beams and Warp jumps.
Swarm of Spirit Dust - A cloud of swirling darkness conceals the C'tan Shard from the gaze of its foes.
Time's Arrow - Mutating the flow of causation and remoulding the temporal stream of the space-time continuum, the C'tan Shard casts its foe back into the darkness from before time was time.
Transdimensional Thunderbolt - The C'tan Shard projects a bolt of crackling transdimensional energy from its outstretched palm.
Writhing Worldscape - The natural world revolts at the C'tan Shard's presence, the very ground writhing and shaking as the physical laws of reality are undone.[/spoiler]
[spoiler]Storm of Heavenly Fire - The Transcendent C'tan unleashes a rain of fire from the heavens which explodes with a cataclysmic blast upon the battlefield. This power is extremely effective at destroying enemy tanks and armoured vehicles.
Transliminal Stride - Using its ability to manipulate the space-time continuum and extradimensional realities, the Transcendent C'tan can move across the battlefield to a predetermined point, simply phasing through all obstacles or opponents in its path.
Seismic Shockwave - When the Transcendent C'tan slams its Necrodermis-clad foot down, it unleashes a seismic shockwave that causes the very ground to shake, blasting armoured vehicles and infantry alike into the air like unfortunate
Antimatter Meteor - The Transcendent C'tan is able to unleash a huge meteor composed of antimatter upon the battlefield, a furious assault from the sky that will annihilate all normal matter within range.
Cosmic Fire - The Transcendent C'tan unleashes a wave of fire hotter than the interior of some suns upon the battlefield, incinerating everything in its path.
Seismic Assault - The Transcendent C'tan causes rumbling earthquakes with a flick of its hand, crushing enemy units to pulp.
Sky of Falling Stars - A rain of blazing meteorites falls from the sky to impact the foe at the whim of the Transcendent C'tan.
Transdimensional Maelstrom - The Transcendent C'tan uses its command of transdimensional energies to unleash a swirling extradimensional vortex upon the battlefield that can banish all it touches to an alternate reality.
Wave of Withering - The Transcendent C'tan can cause metal and flesh alike to wither at its command.
[/spoiler]
Known ctan
Aza'gorod the Nightbringer, the mighty Star God of death, darkness, and destruction
Mephet'ran Star God of trickery, lies, manipulation, and deception
Void Dragon
-
Lol this isn't even fair
-
Like there's even a challenge here. The answer is fairly obvious.
-
3 RespuestasNecrons? At the height of their power? Are you mad? The Hive don't stand a chance. Necron Gauss weapons literally flay an object molecule by molecule. Even the lowest of those weapons can damage even the thickest of armor. Then there's also the fact that Necrons tend not to stay down once you put them down, self repair systems can bring even some of the worst damaged units back to life and back into the fight. They even have units like the Wrath that can phase in and out of our physical dimension making attacks against them difficult, especially when their claws could rend even the strongest of tanks. Necrons do not feel, they do not fear, they do not tire, they cannot be broken, they cannot be Taken, they never speak on the battlefield, they are a silent army of death. A battle against them would end about as well as the first battle against Crota went on the Lunar surface.
-
2 RespuestasThe problem the any unit or race in Warhammer is that they are completely overpowered to the point that applying any rational limitation is impossible. Their resources and scale are beyond anything that makes for a balanced experience outside of their universe.
-
13 RespuestasThe necrons dont have the ability to jump into other realms. And oryx is hive so he could take them
-
11 RespuestasBut the C'tan aren't a machine race and could be subject to Oryx's power of Shapes.
-
2 RespuestasNecrons can bring themselves back, and they can have more than one floating fortress that spawns more of them out of the woodworks with heavy payloads. Necrons are assholes.
-
3 RespuestasOryx can take machines...