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Editado por x7L7x: 6/20/2016 8:18:32 AM
238

Titans, I think I have a solution to the Shoulder Charge dilemma. Can I get your opinions? (Poll)

Yes, I think this would balance Shoulder Charge and wouldn't mind this change.

778

No, I feel the solution you suggested hurts more than helps. Let's find another one.

515

Edit 3: I'll put this here so everyone can see it first If you are going to comment READ THE WHOLE POST FIRST THINGS FIRST I don't want to see you guys nerfed. However, with things the way they are now, the forum babies will begin to cry nerf on your Shoulder Charge which will restart the horrible domino effect that is, "Every class trying to nerf the other one". My suggestion is a simple one. I don't want your perk nerfed but it's been abused lately. So I've been thinking of ways to balance it and finally hit me. We don't need to nerf the target acquisition or the distance, we don't need a cool down timer, we don't need it to take up an energy charge, and we certainly don't need to stop 1hitKOing. However, to stop another nerf war from happening would guys agree to putting a -1 Armor effect on Shoulder Charge? It uses the same principal of the perk Blink, in that it has a -1 Recovery Stat attached to it. This would stop Titans who are abusing it from just running around relying solely on SC, giving other Guardians a chance to stop them before they use it. SC should be used I'm situations where you turn a corner and intercept a guardian who was in the wrong place at the wrong time. It shouldn't be used as a discount pseudo shotgun. You shouldn't be running up to an enemy Guardian who is 100yrds. away, with the intent that you're going to shoulder charge them, rather than use the guns in your hand. So I'll ask again, to prevent another nerf war and for the sake of balance would you be okay with having a -1 Armor Stat attached to shoulder charge? P.s. I think we should discuss all balance issues like this from now on. Rather than demanding a nerf on a perk or class, let's ask that class to negotiate with us and offer a solution to what our problem is and work it out that way until agreeable terms are met. Thanks for listening Guardians :) Edit: A fellow Guardian named COOKIEMONSTER79 has also suggested a -1 to Agility rather than Armor and I think that his suggestion would work just as well if not better than mine. Edit 2: 100 Replies! Thanks Guardians. I'm really glad to see a lot of Titan mains supporting my idea! Edit 4: Over 500 replies!

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    If you nerf Shoulder Charge, you [i]have[/i] to nerf Juggernaut the same way. Nerfing Shoulder Charge will only cause players to use Juggernaut more often until that itself gets nerfed. When it comes to balancing, you need to have some logic to these types of things. Shoulder Charge and Juggernaut are arguable the same thing. Both are activated after a short time of sprinting and both have like a 2 second cooldown. Here's my opinion on how to balance Shoulder Charge and Juggernaut... The cooldown should be at least 8-10 seconds. The spam ability is far from balanced and annoying to play against, especially with the ability to "Titan Skate". This wouldn't be a nerf of any sort, just a fair balance of increasing the cooldown time of the ability.

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