It requires more gunskill now and I love the way crucible is. Each gunfight has more drama and maneuvering and actual gun play involved.
The only people that would disagree would be people who relied on broken blink shotgun/ thorn/ tlw weapons that took literally no skill to use.
So, is it slower paced? I'd say yes and no. I get consistent 40+ kill games now and they are really satisfying because I actually earn each kill instead of blinking around the map with felwinters and two tapping with broken weapons.
Go play cod if you want faster kill times and less overall drama with each exchange of bullets. Or you could get better positioning and gunskill and stop complaining. I prefer a unique experience with each battle and kill I earn with this new crucible. Get used to it, it isn't going anywhere.
Now if you want to talk about how crappy sbmm is and the red bar warriors and global matchmaking in p2p game. I agree it's garbage and needs to change immediately. However the mechanics on the way the guns work is the best it's ever been.
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Actually this meta de-emphasises skill and precision, it is mostly based upon movement and positioning. In HoW precision shots were the only way to succeed. If a player was hitting body shots with hawkmoon or thorn they would easily fall to a user who had better aim. Those weapons could two shit if and only if both shots were headshots (rarely not with hawkmoon), this emphasised gun skill and movement even more than this meta does. In the new taken King meta if I chose to use thorn (one of my personal favourite weapons) I can now hit two body shots and still achieve the optimal time to kill with that weapon, the same holds true with hawkmoon though it can rarely two shot to the head. The solution is restoring a precision based crucible meta. This could be achieved by buffing low Rof autos to 32 per headshot (7 shot kill), medium go 23 per headshot (9 shot kill), doctrine to 17 per headshot and 7 to the body. Auto rifle rang on all but high rof variants would be restored. Hand cannons would be restored to how use of wolves levels. Pulse rifles would be returned to HoW levels. Scout rifles would remain the same. Shotguns would be in-nerfed with the exception of equip speed, and a slight nerf to shotpackage. Snipers would be restored to year 1. Fusions would be restored to year 1 with a reduction to range to prevent cross map shots. Sidearms would receive a small range buff. Heavy would not be restored because it encourages camping. Exotics would be restored to their prime, with the exception of thorn revising its pre buff stability, reload and ammo capacity.
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Editado por ooNEREUSoo: 6/14/2016 3:27:26 PM"I get consistent 40+ kill games now" .........no.......no you don't. You have 6 total 40+ kill games across all 3 of your characters since May 1st. 5 of those 6 games are rift where a large chunk of your kills come from slam dunks. It's pretty hard to bullshit when we can all clearly see your stats and recent games.
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I have the games uploaded to youtube so before you say a large chunk are this or that, why don't you go and watch rather than creep on someones profile to draw assumptions. These type of 40+ kill games have been increasing in frequency for me as time goes forward and its on average about one a week with 30+ being fairly common. I don't count being placed by algorithms into losing games in progress or matched against full fireteams as an actual game. That's just bungie trying to even the stats by causing a loss because of someone's win/loss ratio. Again, you can't just look at numbers and tell me how I play. You don't see the number of games I get put into midmatch or on the losing team with 2 v 6 or something where everyone quit. That type of information isn't put in a spreadsheet that you can creep on. This is why your profile stalking means nothing. I'm talking about actual games where I start alongside everyone and it isn't stacked match vs a full fireteam.
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#Rekt lol
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It's more consistent than it was for me in year 1. Depends what you mean by consistent
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fully agree with you!
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Since when did skill became more important than fun
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It is fun to require more accuracy for me. Always was. Hence why I ran mida back before it was cool. Now it's first curse
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[quote]It requires more gunskill now and I love the way crucible is. Each gunfight has more drama and maneuvering and actual gun play involved. The only people that would disagree would be people who relied on broken blink shotgun/ thorn/ tlw weapons that took literally no skill to use.[/quote]So me outgunning 3 Thorns with a MIDA back in House of Wolves wasn't gunskill? There were a FEW outliers in House of Wolves, those being Thorn, TLW, Final Round snipers, and Shot Package, also autos and fusions were shit, but these were the only probelms with House of Wolves. Think back to the week before TTK launched, all primaries were good, secondaries were kept in check, supers could be outplayed with primaries if you were good enough, now look at where we're at. [quote]So, is it slower paced? I'd say yes and no. I get consistent 40+ kill games now and they are really satisfying because I actually earn each kill instead of blinking around the map with felwinters and two tapping with broken weapons.[/quote]You literally can't deny that it's slower paced without having some sort of issues, it takes around a full second to kill someone with a primary weapon, of course it's slower paced. Also Blink is ruined even worse than it was, so you don't have to worry about that. [quote]Go play cod if you want faster kill times and less overall drama with each exchange of bullets. Or you could get better positioning and gunskill and stop complaining. I prefer a unique experience with each battle and kill I earn with this new crucible. Get used to it, it isn't going anywhere.[/quote]"Go play a different game where every gun kills you in 0.1 seconds if you want something different or stop bitching". Sounds exactly like something someone with no argument would say, Destiny is not Halo OR CoD, slow TTKs and extremely fast TTKs do not belong in this game as long as supers exist. Skill needs to be a factor in a primary vs secondary gun battle, and right now it's not at all. I refer you back to: [quote][b]if the sniper/shotgunner/fusion rifler wasn't good at their job, they got annihilated by the primary weapon they challenged. Now that's no longer the case, a sniper misses their shot? Oh no worries they'll have two or three more attempts before someone finally whittles their health down enough to force them out of the battle. Shotgunner misses his first shot? No problem, just shoot a couple more shots and you'll finally kill the guy who's barely got you down to half health with a primary.[/b][/quote] And huh that's funny, never knew I was bitching, especially since how most of the PvP community have been asking for buffs since forever and all we get are nerfs, it seems that most people would actually agree with what I'm saying. [quote]Now if you want to talk about how crappy sbmm is and the red bar warriors and global matchmaking in p2p game. I agree it's garbage and needs to change immediately. [/quote]Yes [quote]However the mechanics on the way the guns work is the best it's ever been.[/quote]No, pre-TTK and post-HoW was the best it's ever been, and it was only for a week
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Editado por Ankokuseibutsu: 6/14/2016 12:33:11 PMThe only reason you'd be able to say you outgunned thorn with mida is because the sbmm wasn't on at that time and there was a larger player base. I too enjoyed and ran mainly mida in year 1 because of the challenge it allowed for outmaneuvering an opponent. For me that weapon is now first curse. I always go against the curve and welcome balancing. The one thing at the heart of most of these problems people complain about the slower TTK and slower paced gameplay is basically sbmm and the fact that people are now wiser and experienced and don't do the same things they did as they did in year 1. That and a constantly dwindling player base that is leaving more successful and experienced players to play each other. So of course the gameplay will slow down as people don't want to compromise their guns kill distance and position. Only noobs do that and with less noobs and SBMM to give them a safe haven most people above 1.5 will never see a fast paced game again until destiny 2 or perhaps during the expansion when they come back.
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[quote]The only reason you'd be able to say you outgunned thorn with mida is because the sbmm wasn't on at that time and there was a larger player base. I too enjoyed and ran mainly mida in year 1 because of the challenge it allowed for outmaneuvering an opponent. For me that weapon is now first curse.[/quote]This was in Trials, it was actually a pretty fun match, RIP High Cal Rounds. Honestly I'm not too keen on First Curse, it seems to suffer the same phantom bullet issue that every other HC has, only less often, maybe this patch will change that [quote]I always go against the curve and welcome balancing.[/quote]I try to, I'm pretty sure I have more kills with the original NLB than I do Thorn, but I don't know how to check that stat anymore [quote]The one thing at the heart of most of these problems people complain about the slower TTK and slower paced gameplay is basically sbmm and the fact that people are now wiser and experienced and don't do the same things they did as they did in year 1. That and a constantly dwindling player base that is leaving more successful and experienced players to play each other. So of course the gameplay will slow down as people don't want to compromise their guns kill distance and position. Only noobs do that and with less noobs and SBMM to give them a safe haven most people above 1.5 will never see a fast paced game again until destiny 2 or perhaps during the expansion when they come back.[/quote]Eh yeah basically I guess, I'm heavily considering making an alt account and just playing on that for a while, even with white weapons it'll probably be more fun than this shit
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Destiny tracker, click the button that says "View old page" That will show you your kills with each weapon.
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Thank you good citizen
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Editado por Ankokuseibutsu: 6/14/2016 12:49:12 PMWatch sir dimitrius latest video about sbmm he went into rumble on an alt account and basically just wrecked them and it was most faster gameplay because those people don't know how to escape to cover. He comments about this sbmm algorithm being the problem. I'm telling you, this is the heart of where most complaints about the slower gameplay lie. Sbmm is the cancer of fps games. I too ran mida and NLB in trials of year 1. It was a different time with different algorithms my friend. It started turning to shite in December with their hidden implementation of sbmm. I was one of the first to create a thread about it which received over 350 replies, of which bungie denied. We know now that was an outright lie. Just like damage referee and the like. They didn't revert anything back like they said in March, they simply reset out ELO and had CBMM for about two weeks until you played more.
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[quote]This is the heart of where most complaints about the slower gameplay lie. Sbmm is the cancer of fps games[/quote]You're actually right, at least when it's forced onto us like this instead of having a choice between casual and ranked, maybe the second game will have this and dedicated servers, if I stick around that long, maybe I'll experience it for myself. Also I saw the video, it did look like a lot of fun