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publicado originalmente en: Done with Halo 5 multiplayer
6/6/2016 10:22:59 PM
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[quote]If this was a PROPER multiplayer with loadouts this wouldn't be an issue but NO we have to stick to HALO formula right?[/quote] [quote]PROPER multiplayer with loadouts[/quote] [quote]loadouts[/quote] The b8 is real.
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  • I see you prefer the noob method of picking up op weapons to win rather than it being balanced. Of course you do. Fanboys. They're ruining their own game

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  • It sounds like you have no clue how to deal with and react to what weapons your opponent has. In your post you say another player walked through your barrage of bullets from your AR, and shotgun shotgunned you to your demise, were you standing still? Did you n out see the bulbous flashlight on the shotgun pointed at you? Or If you used your "get out of jail free card" for grenades to get out of shotgun range, I'm sure you would have won that encounter.

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  • [quote]In your post you say another player walked through your barrage of bullets from your AR, and shotgun shotgunned you to your demise, were you standing still? Did you n out see the bulbous flashlight on the shotgun pointed at you?[/quote] No I was backing up but it's not like I had much room in that hallway. Shotguns just have insane range in this game. Don't see the point of pointing out the flashlight since I had nothing that could counter because he just so happened to find an op weapon and that's how Halo is played. Not skill but weapons [quote]If you used your "get out of jail free card" for grenades to get out of shotgun range, I'm sure you would have won that encounter.[/quote] Didn't have any at the time

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  • If you had time to see a shotgun, in a hallway, and fire at him with enough time to be able to get him to no shields and think you should have killed him, you must have had plenty of time to back up or use your thrusters to not get shot. " that's how Halo is played. Not skill but weapons" as opposed to what exactly? Loadout games like CoD and BF that have one or 2 OP weapons that 90% of the player base uses because every other weapon is garbage? I can hear you saying "then its only skill between you and the other player!", but its not, because those guns tend to be huge crutches, where as the players using the worse weapons for whatever reasons have kills with them because they practice with them over just picking up the easy gun and firing away. You're comparing Halo with another type of FPS with the same problem, as far as I can see the only FPS gametype that you can play with skill over balance is a class based shooter like TF2, where if you play a class good enough, you can win, but even that has balance issues, I don't see you being happy at all in the FPS genre.

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  • [quote]as opposed to what exactly? Loadout games like CoD and BF that have one or 2 OP weapons that 90% of the player base uses because every other weapon is garbage?[/quote] Never had that problem in cod or BF. Halo is worse in this case than both of those [quote]I can hear you saying "then its only skill between you and the other player!",[/quote] Wasn't even going to say that. Are you in the olympics? Because you do so much jumping. To conclusions that is. Not even good ones. I guess i quote everyone on this forum, "git gud" [quote]as far as I can see the only FPS gametype that you can play with skill over balance is a class based shooter like TF2, where if you play a class good enough[/quote] Killzone is class based and is better. Not perfectly balanced but still much better

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  • Everyone has had that problem in cod or BF, its what the game is based around, you just don't feel it as often because you get to choose what gun you play with (disregarding level locked weapons you don't have yet), so you only have yourself to blame, unless someone is using a broken combo the devs overlooked like commando pro, intervention, model 1887's, m16 with stopping power etc, Halo has more emphasis on map knowledge than it does weapon balance in the beginning of the match, how you get to a point faster than the other person(s), and how you should best engage them to not die, so you can get that power weapon, and be a god of the match, until you're focused and killed or run out of ammo.

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  • [quote]you just don't feel it as often because you get to choose what gun you play with (disregarding level locked weapons you don't have yet)[/quote] When I play those kind of games I don't even really care what gun I use. I just pick one that feels best for me and how I play an stick with it and occasionally switch to whatever need arises. Never had problems in a firefight with this system [quote]Halo has more emphasis on map knowledge than it does weapon balance in the beginning of the match, how you get to a point faster than the other person(s), and how you should best engage them to not die, so you can get that power weapon, and be a god of the match, until you're focused and killed or run out of ammo.[/quote] You just admitted that the game is about finding the op weapons to succeed. Boom. End of discussion. Congrats you just dug your own grave

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  • Yes, I admitted that that is how power weapons work, however, they have changed it for the worse, older halos would be that if the person with the power weapon were killed, that weapon would be gone until it respawned again, not constantly changing hands. I also stated that it isn't even about the power weapon, the skill is about getting to, and how to survive when the entire opposing team goes for say the rocket, or, how about since you know the entire team is going for the rocket, you can have your team throw grenades, or hell, screw the rocket, and go for another weapon on the map. That is the true beauty of this game, no one map strategy works 100% of the time, because you may run into that one person that is godly with an SMG that no one wants, so he gets it every match, and destroy the rocket wielder with it.

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  • Like I said. A weapon based game and not a skill based game. Like Destiny but with more polish

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  • What would be your ideal game then? Every game has something that is OP, that will lean more toward weapon based than skill based, so please, what would your ideal game be?

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  • Something like a blend between Killzone 3 and Killzone Shadow Fall and a certain mix of the Halo's with a pinch of Battlefield I'd have a class and loadout system like Killzone Shadow Fall. (3 classes: Assault, Support, and Scout. Each class has their own specific abilities and weapons) I'd have map design similar to Killzone 3 in terms of general basic design, such as the ammo crates and capturing spawn zones, but has a bit of Shadow Fall in terms of stuff like vents to crawl through and other such things like that add variation Then I'd have modes of Halo such as BTB, CTF, Infection, Breakout, Grifball or something like it and then have a Warzone (no not the Halo Warzone) playlist mode where it's just mode after mode after mode with game modes from Killzone 3 such as assasination, search and destroy, search and defend, capture and hold, capture and connect, etc. Then I'd have map size of Battlefield but with vehicles like Halo's That's all I can think of for now

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  • What you're looking for is a less realistic/more halo Sci fi version of a game like ghost recon on a grander scale, it could be first person but would work better as a third person

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  • Ehhhh I dunno. We'll never know I guess. Forgot to mention also the general heavy heavy feeling of the soldiers from Killzone that makes it feel more real. Thank's for bringing up the realism part. It's not a real game changer but it makes you feel like you're a hardened soldier actually carrying the weapons and equipment you have at your disposal as opposed to just pulling them out of your ass like in CoD

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  • There's nothing OP about them. Shotguns are designed to be a one-shot kill at close range. Don't want to get one-shot? Play ranged. Rockets are meant for crowd control. Don't want to get blown up? Again, play ranged. Or play up close and personal. They'll more than likely blow themselves up in the process and the kill won't count. Snipers are a no brainer. Get up close to counter them. Only if the person wielding the sniper is [i]skilled[/i] at no-scope headshot at close range will that strategy not work. But, if that person is [i]skilled[/i] then calling them a "noob" is rendered moot. Controlling the map with communication and timing the weapon spawns will grant your team success. It's called Arena for a reason. It's not a battlefield.

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  • [quote]Play ranged[/quote] [quote]play ranged. [/quote] It's impossible to do so with these condensed maps in Arena. In Warzone that's actually possible

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  • You nailed it. Unfortunately, he doesn't think with logic (or he's a good troll), so you're just wasting your time.

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