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Hablemos de Destiny.
Editado por Killer_Panda6525: 5/27/2016 7:02:41 PM
34

EVER THOUGHT OF A EXOTIC TO PUT IN DESTINY?? POST BELOW!!!!!

Before i start, this could be for destiny or destiny 2, but make sure there is some reason, i had some idiot comment on my last post asking for a exotic that would make the titan bubble move with you and you can shoot out of, that would be OP, so before you comment something ridiculous, make sure it would be balanced it doesn't have to be super balanced, but nothing as OP as the exotic mentioned above. Comment what you would like to see, feel free to go all out, with lore behind the gun, anything. Just make sure you give the exotic perk, and a small description of the weapon or armor. I wanna see what people come up with so go at it!! Anyways, here is my list of weapons, tell me what you guys think below!!! 1) Machines fury- Exotic Fusion rifle Holds 3 shots with 9 in reserve, long charge time First perk- Third Eye Tree perks- Field scout, accelerated coils, Casket mag Exotic perk- For every bolt landed, fire another bolt at no cost (Fusion rifles fire 1 shot containing 5-7 bolts depending on the type of fusion it is, this would fire 5 bolts. For sake of balance the MOST you can fire would equal up to 2 shots. So i fire 1 shot at a boss (5 bolts) All of them hit the boss and i fire another 5 bolts automatically) This would have the look of plan C but would look more, edgy with a vex color scheme, it wouldn't like sleek it would look like it could cut you if touched the wrong way, and the sight on top is replaced with a something like the sight of bad juju. and the knife at the end would be gone, magizine would be more towards the back of the weapon, under the stock. 2) Demon Chaser- Exotic MG 30 rounds in the mag 120 in reserve, VERY SLOW RoF and high impact First perk- unflinching Tree perks- explosive rounds (10% less than normal because exotic perk would be to OP), extended mag (+5 shots), flared mag well Exotic perk- Grants firefly, after a enemy dies from explosive damage, all explosive damage does double damage until next reload Looks like corrective measure (the body), barrel is chopped in half, the sight will be plain iron sights, has a dark red and black matte color, has a belt instead of a box mag, and the belt will go over the persons arm, sorta like rambo 3) Plan A- Exotic Fusion shotgun/ sniper 1 shot in chamber 5 in reserve, Very high impact and damage, high charge time First perk- Unflinching Tree perks- Field scout, high caliber rounds, hammer forged Exotic perk- Aiming this weapon will turn spread shot into one concentrated bullet with massive damage and range, deals extra precision damage Will have just one sleek barrel its circumference is huge, near the stock would be the fusion core charge thing, this would have wisps of fire come from the core when charging, the stock would be like forth horses 4) Fire Spear- Exotic sniper rifle 3 round mag- 12 in reserve. First perk- Life support Tree perks- Field scout, skip rounds, snapshot Exotic perk- Landing 3 precision hits will grant 25% resistance to solar damage for 20 seconds and has a 25% chance to deal double solar damage for 3 seconds. Also grants another shot. Bonus does not stack. Must wait for it to go away for it to prox again. Has the look of the LDR but the barrel is much thicker, stock of a longbow, and just looks beefer, colors are mostly red with a hint of white and blue it also has fire spit outta the barrel and magizine when fired (many are going to say like zen, but i thought of this exotic and mentioned it a ton way before april update was even announced) They could also make a arc version and void version 5) Lucky 4's handcannon Super high impact, and accuracy, 4 rounds in the mag, some absurd amount in reserve. First perk- Third eye Tree perks- field scout, high caliber rounds, single point sling Exotic perk- First bullet has 20% chance to deal extra precision damage and 20% chance to start regen, second bullet has 40% chance to deal double damage and 10% chance to stun the enemy, second bullet has a 60% chance to return a portion of health ON KILL and 50% chance to deal double damage, forth bullet has a 1% chance to deal triple damage, 80% chance to have the target explode violently (firefly but better) ON KILL and a 50% chance to return 4 bullets back into the chamber. If a shot misses the exotic perk will not proc until you reload. So if i hit my first bullet i will get the effects from that bullet, if i miss the second then the third and forth shot will not proc and will just be a normal hand cannon shot. Will be a green color with gold trim, , the body will look more like ace of spades, but will also have the barrel of fatebringer. When fired a golden mist appears from the end of the barrel Arc fling- Exotic shotgun fast RoF, low range + Impact 6 shells in the chamber and 14 in reserve Perk 1- ranger finder Tree perks- field scout, extended mag (+1 shell), lightweight Exotic perk- Whenever a precision shot is landed (as long as yellow numbers pop up) the target takes extra arc damage, and will spread arc damage behind the target. (So if i get this to prox, i will basically send a ton of arc damage spread behind the target. It will be heavy damage the closer the enemy is to the target shot, light damage when far away). They can make a solar and void version as well. This will have a very short barrel, the piece connecting the barrel and stock is just a ton of lightning and electricity. Shells are loaded into the front of the barrel like some real life shotguns. No stock Solar point- Exotic sniper Holds 5 rounds in the mag, 5 in reserve High RoF low impact 3 low zoom scopes Perk 1- unflinching Tree perks- field scout, sling point sling, high caliber rounds Exotic perk- Where ever the bullet stops, it leaves a solar flare and stays there for 3 seconds Deals 300 damage per second In PvE. PvP we will say 20 damager per second, just because that would ista kill in crucible lol. When you fire the bullet, it leaves a solar streak in the air, it does no damage but will stay there for a few seconds just to look cool. This will look like a real life Scar-H but the mag is shorter, with no rails on the bottom and has a scope on top. It also loses some of the things on the side and gets a persalent red and black color to it.

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  • Hand Cannon - The Teabagger Only one sight: Quickdraw Perk 1 - Lucky Lagger: One round out of the chamber is an automatic headshot kill. It doesn't matter where the shot lands, the opposing player will die. Incredible penalty to range. Perk 2 - Choose between Hidden Hand, Persistence, or Mulligan Perk 3 - Art Of The Teabag Upon killing an enemy, teabagging their corpse within 5 secs will increase damage output and armor for 15 secs on user.

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  • Here are some ideas I made, tell me what you think. Templars Negation: Void rocket launcher Large blast, slow velocity Exotic perk: The Ritual- enemies damaged by this weapon will take damage from the next rocket shot (therefore double damage if hit directly the second time). Time’s Conflux: Arc scout rifle High impact, low ROF Exotic perk: Slow Down- bullets from this weapon cause the target to have slightly slower ROF and movement for a short time. Can stack up to a full clip. The Musketeer: Kinetic handcannon Medium impact, low ROF Exotic perk: All for One- Getting a precision kill gives a small amount of ammo back to the magazine and decreases accuracy, but each shot will shoot one extra bullet. Can stack until reloaded. The Archer: Arc fusion rifle Low Impact, long charge time, wide hip fire spread Exotic perk: Long and Far- This weapon can be fired without fully charging, charging increases range, accuracy, and damage. Insult and Injury: Solar auto rifle Medium impact, medium ROF, low burn damage Exotic perk options: Option 1: Insult- bullets from this weapon burn the enemy, hitting the same enemy multiple times will stack burn time (3 secs per shot) Option 2: Injury- bullets from this weapon burn the enemy, hitting the same enemy multiple times will stack burn damage (target can only be burned again after reloading) The Gambler Varying rocket launcher Varying blast, varying velocity Exotic perk: Roll- Every rocket has a random chance of having either solar, arc, or void effects. (Solar: Medium velocity, Medium blast, leaves a burning area in its wake Arc: High velocity, small blast, chains lightning to nearby enemies Void: Low velocity, large blast, leaves a pool of void light that slows enemies) The Spider: Arc rocket launcher Medium blast, Medium velocity Exotic perk: The Spider- rockets fired from this weapon will travel along the first surface the hit (exploding once hitting another surface, an enemy, or the ledge) Lightning Rod: Arc auto rifle Low impact, high ROF Exotic perks: Lightning Rod- bullets fired from this weapon travel slowly, creating small electrical bursts on contact Generator- As the trigger is held, blast size and bullet velocity increase over time The doctor: Kinetic sidearm Low rof, high impact Small magazine size Exotic perk: the Handshake- quickly hipfiring this weapon after switching to it will fire all rounds in the magazine at once.

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  • Editado por Imperial501: 5/28/2016 8:31:01 PM
    Exotic Artifact - "Dedicated Servers" Description [i]"Most real game companies have their own servers. It's about time we got our own too." - Lord Shaxx[/i] Perks - The Life Exotic - Potato Power: Decreases the chance of getting disconnected, and becoming a red bar and ruining the game by 95%.

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  • WE NEED PLAN A!!!

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    • You need to work on your creativity regarding names. It's very... lacklustre

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      • Exotic Name: Mach Wave Description: Sonic booms occur when an object breaks the sound barrier, this weapon somehow breaks those barriers ten­fold. Weapon Type: Hand Cannon Damage Type: Kinetic Bullet Upgrades: 1st: SMOOTH BALLISTICS 2nd: ACCURIZED BALLISTICS 3rd: LINEAR COMPENSATOR Main Upgrade 1: Rangefinder Weapon Perks: 1st: Flared Magwell 2nd: Field Scout 3rd: High Caliber Rounds Exotic Upgrade: The Barrier Breaker: When fired, this weapon dazes enemies at the point of firing and at the point of impact for a brief time.

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        • Would love a 2 part exotic, like it needs an armor and a weapon to get the full package. For example like an arm piece that serves as a mount for an exotic arm cannon. Could be an insanely powerful gernade launcher at the cost of either using two exotic spots essentially, or maybe even you cant switch weapons while equiped

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          • Rift Bolt [i]Cast your hooks through them. Let into them you sink.[/i] Exotic Solar Shotgun 4 shot mag, the old felwinters archetype Far future looking, a dark gray gun with orange veins. When aimed, 3 orange and gray spikes detach and float around the gun. Intrinsic Perk Bimodal Assault Tactics: hip firing this weapon fires a large spread of small low damage pellets like a normal shotgun, while ADS this weapon fires a bolt of powerful solar energy which over pierces enemies. Regular Perks Grave Robber Field Scout + Range - Stability + Stability - Range Battle Runner Exotic Perk: Fisher of Men- Bolt style shots cripple enemies, restricting their movement. Holding down the trigger for a short time ignites all crippled enemies currently affected by the last bolt fired.

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            • Assisting Hand [i]Here, let me get that for you[/i] Arc Sidearm a pure white gun with 4 fins near the grip. Two long fins extend diagonally upwards, while 2 smaller ones are perfectly vertical and form the iron sight scope. Havoc Pigeon Archetype Intrinsic Perk Perfect Assistant- Shots with this gun weaken enemies to primary weaponry. This gun tags enemies it damages temporarily. This gun is reloaded whenever a tagged enemy is killed by another source. Regular Perks Full Auto High Caliber Rounds Perfect Balance Quickdraw Counterbalance Exotic Perk Recalculating- This gun gains a massive boost to all stats for a short time after drawing it. Reloading this gun after a kill increases its accuracy, stability and range. On the verge of death, this gun is reloaded, it's damage is boosted, and precision hits have a small chance to blind enemies. Greatly increased inital melee attack speed with this gun held.

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            • Editado por haywire: 5/28/2016 3:38:06 AM
              Blooded Fang Exotic Scout Rifle 13 shot mag, cocytus archetype. Extremely sleek and refined dark black on black gun with red blood that moves and glows all over the surface. It has an energy chamber like a normal Omolon gun which is filled with this substance. It fires blood red energy particles which leave small stains on impact, and on kills, an orb of blood energy appears to fly back to the gun. [i]This weapon has persisted longer than time, and it's blood is the life of all that it has killed[/i] Intrinsic Perk: Blood Thirsty- Precision hits provide an overshield which provides resistant equivalent to 1/5 the damage dealt. This overshield appears as a liquid blood red aura. This dissipates gradually over time. Regular Perks Triple Tap Smallbore Extended Mag Quickdraw Life Support Exotic Perk The Bloodborn- Hold RT to charge your shots, draining your own health to deal significant damage and invoke additional effects such as DoT and explosive hits.

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              • Exotic gloves that return weapons to their un-nerfed form, and allow you to use year one gear at 335 light.

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              • Editado por mccwrc09: 5/27/2016 11:43:07 PM
                Helm of Bone Helmet Looks like a starter Titan helmet, but with a human skull over it -perk: Gunshots deal 2 DoT On targets -perk: This helmet can be worn on all classed Class specific atribute -Skull eyes on titan glow Red -Eyes on Warlock glows purple -Eyes on hunter glow orange Arm of Bone, Arms.: looks like basic Titan arms, but with Human arm bone's fused in them -Perk can be worn with other exotics. -Perk, buffs intellect by .04% Chest of Bone Chest. Looks like Warlock Sublime armor, but with human torso bones fused into it. -Perk can be worn with other exotics. -Perk increases ammo capacity by .08% Legs of bone. Looks like Hunter basic armor, but with human leg bone's fused in it. Perk- Can be Worn with other exotics. Perk- Increases sprint speed by .04% full set bonus Increases Armor by 70% ---EXOTIC QUEST REWARD--- (Questline WiP.) -Hardest and longest quest in the game. -HUD disabled through all of it. (Excluding Aiming reticle) -Y1 Nightfall difficulty LEGENDARY Versions can be obtained with the Full HUD enabled, and Y2 nightfall difficulty (Comes without the full set Bonus) Only true legends of the Wilds, and the crucible, can ever hope to achieve the full set, great hardships one must take to confront the evil itself, they will be rewarded with treasure none have seen before. ------------------------------- Hotfix 1.1 -DoT nerfed to .4% in PVP Activities. -DoT remains 2 in PVE activities. And drops to 1 in outside Darkness zones

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                • THE OP-NATOR Ammo is a liquid salt extract & everything you shoot gets nerfed

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                • I thought of a slug shotgun. Look at what we -blam!-ing got, guys.

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                • The Deej it shoots bowties that nerf themselves by .004% every centimeter they travel.

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                • Gauntlets of the storm (titan gauntlets) Exotic perk: have 2 then Grants another flashbang grenade that blinds your target for longer a well placed flash will reward you greatly blinding the target as long as a firebolt nade burns

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                  • I just want an exotic sparrow that had unlimited boost. After u hit boost in the sparrows we have currently. It feels like walking would be faster. Lol

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                    • Gloves for the warlock that lets you use your self Rez on a teammate instead of having to safe it for yourself.

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                      • name: thats classified Type: Energy crossbow type weapon (secondary) Elemental damage: arc/void/solar other perks: Replenish, tracking and Aspect Swap (except for all elements) exotic perk: fires a single charged disk of energy (like Sword of Thunder perk on the arc exotic sword but smaller) and upon impact explodes and suppresses (just like the titan grenade) anyone caught in its blast. (suppress lasts 4s) Impact: 85 Range: 65 Reload: 15 Mag size: 4 max capacity: 16

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                        • An exotic sniper with one round mag and perfectionist with one spare bullet. Can be out up to two.

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                          • The ultimate cannon The bullets go where you shoot - no phantom bullets and bloom

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                          • Airwalks Exotic Warlock Boots Aiming or firing does not cancel glide.

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                            • Editado por haywire: 5/28/2016 12:36:44 AM
                              The Drifter (created before the map) Exotic Arc Sniper Intrinsic Perk Cosmic Drift: Tap the sprint button in any direction while aiming to teleport a short distance in that direction. Holds one charge. Precision kills restore the charge. Has a unique scope set with blue hologram scopes which the magnitude can be changed between 3x, 6x, and 8x. Range, damage, stability etc change with it Regular Perks: Third Eye Snapshot + stability -range Small bore Final Round Exotic Perk: Drift Relay- Landing a precision shot increases the damage of the next shot in the mag. The last bullet regenerates as long as each shot is a precision kill, dealing increased damage every time.

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                              • Editado por Violet Varlerie: 5/27/2016 9:53:30 PM
                                Just a few ideas I came up with long ago. Name: [b]Miki's Radio[/b] Flavor Text: [i]I know you're out there... I will find you Kei... I promise, one day...[/i] Armor Type: Artifact(all classes) Exotic Perk: Any combination of two exotics may be used.(Two armor, two guns) Appearance: A small broken white and blue Stereo. Other perks/Stats: The Life Exotic, all other stats and perks are random The spoiler says how to obtain this exotic. [spoiler]To activate the quest, you must be above 310 light.  Then, you must complete [b]ALL[/b] activities in a single week(All daily missions and Crucible games, get all legendary marks from Weekly heroics and weekly Crucible, finish all raids on highest difficultly, finish all POE activities,  finish nightfall, and go 9-0 in ToO).  Going 9-0 must be completed after all the other things, and when you open the chest you receive this Artifact at 320.[/spoiler] [b]Megu-Nee's dress[/b] Flavor Text: [i]"Yuki...  Kurumi... Yuri... LIVE" -Crumpled paper in left chest pocket, extremely messy writing[/i] Warlock Chest piece Exotic perk:  When you self rez, you and all nearby allies gain a weak overshield(50 hit points). A long purple dress with red stains around the neck, pockets on right and left sides. Perks: Random The spoiler is how to obtain this: [spoiler]The player needs to have obtained the three weapons Innocence, Kurumi's Shovel, and Meek Hope.  Then, they have to give 15 exotic shards to Eris.  After that, they have to loot chests in the cosmodrome with black wax idols activated.  When you open a chest with the black wax idol active, there will be a 10% chance to find an item called purple cloth in chests in the cosmodrome.  Once the player has gathered ten purple cloth, she will tell the player to take them into a 300 light version of the Crota's End raid and the player will have to solo the first part.  Instead of continuing after that, they will be returned to orbit and receive nothing.  To get the armor, they will have to find and open the chest that would normally grant materials.  Instead, it gives an item called an Prison Husk.  The player will return all these items to Eris and wait for the weekly reset.  Then they will receive Megu-Nee's Dress.[/spoiler] Name: [b]Innocence[/b] Flavor Text: [i]I love going to School![/i] Weapon Type: Sniper Rifle.  Hunter Exclusive. Exotic perk: Realization.  When weak(20%), damage is tripled. Appearance: A pink thousand Yard stare model.  As the player becomes weaker, it fades into a blood red. Secondary Perk: Eye of the Storm Elemental damage: Solar Archetype: high Rof low impact.  35 ROF, 19 impact, 70 range, 30 stability, 90 reload. The spoiler will explain how to obtain this weapon. [spoiler]Reach rank 15 with the Gunsmith.  Get kills(50) while weak(anywhere in red health).  Then, you must kill 25 majors or ultras with sniper rifles.  After that, you go back into the colony ship on a special mission.  The exposure modifier is active, and at the very beginning of the mission you lose all your white health.  You have to travel to the top, fighting enemies, and go into Cayde's stash room and open a chest, getting a special sniper component.  You go back to the Gunsmith, wait until next Armsday and get the gun.[/spoiler] Name: [b]Meek Hope[/b] Flavor Text:  [i]Are you there Kei?  Am I even here?[/i] Gun type: Fusion Rifle, Warlock Exclusive. Exotic Perk: Killing an enemy grants invisibility until you take or deal damage. Appearance: Looks like a standard white Omolon fusion Rifle, but it has parts of it that are invisible.  The invisibility shifts around on the weapon. Secondary Perk: Hidden hand Elemental damage: Void Low charge rate, high impact.  55 range, 60 stability, 75 reload. The spoiler is how to obtain the weapon [spoiler]To obtain this weapon, you must hit rank 15 with the Gunsmith.  There will be a quest where you have to take a crappy fusion Rifle called [b]No Hope[/b] and kill taken with it while a special telemetry is active.  Next, you need to get 5 kills in a Crucible match(with the fusion, duh).  Once all that is done, Ikora acknowledges the players skill with Fusion Rifles.  You then get a mission to go kill the Silent fang in a special mission in the Cosmodrome.  Finally, she tells you to go into Rasputins Bunker and try to find a special program for a weapon.  There will be many puzzles and parkour, and then you open a chest and get the item you need.  You go back to Banshee and wait until next Armsday.  Then you can receive the weapon.[/spoiler] Name: [b]Kurumi's Shovel[/b] Flavor Text: [i]"Kurumi, I'm sorry..." "Don't be.  It wasn't your fault." "Do you want help cleaning it?" "No."[/i] Weapon Type: Shotgun.  Titan exclusive. Exotic Perk: Melee range is increased with this weapon equipped. Same model as the Trials shotgun, except all dark blue.  It has the head of a shovel attached to the front. Secondary Perk: Cascade Elemental damage: Arc Archetype: 20 ROF, 55 impact, 20 range, 40 stability, 70 reload. The spoiler is how you obtain this weapon. [spoiler]To obtain this weapon, you must have rank 15 with the Gunsmith.  Then, he will ask you to get Arc melee kills(150).  After that, he will send you to Zavala.  You will have a special mission on the Crucible map Skyshock.  Its difficulty will be 300 light, and you must do it alone.  You will have to fight off 5 waves of enemies, the first being all yellow bar dregs, shanks and Vandals.  The second takes out the dregs and replaces them with Captains.  The third round will be nothing but sniper Vandals and Captains.  The fourth round will be the same as the third, but with the addition of dregs on pikes.  You cannot drive the pikes.  The fifth and final round will be the same as the fourth, but with a tank added in.  After all this is done, you have to go to the far end of the map and take a shovel out of a dead Gaurdian's hands.  Then, you must dismantle 10 shotguns of legendary rarity or higher.  Exotics count as 2 shotguns.  Then, you wait until the next Armsday and receive the weapon.[/spoiler]

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                                • Something that buffs my suncharge with the drawback of not letting you throw hammers......

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                                • My friend and I made these up before year two so they have the year 1 perks and such. Exotic Name: Pacebreaker Description: Use of this weapon may lead to extreme bodily harm, just like the darkness it was exposed to. Weapon Type: Pulse Rifle Damage Type: Void Bullet Upgrades: 1st: SMART DRIFT CONTROL 2nd: CQB BALLISTICS 3rd: AGGRESSIVE BALLISTICS Main Upgrade 1: Zen Moment Perk Upgrades: 1st: Speed Reload 2nd: Lightweight 3rd: Single Point Sling Exotic Upgrade: Breaking Their Pace: Armor Piercing Rounds overpenetrate enemies and shots from this weapon slow enemy movement for a short time.

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