Everyone always justifys smoke/vortex with "its takes alot of skill to place" or "its a grenade AND melee charge".. well think about it.. yeah it takes those charges BUT its the only combo that takes away radar, blinds an enemy visually, does damage, and cuts movement speed by 50%.
Id rather face a skilled sunsinger vs a skill nightstalker, i can get away from warlocks easy due to the clunky jump and slow speed but a skilled nightstalker will catch me quick, hit me with another smoke if i try and back out, or completely dodge everything with that shadestep (Iframes are a bitch1/2)
English
-
Well, when you compare it to a fusion grenade or a firebolt with VF. The smoke/nade combo isn't as lethal, or effective
-
True. But remember, a firebolt with some burn time, regardless of itbonly doing 157 damage, is wayyyyy more "op" then a tracking OHK grenade. [spoiler]sarcasm[/spoiler]
-
I get the sarcasm, but a firebolt with VF and if you pop someone twice with your primary, they're pretty much insta-dead
-
Editado por Jet The Pirate: 2/24/2016 4:56:06 PMThat can be said about most grenades though. Lightning does 122 per tag. Sooo any primary can 1-2 tap and enemy dead. Storm grenades do around 180 if you get hit by all of it meaning every primary (besides auto rifles) only need to shoot once. Fusions/magnetic/flux are OHK Spike grenades (if placed correctly) only need a few shots to follow up for a kill. I can go on.
-
This guy gets it. [i]-ATullo[/i]
-
I wish theyd just change the grenade to do 157 damage right off the bat with no burn. That way it would be easier to secure the kill and i wouldnt have to "floof" my way over to them to secure the kill.