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publicado originalmente en: 5 Second Poll-Snipers
2/18/2016 12:23:33 AM
25
When shot you should de-scope. Snipers = Balanced.
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  • Imagine this in PVE...

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  • That's the thing. It would screw with pve sniping, even though halo has always had it, and halo has always had stellar campaigns. I do feel like this change should be PVP only, but then again if it was that way from the games launch, people wouldn't be complaining. I do feel that the unflinching perk should be a work around this mechanic. That it should allow you to stay scoped when shot, but only if you have unflinching. I suppose I'll add it to an edit because PVE could have problems with this. That I'll admit.

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  • Ya it'd be ugly

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  • Keep on nerfing shit until guardians are shooting rainbows and marshmallows.

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  • Shooting rainbows would actually be pretty awesome. Afterall, void, arc, and sol are aspects of the light. ;-)

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  • Yes, pvp filled with spraying bullets that do no damage, and hugging each other when it reaches close range. And Bungie will also just reward the people who don't have thumbs so that they cannot hug or tickle effectively. Yup. There's destiny in 7 years....

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  • I also like the idea of bear hugging your opponents to death. Great suggestions, please keep them coming. :-D

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  • Editado por Pure: 2/18/2016 12:49:13 AM
    That should've been the standard from the games launch. With ttk being so long in this sci-fi shooter, there's no justifiable reason why someone should get hosed down by automatic gunfire and still pop a deadly accurate sniper shot from 10 feet away(or 10 meters). It's not plausible in fiction, game, or any scenario for that matter. (Real life included) I think the damage it does is fine, AA is fine, no sway is fine, everything about snipers is fine except that one factor. I happen to think they are as solid as it gets. Now go away because I never mentioned anything about making snipers weaker.

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  • [quote]When shot you should de-scope.[/quote] That would make snipers much much much much weaker. If you want a good way to stop this yr 2 sniper bs, cuz I agree, it's bs, then make a global buff to primary damage. Why weren't snipers much of a problem in yr 1? Because primaries acted like primaries, and people realized it was useless to run around attempting to snipe people.

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  • The only thing this would do to sniper is make them medium and long range weapons LIKE THEY ARE INTENDED TO BE. It will not make them weaker in any way. It won't affect people who run around and try to pick heads in medium to close engagements because they already have (willingly or not) committed to dying if that first shot isn't a headshot. They know the risk, and you will still see people doing it. There is absolutely no reason why primaries should be losing to snipers at all ranges like they do now. A global damage buff won't even fix that as much because it doesn't matter how fast the other person can kill you. If you get 1 shot off (and you're accurate) they are dead. That's not how snipers work in any circumstance.

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  • I can see it now. Across map, The mida getting the first shot over a sniper, and the sniper can't do anything but run, cuz he can't even scope in. This "idea" you have would absolutely destroy snipers.

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  • Editado por Pure: 2/18/2016 1:19:21 AM
    If a scout rifle catches you before you pick him off, then yes, if you don't hide or stop trying to engage him, you should die. You're an idiot if you can't see that snipers are stealthy precision weapons that are meant to be used from a distance to "snipe" people on the battlefield. They are never supposed to be within range of being engaged by anyone in the first place.

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  • Well, with what you're saying, back to the shotgun meta it is.

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  • Not at all, but I will say the shotgun "meta" was way more fun than this one is.

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  • Never said it wasn't. But then people would be complaining about shotgun op, then back to sniper op, then shotgun, then sniper, until the guns do absolutely no damage...

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  • Never said anything about going back to shotgun meta. So relax. No one is complaining about shotguns because they are fine.

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  • No one complained about snipers in year one. Because shotguns were a better choice for the most part. If snipers are over-nerfed, which wouldn't surprise me, then shotguns would be what people complain about again.

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  • Editado por ruppettypuppetty: 2/18/2016 12:51:00 AM
    If what you say happened, what that would result in? Loooooads more camping, hard scoping around doorways and down hallways, because why would you risk dying knowing you'll be descoped if you miss?

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  • That's all everyone does right now..? This change wouldn't discourage the people that sprint around the map engaging with snipers at all at close-med ranges. Any good sniper will tell you that if you're engaged within their range and you miss first, then more than likely you're dead if the other person has any skill. This change would only encourage snipers being used at proper ranges, instead of promoting them as viable primary options in a game with relatively short sight lanes as it is. Most of them are intended for primary fire/fusion,shotgun), instead you have that red glare down every available corner because there's literally no disadvantage to not getting the first shot off if you have something to duck behind.

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  • I mainly like to run and gun as you say, and you're right, it wouldn't put me off one bit, I love the no land beyond so descoping after being hit wouldn't hinder me a great deal in all honesty, I just think people are over reacting to the overuse of one gun as opposed to looking at how they approach their engagements.

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  • Not overeacting at all. I main snipers in all of my fps games and 3v3 game modes here in destiny, and I play around with them here and there in 6v6. I also don't think the change should apply to NLB because it's an iron sight gun with 0 zoom but I digress. The change doesn't affect most snipers, but if someone gets the jump on you while you're sniping. You should die, no excuses unless you're able to pull out a secondary (or a primary in destiny's case) and kill him first.

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  • Gets the jump is a loose term obviously, I've come across many encounters that I've managed to out manoeuvre the other player to survive when they've "got the drop on me" regardless of what weapon I'm weidling. And nlb already descopes to load the next bullet, as I'm sure you know. So that's what I meant by it would affect me massively.

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  • Well yeah its a loose term, but you get what I mean. Snipers are meant to be used from distance, away from combat. Stealthy precision weapons, not front line lasers. NLB is a huge exception to the rule because of the function of its chamber and the fact that it is iron sights, so I don't believe it would be affected by such a change at all. Tbh, it's a huge learning curve, but NLB is the best gun in the game if used properly with the exceptional skill. (My opinion ofc)

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  • The fun factor is unreal with that gun, I had an elimination match few weeks ago running double snipes (no land and 1kys) where I had 8 kills the first round, 3 nlb 4 1kys and my super for the final kill all at close range Lmao , they must've though me a god

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  • Yummy

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