First of all I'm not a big fan of "damage over time" concept, but It is clear that devs at Bungie worry about the identity of each gun in the game and DOT is a part of Thorn's identity. So let us accept the actual state of affairs which means 3 body shots then death. Yes, it's pretty hard, but instead of starting another unavailing nerf discussion can we just think about which guns and mechanics could provide solution for this problem. Do you guys remember how effective was Red Death against Thorn in year 1 (except for 2-tap scenario)? I think Bungie should bring back this gun in terms of damage output (other pulse rifles need it as well). Also old good Suros Regime can be very useful due to the occasional health regeneration. And again auto rifles, especially the low rate of fire archetype, should be noticeably buffed. Finally all hand cannons with Luck in the chamber perk (Hawkmoon in the first place) may serve very well as Thorn counters, but we all know they need some accuracy improvement.
Let's talk about armor perks.
Warlocks definitely have their own solution - The Ram. Don't wanna die by 3 body shots from Thorn - wear The Ram.
Titan Strikers can survive 3-tap Thorn with the perk "Unstoppable" (gives you +2 extra armor). I think it's unfair to other titan subclasses. Bungie should transfer these unnecessary + 2 extra armor from the "Unstoppable" to the exotic helmet Eternal warrior (to be announced for year 2), so all titan subclasses would have the opportunity to max out their armor and strikers would enjoy the "Unstoppable" for free as before. Pretty much like The Ram.
Hunters are not in a very good spot though. I would suggest a brand new exotic perk which would reduce slightly the damage over time. Nothing special, small percent of reduction, for the only purpose - make hunters be able to survive 3 body shots from Thorn with a smidgen of health and maybe help them a little bit against firebolt and incendiary grenades, but as I said nothing game braking. Bungie can add this perk to hunters' gloves Don't touch me, because they are extremely unpopular and deserve some love.
So what do you guys think?
(Sorry for my grammar - I'm not an english speaking person)
English
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Editado por Truthiness_Inc: 2/17/2016 12:59:31 PMThorn is fine. It's weaker than ever before just shut up. In fact the other hand cannons should be as good as thorn is now.
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I'm covering my ears like kid When your words mean nothing I go thorn thorn thorn I'm turning up the volume as you speak Cause if you won't stop it, I find a way to block it I go Thorn it a lalala Thorn it
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Keep your thoughts to yourself
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9 RespuestasHow about just fixing Thorn to NOT be a 3 body shot kill PERIOD instead of forcing everybody to have to gear up to counter it? DERP.
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Yep, the thing is destiny need find the right average of TTK, a balance in betwen nerfing and buffing, and consider also the gun traits. A weapon should not kill too fast but no soo slow. Theres many ways of solving that, and i think locking every gun with the same TTK inst exactly the way to deal with balacing for a game focused on gun variety like destiny. [spoiler]*cough* CoD *cough*[/spoiler] In other words, i agree with you op.
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1 RespuestaI am not going to lie, when I saw the post I came in here to tell you off but that is exactly how to balance thorn. Make everything more effective. The only thing I disagree with is the red death part. I think that is should be a two trigger pull to the head kill. That was my favorite gun back in the day.
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My fix. Give it hawk moon accuracy range and rate of fire
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4 RespuestasMake burn only proc on Headshots