Actually.. My definition is the competitive definition of K/D. What is the non competitive definition of K/D then hmm?!
English
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In competitive all that matters is the win, nothing else. A lot of the times players care for their KD more than the win.
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Win could equal a carry..
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Win is a win.
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A kill/death ratio is not the best indicator for skill, as you neglect the importance of objectives. Trials of osiris for example, revives are prioritized over kills.
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Well no not really.. Why die 3 times and get revived at the expense of filling enemy supers when you have enough skill to just kill them...
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Certain situations make revives the better option, and with ammo getting hit hard, res sniping will become harder.
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Highly doubt it.. Just means people will camp their respective ammo crates LOL