Bungie has acknowledged a number of bugs and issues affecting Crucible gameplay that have surfaced within the last 2 weeks; [b]yesterday, the team over at Bungie deployed a fix that would improve overall Crucible gameplay experience. Please post your feedback here and describe if these changes have made a difference or not, and if you find any bugs please save a clip via your console's recording capabilities and post them here.[/b]
Those bugs that have surfaced and been addressed include:
1. Floating bodies/Dead guardian corpses are not disappearing and still linger long after the guardian has respawned.
2. Players are randomly dying due to "misadventure" or otherwise other undistinguished causes of death, more frequently so than ever before and most notably dying when falling from a height that is [b]not[/b] typically associated with suicide.
Example: http://youtu.be/MchudP77i3c
3. Players will die but still retain a healthbar as if they are still alive, this will also cause that dead guardian to still attract aim assist magnetism from enemy players.
4. Players no longer "disintegrate" as a result from an elemental related death (I.e nova bomb no longer disintegrates the guardians killed in its wake, or fusion rifles no longer disintegrate the target based on the elemental type it deals).
Other bugs that occur frequently:
1. Melee, shoulder charge, golden gun and ArcBlade hit detection are all off sync. (I.e melee hit or ArcBlade swing makes contact with target but does not produce damage).
2. Melee abilities are also not performing correctly when proc'd (I.e scorch warlock melee ability will sometimes actually hurt the player using it instead of the enemy, or not deal damage at all).
3. Fist Of Havoc and Ward Of Dawn supers will now cause the player using it to commit suicide when landing from a height that is [b]not[/b] typically associated with suicide from misadventure.
4. Tether, most notably, is [b]not[/b] reliably suppressing super usage when an enemy player is caught in it's AOE.
Example: http://xboxclips.com/Tzoedn07/67fe3612-7035-47c8-b475-75ebc1ccbf8b
English
#feedback
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OP, may I suggest something that might shock you? I think it's best that before you read any further you are sat down and relaxed. OK I hope you're not still stood up because you might have a heart attack, BUT, Bungie is already Aware of the bugs and glitches. Now get ready for the hard smack to the guts, they just don't care.
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Bump Bump one of my boys died while sniping some kid and as soon as he got the kill he died from a misadventure
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Editado por Sincasaa: 1/11/2016 2:30:59 PMposted the same thing yesterday, something has changed and instead of telling us what's happened they are ignoring it. I died a couple of times to miss adventure yesterday when I was simply blinking and my friend kept dying when he was using Death from above.....this needs to be looked at and soon.
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6 Respuestascheck this out
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Bump I saw flying bodies all over a room at exodus blue and it was same character all the bodies were
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happened to me, titan shoulder charge wouldn't connect, fist of havoc cause me to kill myself, dead bodies floating, and enemies health bars not moving. bump
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[quote]Currently a number of bugs are affecting crucible in almost EVERY game that I, and many others are playing right now. [b]These are not lag-related issues, and have surfaced only within the last week or so[/b]. Those bugs include: 1. Floating bodies/Dead guardian corpses are not disappearing and still linger long after the guardian has respawned. 2. Players are randomly dying due to "misadventure" or otherwise other undistinguished causes of death, more frequently so than ever before and most notably dying when falling from a height that is [b]not[/b] typically associated with suicide. 3. Players will die but still retain a healthbar as if they are still alive, this will also cause that dead guardian to still attract aim assist magnetism from enemy players. 4. Players no longer "disintegrate" as a result from an elemental related death (I.e nova bomb no longer disintegrates the guardians killed in its wake, or fusion rifles no longer disintegrate the target based on the elemental type it deals). Other bugs that occur frequently: 1. Melee, shoulder charge, golden gun and ArcBlade hit detection are all off sync. (I.e melee hit or ArcBlade swing makes contact with target but does not produce damage). 2. Melee abilities are also not performing correctly when proc'd (I.e scorch warlock melee ability will sometimes actually hurt the player using it instead of the enemy, or not deal damage at all). 3. Fist Of Havoc and Ward Of Dawn supers will now cause the player using it to commit suicide when landing from a height that is [b]not[/b] typically associated with suicide from misadventure. 4. Tether, most notably, is [b]not[/b] reliably suppressing super usage when an enemy player is caught in it's AOE. Bump this post to make Bungie aware![/quote] bump
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1 Respuesta
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Bump, Something definitely changed this week. I have noticed everything you are experiencing.
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Yet still no comment from Bungie?
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Yup. Seen some strange occurrences in the crucible lately, sniper shots actually hitting some 10 seconds after landing them etc. Then again, I've seen weird things in other modes as well... Only yesterday died 3+ times to mysterious "misadventures" during a Nightfall. Of course, the Oryx fight as a whole. When one's fighting Oryx, there's a secret boss called "the service", which seems to cause about as many wipes as actual player deaths do.
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It's happening it PvE too.
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Unless they can start charging $$ for patches, I don't see this being fixed anytime soon
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Bump - something is seriously wrong with Crucible at the moment. I've seen all of these happen over the weekend during Trials and regular crucible.
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Editado por Sukuna: 1/11/2016 12:05:22 PMBump! These bugs are weird lol
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7 RespuestasThats it
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1 RespuestaBungie is aware. They just don't give a shit. Takes time to count money. Not going to stop to address their product. Lol that would be silly
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Pve has a lot of issues too. I have experienced the PvP issues you mention also. It's like they just threw up their hands and said f@!k it lets just work on D2.
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Where's Bungie's response to this? Why is it they'll respond to trivial stuff and seemingly ignore serious issues?
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2 Respuestasi wonder why these bugs show up nearly a month after the patch