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#feedback

Editado por Rite2RemainSilent: 1/13/2016 9:59:38 PM
673

Is Crucible Still Bugged? Post Here With Feedback!

Bungie has acknowledged a number of bugs and issues affecting Crucible gameplay that have surfaced within the last 2 weeks; [b]yesterday, the team over at Bungie deployed a fix that would improve overall Crucible gameplay experience. Please post your feedback here and describe if these changes have made a difference or not, and if you find any bugs please save a clip via your console's recording capabilities and post them here.[/b] Those bugs that have surfaced and been addressed include: 1. Floating bodies/Dead guardian corpses are not disappearing and still linger long after the guardian has respawned. 2. Players are randomly dying due to "misadventure" or otherwise other undistinguished causes of death, more frequently so than ever before and most notably dying when falling from a height that is [b]not[/b] typically associated with suicide. Example: http://youtu.be/MchudP77i3c 3. Players will die but still retain a healthbar as if they are still alive, this will also cause that dead guardian to still attract aim assist magnetism from enemy players. 4. Players no longer "disintegrate" as a result from an elemental related death (I.e nova bomb no longer disintegrates the guardians killed in its wake, or fusion rifles no longer disintegrate the target based on the elemental type it deals). Other bugs that occur frequently: 1. Melee, shoulder charge, golden gun and ArcBlade hit detection are all off sync. (I.e melee hit or ArcBlade swing makes contact with target but does not produce damage). 2. Melee abilities are also not performing correctly when proc'd (I.e scorch warlock melee ability will sometimes actually hurt the player using it instead of the enemy, or not deal damage at all). 3. Fist Of Havoc and Ward Of Dawn supers will now cause the player using it to commit suicide when landing from a height that is [b]not[/b] typically associated with suicide from misadventure. 4. Tether, most notably, is [b]not[/b] reliably suppressing super usage when an enemy player is caught in it's AOE. Example: http://xboxclips.com/Tzoedn07/67fe3612-7035-47c8-b475-75ebc1ccbf8b
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#feedback

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