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Destiny

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Editado por Star Gazer2: 12/10/2015 3:35:36 AM
681

Congratulations, you murdered Shotguns

[quote]SHOTGUNS Our last few attempts at curbing the lethal range of shotguns have made some dents in the legacy of The Felwinter Times, but currently there are still weapon builds that can kill at surprisingly long range (albeit less reliably). We are hitting range again in the form of damage falloff, but we’re also turning the focus to other ways in which shotguns can be lethal. Long range shotgun builds now call for more challenging sacrifices on other weapon stats: Stability, Rate of Fire, Reload, and Handling. Goals: •Shotguns are most effective at very close range •Complements melee attacks and other close-quarters class builds •Offensively closing on an enemy with a Shotgun is a risk/reward timing game •Reduce weapon agility so that CQ combat is more deliberate. Changes: •Reduce starting damage falloff to match melee lunge ranges. ◦Low range stat falloff starts at standard melee lunge. ◦High range stat falloff starts at Blink Strike lunge. •Final damage falloff distance extends 0.5 meters longer for a smoother drop. •Slower ready/stow times for all shotguns. •Additional recoil across the entire Stability stat range. •Slower reload speed across the entire Reload stat range. •Slower time to Aim Down Sights for all shotguns. •Slower base movement speed when Shotguns are the active weapon (Walk, Run and Aim Down Sights. Sprint is unaffected.) •Add 2 frames delay when firing out of sprint. •Increase base damage against AI combatants to 1.6x (was 1.55x). [/quote] And you know what, the nerfs for shotguns still won't stop, I'm calling it now. Hope you enjoy it. Well, back to my fusion rifles, shotguns won't even be a challenge anymore... edit: You know, I made a call months ago in Year 1 saying that people won't stop crying until shotguns are nerfed to oblivion. After reading these comments, looks like I was 100% correct, people crying out "death to shotguns" or "just remove them" have proven my point. Shotguns and snipers were the main uses in pvp, now that shotguns are crap no one will use them, that will just leave snipers unopposed. I can't believe I was proven right. It will no longer be difficult to kill a shotgunner or feel satisfaction for outplaying them. It will not even be interesting to fight them knowing they can hardly fight back, no challenge, no threat. I have never enjoyed using special weapons anyway, just wanted everybody to use their primaries. Oh well, I lost nothing, can't say the same for others though. edit: If you want my own opinion about this nerf, fine, I'll try to make it brief. I believe that this nerf is kind of lazy, instead of nerfing the shotguns with the longest range, bungie nerfs them all. How many people use the low range shotguns anyway? Everybody goes for the shotgun with the longest range, so how about reducing the maximun range shotguns can upgrade to. Remember the Lord of Wolves? Maybe let that be the max range for shotguns. Or just reduced the options of extending its range. What I see this nerf is going to do, it is going to force players to completely disregard any shotgun with low range and only go for longest ranged ones, less diversity. But that doesn't matter anymore, my opinion won't change anything. Bungie's decision is set and nothing will change it, just accept it and adapt. Still feel sorry for those few shotguns people never used because of their range and impact, they will never be touched. edit: I'm going to be calling them confetti cannons once December hits. edit: The shotgun nerf has come, they are so weak now.
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