Hey folks, if you pay attention at all, the number of super kills by Sunbreaker is very similar to Bladedancer and Stormcaller, maybe even Gunslinger. In Crucible a well-skilled Sunbreaker can easily get 1 or 2 kills... 3 or 4 is almost always the max... 5 or more is very rare and more often because the enemy team were morons.
For that fact alone, all your whines will never nerf the Sunbreaker's damage resistance nor their regen recovery. Not being able to kill them with whatever tactics you use on other subclasses is 100% irrelevant. This is NOT about range... NOT about melee... NOT about how many hammers.
I could mention tank, but many of you will whine some more... but I'll say it anyway since your tears are nice today. Fact... Bladedancer avoids dying ALL the time using their agility, blink, regen, and invisibility. There is no reason in the world to argue that a Titan should not be able to avoid dying using their tank, which by the way is only 5% more.
Finally, year 1 was the worst for all Titans. They now have a legit multi-kill super, which many have had since day 1. Any nerf would kill the subclass in pvp and no longer make it on par with other subclasses. The normal subclass play is also very bad. This is a super driven subclass. Bungie won't nerf it, and they know if they do 1/3 of their population would drastically quit.
The bottom line is kills with the super. If, on average, Sunbreakers are doing the same as Stormcallers and Bladedancers there is no reason to nerf them. If you start the debate about melee and range, let's not forget who had the crappiest one-shot melee super in year one, while Voidwalker dominated from afar with no risk. People are just spinning the truth so they can win.
Sorry folks... here's a tissue for those tears.
[b][u]EDIT / FINAL THOUGHTS:[/u]
I guess for some, we'll have to agree to disagree. For many, thanks for the kind words and support. I'm out of this debate. All we can do is hope Bungie doesn't succumb to the cries of casuals afraid to adapt. I firmly believe that the average Sunbreaker isn't dominating in super kills as many think. I understand frustration when you can't kill someone, but you also have to put the shoe on the other foot... all subclasses can avoid death using their unique abilities... damn you shade step! This just so happens to be a damage reduction ability that people are not used to. Titans... stay strong.[/b]
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3 RespuestasEditado por NathanW18: 11/9/2015 1:40:00 AMThe reason why it will get some kind of nerf: Anybody that has ever used it knows how easy it is to get at least three kills. Arc Blade is terrible in comparison. Arc Blade has Blink, but it still needs to be close to get a kill. The time taken to close distance is time you're getting pummeled with bullets. Hammer of Sol doesn't need to get into melee range. It will get nerfed. If it is enough to bring it in line with the other supers, people will then target Stormtrance. This super is very strong in 6v6. Mainly because it lasts so long with Transcendence. You can take on an Arc Blader 1v1 and come out victorious quite often. If you don't win, trading is also not too difficult. You're going to die 1v1 against Hammer of Sol, unless the other guy horribly fails No other super in the game has all of the positives that Hammer of Sol has. It actually also has no negatives. Titan's having poor PvP supers in year one doesn't mean it should now have a super that clearly outclasses everything else in the game in year two. Bungie hugely failed by putting tracking and health regen in different columns. You should have had to pick one or the other. That would have made it a bit more fair. It should also have the same damage resistance the rest of the roaming supers have.