Please god, no!
1. That many people in a party chat will either be chaos or some would just shut up and say nothing.
2. Twice as many people, means twice as many tasks that can go wrong in a fight.
3. I would never have 11 people i want to play with on at the same time. I think this would be the case for most people. For me this would make raiding dependent on more horrible people from lfg.
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1. That many people in a party chat will either be chaos or some would just shut up and say nothing. It works in PC MMO's. People learn to behave, or lose their spot in the raid or even the guild. 2. Twice as many people, means twice as many tasks that can go wrong in a fight. Depends on how it is implemented. But I can see your point. 3. I would never have 11 people i want to play with on at the same time. I think this would be the case for most people. For me this would make raiding dependent on more horrible people from lfg. This one has some truth to it. Having 12 friends who are all playing the same game is not extremely common. As well as getting them all to schedule time to raid together. In World of Warcraft it wasn't difficult because of the dedication PC gamers have. However Console gamers tend to game more casually. So I can see where it wouldn't be easy for everyone to get 12 people together.