Answer honestly and debate it in the comments. I want to know why you chose what you chose.
Can we get this trending?!
That would be awesome XD
Edit 1: In my Opinion I think there should be trading but it has to be restricted meaning it must be exotic for exotic, legendary for legendary etc. Quest Items can't be traded (Touch of Malice for example), it would be too unfair. I don't think Bungie will include it because it will lower play time, people won't be grinding for items as much. There is always a chance though ! XD
English
#Destiny
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4 RespuestasNo just no. Then people will be selling trades online.
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2 RespuestasBump this needs to be noticed again
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Yes or no?
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1 RespuestaI said yes but I do think that it needs to be confined to only being able to trade/gift item to fireteam members that are in the instance that it dropped. Maybe allow it within the awards screens and then account bind them after that. I feel like this would be best because it would at least insure that the people getting the stuff had to do the same stuff as the person that "earned" it
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It would break the game
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3 RespuestasTrade everything except raid gear, exotics and quest specific stuff and it's a yes
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IT WILL NEVER HAVE TRADING, this game relies on Rng
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Destiny should go back to year one rng style of getting exotics instead of quests but add trading
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Trading things of equal value with in the 15 light difference
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2 RespuestasYup I'd love to be able to raid with my little brother we used to always co-op missions and strikes but I was the one who got the better drops I'm not moaning but I did feel a little guilty and would of quite happily given him items to boost his character
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2 Respuestasput simply destiny is supposed to be a "MMOFPSRPG" with 0 MMO aspects, empty maps with barely 3-4 guardians on them, PvP with max 6 players, no trading, no social interaction with non-fire-team players except through dancing and emotes, nothing. This game was designed in order to please younger less developed audience, but the sad part is due to it's addictive nature (Yeah, did you know that Bungie hired actual psychologists to teach them how to make addictive games utilizing something called release cycles? look it up), even adults are stuck playing this game. And it's not that bad, but it could have been so so much more, no puzzles, barely any RPG elements, no player quarters, useless NPCs that exist only to initiate quests and sell items. When the word MMO is thrown around, the first thing I imagine is something like WVW from GW2, or 40 man raids in WoW, heck even runescape had clan wars (roughly 100vs100). This game throws the word MMO around like it's nothing "World's first fps MMO" but in reality the only MMO feature in this game, barely supports 6 players with all the KTO bugs and shit.
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1 RespuestaI think yes, it could be good, but only materials, no weapons or armor
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For small things like consumables and stuff
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If there was trading people would spend real money to get exotics they wanted, which bungie doesn't want. They already sell trials flawless.
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Materials only.
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Your edit made me click yes.
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Mat trading would be ok
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1 RespuestaNo, there'll consistently be kinderguardians boosting with their friends by trading extras of shit weaponry they bought from xur in order to get raid exclusive exotics and bounty exotics. That defeats the entire purpose of exotic weaponry. Trading would be a retarded implementation, as much as the whole pay-silver-for-the-Skull-mask thing that so many people have fallen for.
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1 RespuestaMaybe it would be cool if there was a gifting system, but the catch was you could only gift an item when it was dropped for you, so no buying unlimited exotics from the kiosk and handing them out like Halloween candy, etc. The purpose of this would be, for example, if you got a strike exclusive that a friend wanted and you didn't, or a piece of raid gear you didn't need and they did. However, I can't help but wonder if this system would encourage people bullying others to give away items they did want. IE. "Give me the drop or I kick you"-type situations. So to prevent that the person must have been on your friends list for a couple days beforehand, maybe?
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3 RespuestasEditado por Hagalaz-27: 10/29/2015 4:04:37 PMIf you trade away an exotic item, the blueprint should disappear from the vendor, too, until you re-acquire it from an engram or other in-game activity. Edit: but people will game the system by buying multiples, which is why there shouldn't be exotic trading.
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I'd love it. Let's start now. Who wants anything I've got and what would you trade for it.
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No, but the loot system needs to be improved.
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Either a trading system or a loaner system. Say you borrow my ToM for 24 hrs or less in return for your BS. Just an example.
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The only way if be fine with it is if they set it up like this Legendaries are the only rarity that can be traded They can only be traded once It is very expensive to trade one item, and only one item can be traded per-week, per-account. Trading a weapon renders it unable to be infused into another item. Other gear and be infused into it to increase its light, but not vice versa. When traded, they are rerolled Certain gear is exempt from trading, and becomes bonded to players on pickup I.e. Raid gear, maybe more. Emblems and shaders that would show that people have completed certain tasks in-game would be locked from trading. For instance, you could trade the shaders from Eva Levante, but not The King's Fall shaders. That eliminates the ability for players to get amazing weapon rolls through trading, and it eliminates the potential for someone to trade an item back and forth. Gear is still valuable, and trading away your gear means that you lose it for good, as well as a good chunk of materials. It will keep players from collecting exotics too fast, and it will keep players from trading for infusion material. The limitations on time will keep selling weapons to a minimum (that weapon could also be potentially worthless if the reroll is bad), and keeping all raid rewards from people who have no completed the raid would make sure that players could lie about their experience on LFG sites.
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The item pool is still too small to form a stable trade economy.