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10/24/2015 6:12:20 PM
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Going backwards, bungie loves to do it. Give us something amazing then nerf it or take it away completely. Don't they realize that is what keeps happening making the experience less enjoyable. Here is a tip bungie. Create ways to make better guns and quit taking the best part out of them to make yours and our game harder. Yeah I'm talking bout, field scout, hammer forged, gally, ice breaker, hopscotch, black hammer and now elemental primary weapons and so on.
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  • No it's better this way. You can stop playing if you really don't like it

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  • He shouldn't have to stop playing because they keep tampering with the formula of their game. He paid for a product. They keep tampering with the product he bought. When that tampering is arguable as to whether it is an improvement, then it should be argued.

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  • Yeah my opinion has changed. Since everyone wants elements all legendaries should have them.

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  • Editado por KCKChiefs: 10/24/2015 6:22:01 PM
    Yes, I realize I can stop playing but if your bungie and your goal is to make a game that the players enjoy dont you think keeping elemental primary legandary weapons would make the majority happy as apposed to the alternative that is happening. This is what makes me scratch my head. If you can't understand this I'm wasting my time.

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  • Editado por Red Right Hand: 10/24/2015 6:32:54 PM
    Let's see. Keeping elemental primaries... ...makes the player who has the optimal loadout feel powerful? Yes! ...makes the mission feel challenging? No. ...encourages a variety of playstyles? No. ...encourages players to be creative with their loadouts? No. Ditching elemental primaries... ...makes the player who has the optimal loadout feel powerful? No! There's no such thing as an optimal primary! ...makes the mission feel challenging? Yes! ...encourages a variety of playstyles? Yes! ...encourages players to be creative with their loadouts? Yes! Your call, mate. But with new Burns like [i]Smallarms[/i] & [i]Specialist[/i], it would be redundant anyway!

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  • Let us choose which weapons we want to have elemental damage on. Everyone has certain weapons they love and have thought dam it would be cool if it did void damage or whatever. See my point?

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  • Again: [u]no[/u]! I would much rather have it as it is: shielded enemies offer a challenge that encourages you to pull out any matching weapon from your special/heavy arsenal instead of just going for the holy Fatebringer/Vision of Confluence/Word of Crota trifecta. And like I said, we now have new Burns like [i]Smallarms[/i] and [i]Specialist[/i] that encourage players to rely more heavily on any weapon from a given type for a specific activity instead of just raid guns! Let it go, mate. Elemental primaries [i]had[/i] to go.

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  • ok then here's just what you wanted... Exposure, berserk, trickle, match game, juggler. On nightfall. Have fun.

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  • Editado por Red Right Hand: 10/24/2015 7:31:51 PM
    You know what? I'd give it a shot for bragging rights alone!!! But you miss my point: I don't advocate more challenge! I just think elemental primaries encourage Bungie to up the difficulty through cheap tricks, like turning every single endgame mob into a shielded bullet-sponge! I also enjoy giving players more option and variety in how they can approach tactical situations instead of just pulling out the one gun you have in your arsenal with a matching element.

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  • and i think it would allow more variety in weapons. Remember this is supposed to be play how we want, even though bungie has neglected that for the past year. We don't need all these challenges and sometimes people like to have a easy time with stuff. Personally I want to be able to use anything I want in a mission instead of having crutches but when you get these solar arc and void burns and don't have a primary elemental and juggler is on and your down to your primary which is kinetic well your doomed. Unless you use ammo syths that is. Personally I think elementals primaries SHOULD just drop normally. Like any other weapon type has elementals look at snipers rockets and mgs and shotguns. Heck all fusion rifles ARE elemental. Two sides to every story and arguement.

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  • Editado por Red Right Hand: 10/25/2015 4:26:33 AM
    Wow. Well... you just defeated yourself! [quote]...sometimes people like to have a easy time with stuff.[/quote] Then play a strike, not a f'cking Nightfall with Burns!!! Endgame content, mate. [b][u][i]END[/i][/u][/b]game! [quote]Personally I want to be able to use anything I want in a mission [/quote] Just... wow! How about being forced to use three raid weapons that have matching elemental damage week after week to complete every Nightfall? Sound good? Oh, wait... That was Year One! How can you not agree that having [i]Smallarms[/i] boost the damage of, oh, EVERY PRIMARY YOU F'CKING CHOOSE is a better option to the prior system?!? Do you even read replies?!? [quote]...when you get these solar arc and void burns and don't have a primary elemental and juggler is on and your down to your primary which is kinetic well your doomed. [/quote] ...Which is why they should just GET RID OF F'CKING ELEMENTAL PRIMARIES!!! Just listen to yourself for f'ck's sake!!! [quote]Personally I think elementals primaries SHOULD just drop normally. Like any other weapon type has elementals look at snipers rockets and mgs and shotguns. Heck all fusion rifles ARE elemental. Two sides to every story and argument.[/quote]...How old are you? No, seriously: how old? If you can't comprehend the difference between primaries, specials and heavies and what place each of them are meant have in the sandbox, why are you even posting here?!? That argument has just about as much weight as "rocket launchers should block damage because swords can"!!! Two sides to every argument? Yeah. And you're on the dumb side!

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  • 22 and you really tried so hard not to listen to this stuff. So you want arc solar and void burns without elemental primaries? That is what i was trying to say. Obvously you mistook it for something completely different. Rockets have elementals, snipers have elementals, fusion rifles have nothing BUT elementals, Why shouldn't primaries have elementals? Now try my other post and DON'T try to over think everything like you just did. Now about your breakdown. Remember this is supposed to be play how we want, even though bungie has neglected that for the past year. No mention of this at all? You ripped this but didn't use the FULL sentence. We don't need all these challenges and sometimes people like to have a easy time with stuff. Personally I want to be able to use anything I want in a mission instead of having crutches but when you get these solar arc and void burns and don't have a primary elemental and juggler is on and your down to your primary which is kinetic well your doomed. What I should really be asking is why are you trying to rip on other people when you clearly don't even read stuff fully?

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  • [quote]So you want arc solar and void burns without elemental primaries?[/quote]No! No, god no! I think elemental burns need to go [b]AS WELL AS[/b] elemental primaries!!! New burns have been introduced with House of Wolves that made elemental burns feel both restrictive and redundant. [i]Smallarms[/i] and [i]Specialist[/i] allow players more tactical flexibility while giving them a much needed boost to damage in endgame activities. Keeping elemental primaries encourages Bungie to rely on shields as a cheap mechanic to increase difficulty. It also has the nasty side effect of reducing a player's arsenal to just a few guns that have the matching element for a given activity. No one enjoys being forced to use a crappy gun throughout a Nightfall simply because it's the only one they have that deals Void damage, for instance! Not to mention how every player that is not the proud owner of a Zhalo Supercell would feel f'cked on an Arc Burn Nightfall next week! Keeping elemental burns while allowing players to infuse any element to their favorite primaries is not a solution. In fact, it would only make the problem worse! Bungie would take for granted that most dedicated players have optimal loadouts for every element and would feel the urge to slap bullet-sponge shields on every endgame mob to keep the hardcore crowd happy with the "challenge level"!!! From what I've read, I think we're on the same side of the fence as far as enjoying bullet-sponges goes... Not cool. Not interesting. Cheap tactic. As for Bungie "neglecting the fact that Destiny should be play as you want", I have to agree it wasn't the case for the vast majority of Year One. And while they have made steps in the right direction (which I feel getting rid of elemental primaries is one), I feel there is still room for much improvement. But you have yet to produce a valid argument to convince me that keeping elemental primaries will give players more variety. Just... How?!?

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  • The amount of new weapons that could be added, new solar arc or void pulses auto rifles, handcannons, ect. Yes destiny is about the loot and taking away types of loot that can drop would very well be against destiny. If we got rid of those arc void and solar which they are there to give certain weapons buffs and make them play their way through a strike. The whole idea of the original nightfall according to bungie was to have as much chaos and fun as possible but what it turned into was people camping and finding new ways to cheese strikes because it was so hard, and it wasn't just the burns that did it either. The bosses themselves were made easier because of the burns. People would use rockets like truth or the all favorite Gjarllorn because of the burns. We never did get a arc exotic rocket launcher. The burns are there to power up weapons like this. I think all we really need to do is get rid of just the arc solar and void burns. We can keep the elemental primaries. Even if they are just exotics they need to stay. I mean who wants to fight someone like urzok with just kinetic weapons? Now we have a new modifier called match game, litterally the only way your going to do damage enough to kill something with a shield is using the correct ammo type. As for the bullet sponge bosses, elements don't effect them because no boss has elemental shields. Even the raid bosses. Which is why they have so much stupid freaking health. Giving us items to infuse that you could buy from the gunsmith wouldn't cause bungie to give us elemental shielded bosses. Since they don't do that already why start now?

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  • Okay, now that's an interesting point of view! Get rid of the elemental burns, but keep the elemental primaries. It does counter the whole "need to use this specific gun for this specific activity" situation, while giving an edge to certain guns... But unless ALL PRIMARIES had an element, I'm still afraid people would overuse the few guns that do. And that's NOT a good thing. And if all primaries had elemental damage, I'm afraid Bungie would slap elemental shields on EVEN MORE mobs, maybe even on some bosses, just like that Ultra in Prison of Elders with shields that switch elements. That would also be bad!

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  • Nope, I loved my elemental primaries just like a ton of others. Every right to bitch about the constant changes.

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  • Well then make the game harder and let use keep our elemental primaries. Seems like am easy fix.

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  • Sure, because we all love bullet sponges SOOOOOOOOO much. Besides, it still forces players to use one of the 2 or 3 primaries that have that elemental damage type! No good. Try again.

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  • Would you have used hopscotch in pve since it had no element? That was my favorite gun and I didn't use it in pve for that reason. That's what they're trying to eliminate. See what I'm saying?

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  • Doesn't matter what they try to do the majority is gonna find the best weapon *cough hung jury *cough cough and use it for most activities. Only way they can get what they want is to allow us to choose which primarys we want to make elemental. Don't allow us to do it easily and often but allow us to do it. Otherwise like I said they are going backwards just like what they did to hopscotch. Went backwards.

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  • Hung Jury is a [u]very[/u] solid gun for just about any conceivable PvE activity. No arguments there. But people aren't using it out of spite because it offers something unique that their favorite gun can't have. In fact, Hung Jury offers nothing that you couldn't get from a random drop (except maybe that sweet Dead Orbit paint job!). It's a damn good combination of perks on a model with solid base stats. But in effect, that particular combination of perks could be found on [u]almost any other variation of that weapon[/u]! That is huge!!! Love the perks on Hung Jury but you'd prefer a little extra umph-per-bullet? Try to score a Cocytus SR4 with a similar roll from the Gunsmith! While a lot of people will go for the 150 marks vendor option (no surprise!), other weapons [u]can[/u] be viable. As for infusing elements on existing guns... That would change nothing: people would still infuse their Hung Jury!

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  • Would rather not grind and wait months for a drop like that to come or possibly never drop.

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  • Can't argue there! I really do miss the Reforge mechanic. It really allowed you to re-tool any given drop and customize your perfect loadout. But I don't think adding elements to primaries would make the experience more enjoyable. In my book, it only ever did one thing: give Bungie an excuse to turn every endgame mob into a frickin' bullet-sponge!

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  • Yeah rip hop. But maybe your on to something with using those etheric light things. But I use the raid pulse

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