I am a Titan player so my thoughts might be a little biased, but I have played with both classes a lot, so that might not be an Issue.
Stormcallers and Sunbreakers, in my opinion, are the most Overpowered classes in Destiny PvP. However I am here to defend my titans honor.
Let's start with supers.
Stormtrance is a super that has a limit to its range. However bolts of electricity can come out of your hand as soon as you pull the trigger and hits your enemies almost instantly. Stormtrances chain does not have a delay between shots allowing them to always hit a target without delay, and can chain off of enemies. Stormcallers movement speed during Stormtrance seems to be increased, they also have a teleport which can be played as a perfect dodging or chase mechanic. During Stormtrances casting time you can have a devasting shockwave that hits the ground under you. You also have the ability to let your Stormtrance heal you and let Stormtrance drain slower. Stormtrance can charge faster when near allies, and can also hurt enemies around you without targeting them.
The Hammer of Sol is a super that slows down the Titan and has a range that is pretty far. However HoS has a significant drop off and hammers are not an instant hit forcing titans to lead their shots. Hammers can not be thrown very quickly, so you have to hit your hammer right the first time, to keep yourself safe. The HoS can alter its path to hit enemies, however the radius of this ability is very small. The Hammer of Sol has a significant blast radius that allows Titans to hit the environment around the enemy to kill them. The HoS can also chain off of enemies allowing Titans to get multi-kills without having to throw another hammer. Hammer of Sols casting time is pretty long, leaving their Titans vulnerable to damage during this time and does not give them an armor boost yet. Titans also have the option to start regenerating health after a kill. Sunspots can also be made to allow HoS to drain slower and give the Titan an overshield. Now we can talk about Suncharge but I have not seen that in action yet.
So looking at both supers why are Sunbreakers overpowered? Is it because they have more armor? The Hammers are timed between shots allowing a sniper to get two headshots on him before he fires another hammer. If a titan misses his hammer, run or shoot him twice with a shotgun. Killing a Sunbreaker is not hard. I have done it multiple times while I'm not in my super.
Why are Stormcallers overpowered? Is it because they are fast? A stormcaller can regenerate all his health and chase you across the map with his Stormtrance. His hits are not delayed, which lets him melt anyone down fast (including Sunbreakers.) However they have to get up close so a well timed shotgun shell can put them down.
I think I will go I into melee abilities and grenades on another post.
I don't believe Sunbreakers are overpowered. It has its ups and downs. So does Stormtrance. Both supers are damage dealing Subclasses that scare people. Supers are suppose to scare people right? Then why nerf them. Both can be killed, but it's hard.
If you nerf Sunbreakers please nerf Stormcallers. Both Subclasses are powerful. Both have advantages and disadvantages. So please tell me why Sunbreakers are overpowered, because I don't see it at all.
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https://www.bungie.net/en/Forum/Post/164334140/0/0