Remember a few months ago when everyone used to complain about Thorn/The Last Word/Hawkmoon? This idea that you pretty much had to use one type of weapon in order to stay competitive? How you'd join a game of Iron Banner and literally every single person in the lobby was using a Hand Cannon? We all disliked it..... It was boring. Pair that with the shotguns, and the game just wasn't fun. There was a community outcry to have it changed, so Bungie put out patch 2.0 with TTK.
Yet here we are, 7-8 weeks later, still stuck with an unbalanced mess of a game, even after the 'Holy Grail' of balance patches in 2.0. The only difference is, this Iron Banner, instead of being forced to use Hand Cannons, we're now having to use Pulse Rifles (which are even easier to use than Hand Cannons ever were) Instead of entire teams of Bladedancer Hunters, now it's all Sunbreaker Titans. Pre 2.0, everyone used the same shotgun. Post 2.0 everyone uses the same shotgun.
Some pretty bad decisions off the top of my head:
[i]*Final Round, a broken perk that allowed a sniper to OHK to the body was removed/changed.............
In TTK, Luck in The Chamber is introduced to High Impact Sniper RIfles, allowing them to OHK to the body
* The dominant PvP weapon pre 1.1.1, Auto Rifles, were nerfed [b]heavily[/b] leading to a meta where Hand Cannons ruled. The nerfs were largely down to an exotic, Suros Regime..............
The dominant PvP weapon pre 2.0, Hand Cannons, are nerfed heavily, leading to a meta where Pulse Rifles dominate. The nerfs are down to exotics, Thorn/The Last Word
* Shot Package is removed from shotguns in an attempt to solve the shotgun epidemic plaguing the Crucible.......
Weeks after a 300 attack High Impact Shotgun with RangeFinder is given to every player
*A large factor in the shotgun abuse was the Vanilla map design of tiny claustrophobic maps which favour heavy shotgun use..........
In TTK, the majority of the maps are tiny claustrophobic maps, which favour heavy shotgun use
* The Sandbox Designers make range & damage drop off an important aspect of weapon balance after Hand Cannons have seemingly no damage drop off........
Every weapon type suffers severe damage drop off. Pulse Rifles have seemingly no damage drop off
*Sunbreakers and Stormcallers are released in the most gamebreaking state....... Seriously, were these even tested?!
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Now I'm not saying the game should be perfect. there are a Hell of a lot of variables to balance, which make this a complicated process.... But to see these poor decisions being made so consistently is incredibly frustrating as a PvP player. To have a game with such potential being squandered by imbalance patch after patch is very disappointing.
Just my thoughts.
- An avid PvP player since the Beta
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Bungie+activison=very very bad time thUg L1fe ̿ ̿ ̿';̿'\̵͇̿̿\з=(•_•)=ε/̵͇̿̿/';̿';̿ ̿
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Editado por MikeLaurie: 10/17/2015 8:01:39 AMYou are a prime example that these kids on the forum will whinge about anything. Welcome to the real world buddy! Life's not balanced!