Bungie, you're currently failing with regards to this game's PvP aspect, especially with the release of TTK. It's gotten to the point that I can't wait until Halo 5 is released and this game gets relegated to "only on Tuesdays" status. The word "competitive" should never be used to describe the Crucible in its current state; the idea is laughable.
1. Your match-making system is atrocious. One game my team will win by a landslide, the next game we'll be getting curb-stomped to the point where I wonder why I even bother. Close games are a rarity it seems. Three times in a row you'll spawn me into a game that's already hopeless, and as soon as my character appears I'm taking a rocket launcher or a super into the face. Your mercy rule system sucks and doesn't turn on nearly as often as it should.
That's not even my main problem though. The fact is, I'm tired of how your system literally puts no effort into pairing premades against other premades. I check the roster before every game, and 9 times out of 10 there will be at least one 3+ man premade in the lobby. 9 times out of 10 I'll also be on the team full of randoms having to face off against that premade. But what really rustles my jim jams is this: if there are multiple small premades in the same lobby, the system will almost always put the premades on the same team and put all of the randoms on the other team. I honestly can't even. This game's PvP is an exercise in frustration when I'm consistently having to play with a team of randoms against a team of 3+ coordinating people. Why you guys make no effort to have premades play against other premades, I'll never know.
inb4 "just play in your own premade". I have no desire to have to group up with friends every time I want to casually play Crucible. I'm not going to play like a try-hard if it's not IB or ToO. I don't even care about playing against premades from time to time; it's the fact that I'm almost always playing against a premade. That probably goes for most people, but most people don't check the roster beforehand.
Honestly, if the system went about prioritizing premades against other premades, I might actually be [b]encouraged[/b] to make my own premade outside of IB or ToO.
2. The week before TTK released and 2.0 dropped was the best, most balanced week the Crucible has ever seen. Weapon balance has been as good as it has ever been outside of Pulse Rifles being slightly over-tuned, as well as some random guns like Tlaloc. But I digress. My main gripe is the fact that Stormcaller and Sunbreaker are completely unbalanced in 6v6 PvP and they've taken what little skill was left out of this game. See, before these supers were introduced, every Y1 "mobile" super had a down side: Golden Gun had no damage resistance and Bladedancer required melee range.
With the introduction of Stormcaller/Sunbreaker, this balance has been completely ruined; there's no weakness to either of these supers, especially Sunbreaker - [b]both supers are mobile, both supers are ranged and both supers have damage resistance.[/b] Hammer of Sol tracks its targets (very similar to Proximity on rocket launchers), heals on kills, has up to 7 shots and lasts [b]way[/b] longer than every other super. The drain rates for HoS and Stormtrance are laughable compared to the other mobile supers. GG gets less than half the shots, no damage shield, no heal on kill but.. double the drain rate? lolwut? Logic, not even once. In a 6v6 environment these supers are simply broken, especially with randoms. Nightstalkers only make a trivial difference without coordination, and even then it won't be enough.
These new supers need to be tuned, period. There's a reason that Golden Gun didn't have damage resistance - because everyone and their mother knew that it would be retardedly broken. Yet, that's exactly what you've given Sunbreakers and (for the most part) Stormcallers. I'm not asking for them to be neutered, but something needs to be done. Either increase the drain rate, lower the damage resistance, get rid of cauterize or something.
inb4 "but the class revolves around its super". This game's entire current PvP system revolves around Supers. Do you have any idea how a team who coordinates their supers, especially around heavy spawns, can pretty much put a game out of reach in the matter of a minute? When you can average 10+ kills a game with your super alone, which is doable by any competent Sunbreaker or Stormcaller, there's a problem. Stormcallers can't even use that excuse; they have great grenades and probably the most absurd melee in the game. The fact that they're flying under the radar while Sunbreaker takes most of the blame is hilarious.
Supers make or break games. Everyone without their super is relegated to the same basic gunplay (for the most part). Bad grenades/melees aren't a good enough excuse for having the ability to wreak havoc 3+ times a game. Sunbreakers can still be powerful, but they need a weakness just like every other super, whether its a decrease in DR or a much faster drain rate. If GG/Nightstalker users only have 10 seconds to get their shots off once they activate their super, there's no way that Titans should have nearly triple the amount of time. Stormcaller needs a reduction in its chaining ability, its drain rate or something. That super is just as ridiculous when used correctly and people are currently oblivious to it.
/end rant
inb4 10 different guys posing as butthurt
inb4 a bunch of people with 1.0 KDRs downvote this thread and tell me I'm wrong
inb4 "superz are spose 2 b super lolz"
inb4 "hunter so point invalid"
If your KDR is below 1.5 and you disagree with me, I literally could not care less, so save it.
English
#Destiny
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There's a lot of pulse rifles in pvp... It actually pisses me off more then last word and thorn meta
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Rustles my Jim jams lol Halo 5 hype
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4 RespuestasI agree with most of the points made. But I feel that the Damage reduction should be reduced(that's all.) Stormcallers can last rediculously long with the right set up but the duration should be lowered
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1 RespuestaI can't stand crucible since ttk. Supers are ruining it for me. It seems that every death comes from a super anymore. I main a titan and I don't like the hammer. I don't think supers should be in PVP. At the very least they should have a non super Playlist.
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I fully agree with you. It seems like the pvp is not even about gun skill anymore. I also think the special ammo drops. Heavy ammo drops and super regenariting needs to be lowered. Pvp should be about map control and gun skill. Not about who gets the most 1 hit kills in a game.
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Competitive is a state of mind. My family members play board games competitively.
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2 RespuestasI think we should buff the old classes instead of nerfing the new ones.
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2 RespuestasYou're a cock blow
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7 RespuestasEditado por DiagnosedGhost: 10/12/2015 2:31:54 PMYou started out decently and I agree matchmaking is still in need of more improvements, you ranted about powerful supers which is fine but then you ended with this [quote]If your KDR is below 1.5 and you disagree with me, I literally could not care less, so save it.[/quote] I was a little shocked at your blatant disrespect for others who may disagree with you and when I looked up your stats I just laughed. Your current two main characters that you have not deleted yet, have combat ratings of 100 and 94 which is absurdly low for someone with a 2.0 + KD unless you avoid objectives like the plague and consistently leave matches. Both of which are to save your KD because deleting toe old characters was just not enough. I then looked to see how much you have used the new supers for the basis of your claims only to see you have only three hammer and tongs and zero storm bringer medals. But you do have 122 gutted medals fitting the whiny Hunter stereotype perfectly. Your points were good and well thought out but negatively tainted by hypocritical stat requirements as a threshold to enter into a discussion.
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Good post. Agree on parts of it. I think the only change sunbro needs is each kill should restore 30-50% of HP instead of 100% on cauterize perk. I main titan and prefer defender usually. I know for me the frustrating part of fighting sunbro is that if i get him almost dead and he kills me, he is instantly fully restored instead of partially weakened for a teammate to finish. As for the rest, destiny pvp had always been pretty bad. Stormcaller is ridiculous. Golden gun is as well tho because of its range, speed and accuracy. Weapon balance will never be 100% because people will always flock to whatever has the slightest advantage.
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Good observations.
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2 RespuestasYou kinda suck
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2 RespuestasIdk you only play control so..
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It always was :/
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1 RespuestaYou know what? I actually agree with this guy.
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2 RespuestasMostly agree
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1 RespuestaYou say [i]has become[/i] as if it wasn't already truly awful.
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1 RespuestaOh look another shotgun crybaby whos KD is going down the toilet. My sniper says hi
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At least he's not a scrub, so he has the right to complain
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1 RespuestaLoved pvp in Halo, yet I seem to distance myself from it with Destiny as time progresses. Much rather roam patrol than start up the crucible these days.
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1 RespuestaYou sound like a whiney bitch, and you have no idea what you're talking about. 30 seconds for a sub breaker super? You're high pal
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1 RespuestaMostly agree with you except you forgot about one thing. Its BIGGEST problem with crucible and no talks about it. LLLLLLLAAAAAAGGGGG!!! The net code and hit detection in destiny is absolute GARBAGE! Coming from a battlefield community to destiny, I was soooo disappointed in bf4 because of the terrible servers, net code,tick rate, and general lag. Destiny crucible makes bf4 look like a perfect master piece. So to sum this up, the biggest problem with destiny is the servers... CRUCIBLE IS BROKEN!!
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Every expansion brings worse and worse maps. By the end of year two I expect to see the 6v6 on the pong game map.
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2 RespuestasMore pvp tears. Bungie should dump pvp. Guarantee all the nerf and salty tear posts stop immediately.
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5 RespuestasIm A Top Pvp Player Your Not Good You Pub Stomp And You Dont Have A Phantom Medal And you only have 1 unbroken medal rip your career
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I agree with several of the points you made. Mercy rule doesn't activate consistently, needs to be fixed. Matchmaking is screwy primarily due to the amount of people that quit during matches. It's become such a big problem that implementing a timeout penalty is a must. Stormcaller is actually pretty squishy and doesn't last that long unless you use the transcendence perk. It's just extremely effective in all the maze-like maps that have been released (thankfully you can still pop him in the head once with a sniper to kill) Sunbreaker is too strong, I don't play as one, but I've seen what even a mediocre player can do with it. It's just plain powerful, you don't even need to aim and collaterals are ezpz. I think Sunbreaker needs to be dialed back a bit because you can even panic activate, take shotgun shells like it was nothing, and throw a hammer on your toes (take no damage) and kill your opponent. Whereas if you panic activate Stormcaller you'll most likely die before you zap someone. There's been plenty of instances of OP shit in the past, just wait it out and don't complain too much.