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publicado originalmente en: SUNBREAKERS ARE UNARGUABLY OP
Editado por 传说中的 Ghost: 9/25/2015 5:34:48 AM
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Unarguably? No. Sunbreakers are only [i][u]good[/u][/i] during their super, the rest of the game they're pure garbage. • Bad pvp grenades • Bad pvp melee • Slow, bad jumps • [b]All abilities[/b] tied to their super Meanwhile, Bladedancer: • Arcbolt grenade • Blink • Blink strike / Backstab • Hungering blades / Razors Edge • Quickdraw Gunslinger: • Tripmine grenade • Mobile jumps • Throwing knife • Dead eye, Keyhole, Over the horizon • Stability stacking perk • Reload speed stacking perk I could go on... But I've already broken your stupid thread into crumbs.
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  • Did you even [i]read[/i] the post. :/

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  • [quote]Unarguably? No. Sunbreakers are only [i][u]good[/u][/i] during their super, the rest of the game they're pure garbage. • Bad pvp grenades • Bad pvp melee • Slow, bad jumps • [b]All abilities[/b] tied to their super Meanwhile, Bladedancer: • Arcbolt grenade • Blink • Blink strike / Backstab • Hungering blades / Razors Edge • Quickdraw Gunslinger: • Tripmine grenade • Mobile jumps • Throwing knife • Dead eye, Keyhole, Over the horizon • Stability stacking perk • Reload speed stacking perk I could go on... But I've already broken your stupid thread into crumbs.[/quote] I take it you don't play a titan to much lol

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  • On our sunbreaker? Everything he said eas true. Fusion grenade is eh. Its a sticky grenade. Incendiary grenades are arguably terrible and [i]very[/i] easy to dodge. Compared to striker, the sunbreaker grenades eat dick. Our melee: titans don't melee. T-rex arms are worthless. Our perks: [spoiler] Flameseeker - for our super. Explosive pyre - for our super. Reload and agility perk - good luck getting kills with your fire abilities... again, grenades and melee are [b]not[/b] good it PvP. Also requires us to give up our tracking hammers which makes our super have some forgivablity. Simmering flame - requires us to not use our super for increased recharge of shitty perks abilities. Cauterize - mainly effects super. [i]can[/i] effect melee or grenade if you are magical and can get a kill with them. Sun spot Overshield perk - baring our shit tiered melee actually getting a kill while specing for sunspots to appear on melee kill, this is mainly aimed for our super. Requires us to give up healing on a kill. [/spoiler] Common sunbreaker setup: Thermite for Area control. Standard Jump. Stoke the forge (melee kill recharges melee) Forgekeeper (more hammers and more AoE) Flameseeker - tracking hammers Cauterize - heal on flame kill Compared this to a common bladedancer Arcbolt grenades. Backstab being broken (procs on forehead). Blink Quickdraw Hungering blade And your super can possibly wipe a team. Compared to a common gunslinger: Tripmine (can OHKO low armor builds or people you stick. Low health for high srmor builds) Incendiary blade (ranged burning melee) Combustion - your ranged, instant travle time, super t made people explode. Gunslingers trance - I forgot what this one is. I believe precision kills boost stability of guns. Over the horizon - increased golden gun range. For the two hunters classes, useful abilities are spread all along the class. For the titans sunbreaker, we get no useful abilities outside our super, but to make up for it, our super is [i]very[/i] powerful. That, in turn, is balance.

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  • I think his post was a joke, the tags slightly imply it, but that is a great argument. I am going to have to use that on some of my friends ;)

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  • True, true. Might swat someone else though!

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  • This has nothing to do with my post, reread it

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  • Yes it does. Sunbreakers don't need a nerf, you need to get good newbie.

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  • You got rekt!

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  • This is about Titans, my thread is about exotic warlock gauntlets

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  • Lololololol

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