Just like the Titan bubble, Hunters need some tweak to allow higher orb generation.
Every subclass should be able to create at least 8 orbs per use in PvE. Let's try to make playing in PvE more diverse instead of forcing us into a specific subclass in order to be a teammate that can help others out.
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1 RespuestaIsn't it funny that the one super that has the least power, where you have to be dangerously close to an enemy while attacking, produces the least amount of orbs. Who does this make sense to? Are you guys asleep at the wheel or something?
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X2.5 damage increase as well.
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It has its moments, just not the orbs. I use it for the second Wolf ship - kills all that drop. Then rockets for ship 3. Ship 4 and 5 are scorch cannons. By then I'm charged enough to wait for the boss wolf to go half health. Then I dance with that devil in the pale moon light. It's also great for disappearing with R2. Evading enemies. I love to sneak up on Captains and Minotaurs and blast them with a shotgun point blank. Pretty strong super but not so good on orb generation. Still it's my Main. It better embodies my fighting style. Stealth, evasion, and assassination...
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Sure, output an extra orb or two. Sounds good to me.
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6 RespuestasI think it's good that certain players have certain roles. It adds more strategy to the game, instead of all subclasses being able to do everything, you really have to consider who has what abilities in your team.
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7 RespuestasUse encore and mask of the Third man. Or the Crest of Alpha Lupi.
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I wish suppers in general generated orbs more constantly on red bar enemies.