Talking pve here. Boss design stuff.
Edit: I love seeing boss encounter ideas feel free to post yours here. Challenge mode is to come up with boss ideas where current Blackhammer/Gjallarhorn nuking would be ineffective.
As anyone knows, Icebreaker is going to have a rediculously low dps that isn't even worth it. Black hammer is now basically a sniper with speed reload thereby making it nothing special. Gjallarhorn is a ranged weapon and it's getting an indeterminate amount of Wolfpack nerfing.
It's been talked about to death. Salty or not nothings gonna change about it any time soon. Let's talk about why this was a problem in the first place.
It's clear that you've (bungie hive mind) noticed that most players in high level content like to stay back and snipe and hide because everything is scary. Every nightfall strike is done with a sniper and or Gjallarhorn.
What I think they fail to take into account is why people do this. I genuinely don't belive that every destiny player that uses those three weapons are maliciously lazy scum that gatekeep lfg with Gjallarhorn only posts. It's because of boss design.
With the exception of psion flayers (I'll bring this up as an example of why they're amazing later) all bosses in destiny have the same structure:
1. A lot of health. When you talk about bosses in desitny you will always hear the words bullet sponge: if you were here the first couple of weeks, phogoth and good ol' Valus took [b]forever[/b] to kill.
2. Nonstop firing. Phogoth will shoot dps eye breath lazers as long as he can see you. Valus fires nonstop chaingun only to take a break for rocket spam. Nexus has huge AOE void blasts that warp around walls. Skolas fires endless scorch cannon before you can even run away from the door.
3. Anti-cqb Area of Effect ground pounds. Except for psion flayers razor's edge thing. Every boss has an aoe melee that stops you from getting too close by either outright one hitting you or physics-ing you harder than a pissed off phalanx into a wall, instantly killing you or ruining your health. You can kind of get around this by jumping in with a shotgun, taking a shot or two then jumping out but that aoe will pretty much instant kill you if you get hit by the physics blast into a wall.
4. Adds, both timer and health based. They show up. There are a lot of them. Some spawn on a timer meaning you are wasting your time if you're the only one on add patrol because by the time you kill them all another wave just spawned. Or they're health based like Skolas or Omnigul where the boss isn't that bad health wise but the add spawns make it so it becomes this super prolonged affair.
These four things simply put discourage or even halt high action, run and gun, close quarters combat and completely reward camping and hiding. If you hide and snipe none of these four things hurt you at all and in activities like nightfall where death is punished by orbit or skolas where you have no checkpoints to fall back on and death had real punishments. So you either camp and live or shotgun rush and likely die.
The psion flayers boss battle is actually only strike boss battle I believe is well designed. You have multiple targets and adds. You're rewarded for either hanging back or just blasting them with shotguns. The three shield types allow for some other weapon besides Ghorn to thrive. I only wish they were more agressive or ran toward the sniper perch for more "oh -blam!-" moments. Their ground pound doesn't blast you into another dimension accessible only by phasing into a box and the adds are neither negligible nor are they too demanding.
Atheon is a great raid tier boss battle because it makes the group do other things before regrouping for boss dps. If atheon was made where when he teleported you he was also able to telport himself to mars or venus and blast you while you're trying to kill oracles then it would be a nightmare yet that's pretty much what skolas makes you do.
High level boss designs should work more like these two encounters. For strikes having more little targets that are more mobile over big huge bullet sponges in a circle room and for raids have your huge titanic sponge but make players do other things separate from the boss altogether to do more damage to it.
If you do this and maybe tone down the physics of boss ground pounds you may see more people willing to go all out run and gun without fear of wiping or taking taking a tediously lengthy amount of time killing one enemy.
Long story short: if you want to change player behavior, you have to change the conditions for players to choose different tools instead of breaking or blunting their tools. If I need to dig a hole and you break my best shovel in half you aren't going to get me to use a hammer to dig a hole. But if you have me hammer a nail I could still use a shovel but I'd be better off using, you know, a hammer.
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I agree Dust Palace is my favorite strike because of the mechanics. Gold star.
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Bump!!!! Like!!!!
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A boss that creates a giant moving bubble around itself. If you leave the bubble you get a debuff that kills you in 3 seconds unless you get back in(bubble doesn't block damage, just shows boundries. Also the boss doesn't have a ground pound attack, so shotguns are going to be a better choice than snipers
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1 RespuestaOk sols 2.0 chill
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This is beautiful
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Amazing post, completely agree
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4 RespuestasYou have to stay back and snipe or the solar burn captains will shred you to pieces even with his back to you ( have others seen this glitch?)
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It's like they don't know or understand how a sniper rifle works or how it's best employed. I know the idea of this nerf was to get people back into the mid to close range fight instead of "camping," but I like to NOT die when fighting bosses. I might camp a little longer. I might carry a long range Scout Rifle with me and fire off rounds at a safe distance until Ice Breaker regens ammo. I doubt I will go running, screaming at the enemy with a shotgun just blasting wildly while Ice Breaker regens ammo.
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1 Respuestaomnigul is the worst for adds because on top of everything she has the smallest room and most adds so you just sort of kill things for a bit then pop out to launch a rocket her way then she summons more adds which just over saturates the room in enemies like in this weeks nightfall we had issues not because of the modifiers but because of how many adds were spawning in when you think about it there are during a night fall on her at worst and its worst most the time: 3 hallowed knights 2 at the back and one in that little room on the right above the door you go in, 10-15 acolytes, 2 wizards, the strength of which depends on her health, a pack of thrall backed up by a sword ascendant knight, about 6 cursed thralls and 2 more ascendant knights on the ground with boomers, like seriously, what the hell?
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2 RespuestasLove the name bro. Mudkip is not pooptrash.
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2 RespuestasEditado por DJ Professor K (Timelost): 8/30/2015 7:35:44 AMDid you watch the stream...? I feel like you didn't. Did you know they're revamping some of the old strikes? Did you know that most of those issues are essentially non existent in TTK strikes (or at least shield brothers)? One main thing I would like to point out, the shield brothers health is about half (if not less) then current bullet sponges in the game, which makes for a reasonably quicker strike.. People were asking for this... Yet when revealed, people were disappointed. You can't please everybody.
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26 RespuestasEditado por Bowaline: 8/27/2015 4:48:59 PMHow about a fight with a. Giant spider that you have to fire up at? And his legs are all around the outside and to hurt him you have to shoot the legs to make him fall down. When that happens, some kind of baby spiders or shanks come out his behind while he's vulnerable. Bam bungie, new strike boss biiiiiiitch
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I think the bosses are not difficult per-say you just have to figure out there routine but your totally on point bosses are not diversified in there fighting abilities they dont change nor do they really imploy teamwork except for POE and the general consensus is to stay alive the raids are the only type of coop that actually use team work but bungie decides they want to be lazy so the bosses are lazy i will expect nothing less for TTK strike bosses and how about another thing bungie promised "you can explore an open world" um do you mean the linear map that has little to no exploration in it I feel that im playing a side scroller when im exploring only two ways to go
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Sc slayerage covered this already. BUNGIE would have definitely seen his YouTube video on it.
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2 RespuestasEditado por Killlerschaf: 8/27/2015 11:58:49 PMBump. It feels like someone at Bungie played too much Warframe. There the (non-existent) endgame is basically following the same principle. Just make everything a bullet sponge. And if that doesn't work and players still have it too easy, just spawn more bullet sponges. Still not difficult enough? Spawn even More bullet sponges, but make them one-shot you. I mean yes, it makes an activity... Harder. But... Do you really want to play like that every single time, even though Bungie was also able to design such an incredibly interesting encounter in the Vault of Glass? Maybe the VoG is actually the issue here, and people wouldn't even complain, if Bungie never released it. Because then people wouldn't have realised that Bungie is capable of doing more, than designing nice looking bullet sponges. I played the OG Valus encounter often enough to get to the point where I quit the strike instantly when I knew what was to come. Yes, thematically it makes sense that the guy is a bullet sponge. But when every other boss is a bullet sponge as well, fighting the king of bullet sponges just doesn't seem interesting. (yes, I completely ignored your comments about Bungie limiting the way how we play, but that is because I mostly agree and didn't really have anything to add)
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I gave this post 666 comments and I'm proud to be the 666'th comment.
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Editado por Drive By Pancakes: 8/27/2015 11:10:04 PMHow about a totally invisible psion that targets one player every 35 seconds, drains their super, and then insta-kills them (so that only the most anti-teamwork team will wipe), and the only way to kill him is to hunt him using your radar and beat/knife him when you are close. More than encourages teamwork, and it's a unique boss fight.
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Buuuuump.
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4 RespuestasVery well written! I find it funny that so many people dislike the psion flayers, for me it's one of the most fun battles in the game as you're right in the middle of the action. Everything else is just duck and cover because you either can't get near or are just blasted away if a millisecond too long in the open.