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Destiny

Hablemos de Destiny.
Editado por mark445: 7/8/2015 1:28:58 PM
54

To the Idiots who say never cap A on shores of time

This is not argument about which side is better. Everyone agrees c side is better. But I'm challenging the ones who say NEVER cap a. I belive there is a time for it if the situation pops up. Like starting at a or getting spawn flipped. First things first. The flags have notthing to do with spawns it's all player location. And I'm not saying A is the good side but there is times where capping it has benefits that out weigh the costs. But of course if you have the good side stay there. When my team spawns at a In the beginning I'm not gonna rush c just to meet their whole team that's set up waiting for our rush.( unless i have confidence In my team) First I cap a. Get a few points, get some super build going ,but the main reason is to give the enemies some time. Time to get off c and go to b. Almost all players that spawn c and capped c will rush b right after if they don't see a fight. I do this almost every time and I only see 1 maybe 2 guarding c if no one on my team rushes it right away. Which let's me and any blue berries at A with me take over c like it's notthing. And because a bunch of them are fighting my boys over at b I can snipe from c and give them the flank. The only times it doesn't work is when my team pushes c at the beginning which always leaves people guarding c. other times to cap a is when you get spawn flipped and start spawning by a. That flag is pumping out points for them along with more super for each kill. And since they have the good side you run the risk of being triple capped. I mean think about I takes 15 seconds to cap it on your own. 15 seconds....... I've seen pee wait for special longer than that. Rushing for c is imo a bad judgement call when they also have a. If you go in and die you just gave them an extra 100 points for notthing. Even if you don't die your teamates deaths will give them an extra 100 points, and along with those extra points comes extra super charge. It's really a short time for what it's worth. I mean I've had team mates yell at me saying "why the -blam!- are you capping a?" And I respond "...because we're about to get triple capped." Or "Because It's Takes 15 Seconds to screw them out of an extra 100 points for each kill." you know it's bad when you have a triple cap and it goes on for 3 minutes with none of your teammates on their side of the map.

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