Updated to the new descriptions of the new Taken King Stream. All are still subject to change.
Abilities marked with a * indicated a changed talent.
[b][u]via PlanetDestiny's Twitter they have provided pictures of the new Iron Banner Titan armor!
http://imgur.com/a/g38gz
[/u][/b]
[b][u]Bump my other post aswell!
https://www.bungie.net/en/Forum/Post/130954380/0/0[/u][/b]
[b][i][u]Warlock[/u][/i][/b]
[b][u]http://imgur.com/a/ymvRg[/u][/b]
[b]Grenade[/b]
Pulse Grenade.
*Storm Grenade*: Creates a local lightning storm
*Arcbolt Grenade*
[b][u]Glide[/u][/b]
Enhanced Control
Focused Burst
Balanced Glide
[b][u]Stormtrance[/u][/b]: Hold R2 to fire Arc lightning from your hands.
*Landfall*: Upon activation of Stormtrance a Lightningbolt strikes down on you damaging enemies nearby.
Superconductor: Doubles your Stormtrance Lightning’s chaining capabilities
*Ionic Blink*: While in Stormtrance, L3 teleports you a short distance in the direction you are moving
[b][u]Thunderstrike[/u][/b]: Deliver an Electrocuting melee strike to close range targets.
Chain Lightning: Enemies hit by your Thunderstrike chain into other enemies.
*Amplitude*: Your thunderstrike has greater range
Rising Storm: Hits with Thunderstrike charge your Super ability and Melee energy
[b][u]Stat Modifiers[/u][/b]
Unchanged
[b][u]Ability Modifiers [/u][/b]
*Pulsewave*: When critically wounded, trigger a pulsewave that boosts speed for you and your allies.
*Feedback*: Incoming melee attacks fully recharge and intensify your Thunderstrike.
*Transcendence*: When cast will full grenade and melee energy. Stormtrance restores your health and drains slower.
[b][u]Stat Modifiers[/b][/u]
Unchanged
[b][u]Ability Modifiers[/b][/u]
*Electrosatic Mind*: Stormtrance charges faster when allies are in close proximity. When Stormtrance is active, nearby enemies take damage.
*Arc Web*: Enemies damaged by your grenades chain deadly lightning to other nearby enemies
Perpetual Charge: Grenade Kills restore Melee energy. Melee Kills restore Grenade Energy.
[b][i][u]Titan[/u][/i][/b]
[b][u]http://imgur.com/a/bbuEG[/u][/b]
[b][u]Grenade[/u][/b]
Fusion Grenade
Thermite Grenade: Grenade explosion sends forward a burning line of fire.
Incendiary Grenade
[b][u]Lift[/u][/b]
Improved Height
Improved Control
Catapult
[b][u]Hammer of Sol[/u][/b]
*Forgemaster*: Throw more hammers. Hammer's cause bigger explosions.
Suncharge: Press R1 to hurl yourself forward, enemies in your path explode chaining fiery damage to other enemies.
*Scorched Earth*: Ignite the world, creating Sunspots where your Hammer of Sol impacts.
[b][u]Sunstrike[/u][/b]
Melting Point: Burn away your target’s defenses. Target takes more damage from both you and your allies.
*Thermal Vent*: Your Sunstrike melee releases a Solar explosion on hit, igniting enemies within the blast. Kills create a sunspot around you.
Stoke the Forge: Reduces the cooldown of your Sunstrike melee. Getting a killing blow with Sunstrike instantly recharges it.
[b][u]Stat Modifiers[/u][/b]
Unchanged
[b][u]Ability Modifiers[/u][/b]
Flameseeker: Hammer of Sol will alter it's flight path to seek out your enemies.
*Explosive Pyre*: Enemies killed by your fire explode, chaining fiery damage to others.
*Fleetfire*: Enemies felled by your fire grant you bonus agility and reload speed. Stacks up to 3 times.
[b][u]Stat Modifiers[/u][/b]
Unchanged
[b][u]Ability Modifiers[/u][/b]
*Simmering Flames*: When Super Energy is full Grenades and Melee recharge twice as fast.
Cauterize: Enemies brought down by your fire regenerate your health.
*Firekeeper*: Standing in a sunspot you will gain an overshield and Hammer of Sol will last longer.
[b][u]Hunter[/u][/b]
[b][u]http://imgur.com/a/eVC2V[/u][/b]
[b][u]Grenade[/u][/b]
Spike Grenade
*Voidwall Grenade*: A Grenade that creates a horizontal wall of burning void light.
Vortex Grenade
[b][u]Double Jump[/u][/b]
Increased Height
Increased Control
Triple Jump
[b][u]Shadowshot[/u][/b]: Tether a large group of foes to a Void Anchor, slowing and silencing them for your fireteam.
*Blood Hound*: Tethered enemies explode when killed. Damage to tethered enemies is shared to all.
*Black Hole*: The Void Anchor has increased range, lasts significantly longer and tethers more targets.
*Quiver*: Fire shadowshot up to 3 times. Void Anchors have less range.
[b][u]Smoke[/u][/b]: Throw smoke to slow and disorient those within its cloud.
Envenomed: Adds a toxin that damages enemies within Smoke.
*Vanish in Smoke*: You and Allies near smoke explosions vanish from sight.
Snare: allows Smoke to stick to surfaces, detonating when enemies are near.
[b][u]Stat Modifiers[/u][/b]
Unchanged
[b][u]Ability Modifiers:[/u][/b]
*Courage of the Pack*: Killing tethered targets increases recovery and armor for you and your nearby allies. Stacks up to 5 times.
*Light of the Pack*: Killing tethered targets generate orbs of light for your allies.
*Lockdown*: Grenade and Smoke effects last twice as long. Allowing strong territory control.
[b][u]Stat Modifiers[/u][/b]
Unchanged
[b][u]Ability Modifiers:[/u][/b]
Keen Scout: Sprint and Sneak faster, gain Enhanced Motion Tracker and Mark targets you damage.
*Predator*: Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey.
Shadestep: Gain an evade on (Circle x2, B x2) ((controller input))
[b][u]Bump my other post aswell!
https://www.bungie.net/en/Forum/Post/130954380/0/0[/u][/b]
English
#Destiny
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Well warlock op.