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#feedback

Editado por DSTNxQuIcKScOpE: 6/11/2015 4:38:25 AM
29

Why Destiny's Cruicible is Trashy With Reasons and Fixes

I've played destiny since the beginning. From one of the first teams to beat VoG, to constantly deleting and remaking characters to get all the Crota gear, to winning my first 29 Trials games. These weapons take all the diversity from the game due to the sheer power and abilities. I've looked at all these whiny thorn nerf posts, and it's just kids who go negative whining that they get killed. But in reality, something needs to be done about Thorn and The Last Word, along with a few other things I'll mention, and no it's not because I'm bad, or because I want every gun to be shitty. There are actually reasons. Trials of Osiris has actually added an MLG effect to the game. Multiplayer that is truly competitive. But what's the fun when everyone in the game uses Thorn? You can't compete with a team of Thorns, combo'd with Felwinters Lie with rangefinder or Ephridotes (<-- Don't know the spelling) Spear with final round, and then a Legendary Rocket with Tracking, coupled with a warlock void walker or Hunter bladedancer with Blink on. You [i]cant[/i] compete. Nor does it take [i]any[/i] skill to use a 2 shot hand cannon or blink with a sniper shotgun like Felwinters. [b][i]Auto Rifles/Suros Regime[/i][/b] People complained about Suros Regime for the longest time. Sure enough, it got nerfed specifically (Lower bottom half of the magazine damage for "Suros Regime" upgrade), and was followed by a base damage nerf for auto rifles in general. But why did Suros get nerfed? Suros was never overpowered. All these people saying "everyone ran around with Suros before it was nerfed" must be a newly Thorn fanboy, because I've been playing for a while, and there were very few people each game using it. In a 12 person game mode, you might see 1-3 people using it. So at most, 25% of players. In its prime, it would be a 6 shot kill to the head, with a slowed fire rate. About a 3-4 second kill. Looking now, Thorn is used roughy by 4-7 people in a 12 person game, so at most around 62%. Suros was not overpowered, nor were any guns at that time. Hand cannons would still outgun most guns close range, fusion rifles were decent, ect. The game had balance. But Nerfing Autos isn't the only reason why this game is unbalanced. [b][i]Buffing of Hand Cannons Base Damage/ Individual Thorn and TLW Buffs[/i][/b] At the same time Suros itself and the Base Damage of all Autos was nerfed, the Base Damage of Hand Cannons was increased, and Thorn and The Last Word were buffed individually also. Let's go over the effects. [b]Thorn[/b] Thorn used to be a fair gun. Take it from someone who has been in Cruicible from the beginning. There was nothing wrong with Thorn. 4 headshots would be a kill, 3 with MoD (Mark of the Devourer). Considering its rate of fire, and the fact that you take poison damage over time, I don't see how this gun needed a buff. It's range still exceeded Suros, and it's DoT takes you out of the fight for 6 seconds. Let's go over the Buffs. [i]Increased DoT for MoD[/i] Mark of the Devourer has always been annoying in Cruicible, but never so much pre-buff. Thorns MoD used to do 4 damage per second over 6 seconds. That's still 24 damage. Sure, that wasn't a lot. But you're not considering the already 66 DpS that you got for a headshot with Thorn, along with how you can't regain your health during that time. The buff from 4 damage per second over 6 seconds, to 7 damage per second for 6 seconds has had a hugely negative effect for many reasons. You're losing health at a remarkably higher pace (about double), and Thorns base damage already being buffed has caused huge problems. [i][u]Thorn's Gameplay After Buffs[/u][/i] A once fair gun, has been buffed to the point where you can't go without one. With the MoD buff, and base damage raised, thorn has a 2 shot to the head capability, 3 to the body. This is absolutely ridiculous. When you get hit by Thorn, you also flinch, so getting headshots on them with Red Death, or other guns is harder then heck. One headshot brings you down to half health, meaning an Arc Bolt, or Solar Bolt grenade will one hit kill you instantly, as you really have no time to dodge. When you are battling a kid with Thorn, let's say you take 85% of his health out, and he takes 85% of yours out. If you somehow survive getting poisoned over time, guess what? You'll be at 2% health for another 2-3 seconds before your health starts regaining, and he will already be blinking at you with a Felwinters at full health. How is that balance? I really don't understand. Suros, Vex, Fusion Rifles were never close to being like Hand Cannons now. Send it also allows Thorn to outgun snipers, as the range and accuracy are increased, meaning no fall off damage, and getting hit by thorn makes you flinch so you can't line up head shots. [u]My Suggestion[/u] Reduce MoD from 7x6 to 3x5. Take "Send it" off its perks to eliminate the "Sniper Effect" and fix the glitches out there allowing for easy kills. [b]The Last Word[/b] Nobody really notices TLW in Trials because it's easy for everyone to use Thorn and pick people off like you're sniping. But in regular playlists, TLW is the most used gun. There are plenty of reasons why, and like Thorn, this gun throws off balance to Cruicible. [i]"Last Word" Upgrade Buff/Damage Boost[/i] The Last Word has always been good, but when they buffed hand cannons, and individually buffed The Last Word upgrade, this gun became way too annoying. The Buff saw a huge increase to all body damage when hip firing, not just precision damage like it says. TLW's stability was hugely increased, and it's Fire Rate has always been too quick due to fanfire. With this buff (or glitch) allowing increased hip fire damage to the body has caused TLW to kill in 3-4 body shots depending on if it's hidden perk kicks in. Due to its rate of fire, this is way too fast of a kill, as it can kill in 1-3 shots to the head. Yes, TLW can one shot. Here's the reason. [i]TLW's Hidden Perk[/i] "Luck in the Chamber" Yes, I confirmed myself that this is a real thing. I recorded a clip myself of actual gameplay where I one shotted a kid in the head with TLW from full health. No teamates anywhere around, and the DpS on that shot was 287. Luck in the Chamber allows one bullet in the magazine to cause considerable bonus damage, allowing TLW from close range to kill in one heashot, and 2 body shots. [i]TLW's Range/ADS Damage[/i] Considering its range is nothing, how is it that it can 3 shot to the head from across the map? And not just a 3 shot while hip firing (that wouldn't be a problem) but while you ADS. When ADSing on this weapon, you have a 3-5 second window where the gun doesn't register that you are Aiming Down your Sight, and it gives you the increase damage while you are aiming down. So you don't even have to hip fire with the gun for increased damage. This causes the gun to have long range capability, as with most hand cannons, there is no fall off damage from far range. [i][u]The Last Word's Gameplay After Buffs[/u][/i] If you read and truly think about this gun, you'll understand why it's so cheap and easy to kill with. With Fanfire and buffs, this gun will 3 shot you in the head cross map, and will 1-2 shot you up close. With its ridiculous fire rate, and range this gun needs balancing to help make it balanced. [u]My Suggestion[/u] Lower range; take away its hidden perk and fix the ADS glitch. [b]Final Round Snipers[/b] I won't go into much detail, but we all know this a problem, especially in trials. Kids abuse it, shooting off 2 of there Spear's bullets to get the one shot kill at the start of each round. Instead of fixing it, all you did was take "Final Round" off the reroll list when reforging snipers. That's great. Now everyone who doesn't have a final round sniper won't ever have one, while everyone who already had one can keep it. Good work. [u]My Suggestion[/u] Take "Final Round" off all snipers and replace it with something else. [b]Felwinters Lie/All Reforged Shotguns[/b] I can't stand this. Kids with these shotguns like Felwinters, Party Crasher, or The Matador have such a huge advantage in Cruicible. Reforging until having either Shot Package or Rangefinder, Coupled with Aggressive Ballistics and the new Hammer Forged (Increases Range/Lowers Mag Size) makes these Shotguns have way too much damage from range. Nerfing fusion rifles has made it so you literally have to hit every last bolt from close range to get a kill. Well when kids blink at you with Felwinters I don't see how you're supposed to counter this. There's no reason they need this much range. [u]My Suggestion[/u] Either: Take Rangefinder and Shot Package off shotguns Or Nerf Shotguns Base Damage and Range [b]Abusing Blink[/b] Blink has started becoming abused since shotguns were buffed. Yes, blink has a cool down after you use it twice, but it needs to take way longer to blink. It can be used way too often, and it causes opponents to be completely disoriented. Kids using Ranged Shotguns have a huge advantage when they blink, as they can get right in your face, well, close enough to one shot you within seconds, while dodging your bullets. [u]My Suggestion[/u] Increase the cooldown between each blink to 4 seconds, stopping kids from abusing it.
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#feedback

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  • better yet ban shotguns period it is the most abused weapon in crucible hands down almost every match im in has either the entire team using them or most of them. its stupid they practically never use anything other than shotguns its rare to see anyone use a primary and when they do its almost NEVER a handcannon its always some retardedly overpowered weapon that bungie has to nerf(one shot MIDA really?) or an assault rifle that will stunlock you while they get free headshots.

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  • Still No Fixes!

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  • Remember!

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  • Agreed.

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  • I wanna see this video of TLW one shotting. Quite frankly I don't believe it. I've use that weapon quite a lot and have never seen this happen. Plus luck in the chamber causes considerably more damage. But it has never ever on any weapon more than doubled the damage. I call bs on that one. 111 to 247? Get real.

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    • The Last Word In my opinion the luck in the chamber perk is a garbarge perk. I am not in support of any random magic bullets, magic bottom halves of clips or magic final round in mag. If there are players who like to have random/magic bonuses to get lucky kills or who enjoy emptying half a clip on spawn to get perpetually bonus damage with their weapon so be it. Personally I shoot my bullets at the enemy and I reload when it is convenient to do so even though I might lose some magic bullets. I prefer the outlaw perk over luck in the chamber ever time. TLW does not have the perk Hawkmoon does. I have Hawkmoon/Thorn/TLW and I am not a terribly big fan I much prefer Fatebringer however I have forced myself to use them and max them out to explore them and TLW needs to have it's range fixed. I was being killed by TLW while using both Hawkmoon and Thorn, each of these guns have nearly max range and are often considered to be sniper pistols. TLW by contrast has ridiculously low range yet I was being killed by it at scout rifle ranges. So I have been using TLW a lot of late to see if this was just because my opponents were better than me. However consistently TLW is working incredibly at very long range for me. In my opinion this is the problem with TLW it should not be able to compete with Thorn and Hawkmoon at these ranges. But due to it's rate of fire it can.

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      • Wow, good post man, I support everything in your post, bumping for visibility.

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        • Better skill matching would end the debate about weapon buff/nerfing. If you're awesome with the Thorn/SUROS/TLW/Felwinters/Whatever, your K/D will show it, and you should be matched with others having a K/D just like yours. IMHO

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          • Editado por KushMcPiffinton: 6/11/2015 7:47:35 PM
            I agree with alot of your post but disagree at the same time. Your points on handcannons are well regarded as truth in my ears. Also you are correct with Suros, it was never really overpowering, Ive been using my red death since day one and still never really had a problem with them. Thorns after hit damage effect is terrible for PVP, as it literally holds players unable to get back in the fight for the 4 second effect of damage followed by the 1.5 seconds of waiting for shields to return. TLW and Thorn both need a nerf, with hawkmoon close behind. The range for these guns far outmatch the realities of what their capabilities should be. Range needs a nerf on every single one of these weapons in my opinion. THAT MEANS EVERY SINGLE EXOTIC HANDCANNON BUNGIE. However, I cant confirm the TLW hidden perk since I never really use mine. Wouldnt doubt it tho. Come TOO everyone will be using Thorn, especially if they read the forums and see everyone complaining about it being the new Try Hard Gun of Choice. PERSONALLY BUNIGE, DONT EVER NERF MY RED DEATH I wipe squads with Red Death,36x3 damage per burst is perfect. and the regen is clutch if your a smart skilled player. bucking and weaving corners for the regens while still landing shots is where real skill comes in. I literally squad wipe teams people who chase me overly aggresive. Personally, I think Vex needs to be buffed to what it was right when the new DLC came out, it was perfect, I dont even use it, but I noticed getting killed by it more without complaining about cheap try hards, every fight was an even battle with vex pre latest patch. Disagreements.... YOUR QUALMS OVER THE SPECIAL WEAPONS were already addressed with the special ammo scarcity patch. Shotguns are fine in this game now and if your getting killed to much then stop running in... or just stop complaning about them... period. if anything though fusion rifles could use a slight buff in range. Final round on snipers is a fair perk, remember how rare special ammo is in this game. And if they dont have enough faith in their ability to land two shots before that 3rd to the point they jsut waste the first two rounds than why are you worried about them possibly getting you with the 3rd, law of averages bro. As for blink, quit whining about it warlocks and hunters both have it, your probably a titan. Blink takes skill, you can jsut blink from in front to right behind someone and do a 180 at the same time without skill..

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            • If those were to happen, keep them to PvP.

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              • I only support this if they don't touch them in PVE or give them a buff in PVE.

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                • Shot package would be fine if the perk also caused your range to decrease or increased the start of your range damage drop off. This would make it a powerful perk in close quarters, without creating a sniper. Shotguns without it, would hit at their current range, but with a wider pellet spread, and shot package shotguns would land more pellets due to grouping at a shorter range.

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                  • THIS.

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                  • Editado por wholeshizer: 6/11/2015 5:38:34 PM
                    It's easy to win in trials without any of these things You have a good KD in trials and I don't imagine you have much trouble going flawless. Im which case you should stop calling for nerfs of half of the things in this game. You can't pair shot package and range finder together anymore so it's not a big issue. When something gets nerfed than something else becomes OP and gets exploited. Let the bad kids use their thorns exclusively in trials because it doesn't really effect you or me very much. And the other thing is you're completely full of shit about one shotting someone with TLW. Most damage I've seen from it is 111. So unless you were going up against a Lvl 20 as a 34 in trials or IB then you're just a straight up liar

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                    • [b]thorn[/b] MoD only triggers on head shots in PvP only. Dot is 5 ticks of 6 instead of 6 ticks of 7. Done. [b]TLW[/b] Only fix the bug in it's perk and leave it alone. It's unwieldy in the hands of a novice and and therefore doesn't carry poor players. It's fine. [b]Blink[/b] Leave it alone. It's easy to compensate for when you learn its range. Play with it on a warlock or hunter and you'll be able to gauge the range when playing against it. [b]Shotguns[/b] I don't have the biggest issue with these, honestly. Yeah, that can get annoying but don't charge in to small areas and master your aim when getting charged. I guess they could remove the second tree range perks (rifled barrel, reinforced barrel or smallbore) [b]Final Round Effideet's[/b] I have one and it's pretty cheap if you unload your first two rounds just to get an easy kill but if that's actually your last round because you've been killing to attempting to kill with the others, it's cool. I don't have a great way to fix it without removing it.

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                      • I didn't see the vex on here. I know it's been balanced once but so has some of these other weapons. If you're going to post on your experience then I'll post on mine and in leveling 2 characters to level 5 in IB the 2 most over used weapons were thorn and the vex. And being 1 shot killed multiple times by the vex is just as annoying as being 2 shot killed by the thorn. Nerf one you might as well nerf them all.

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                        • Agreed with everything you say here. I've played a ton of crucible, more than any other game mode, and pretty much seen everything by now. While pretty easy to counter if in the hands of a kid with no skill, Thorn, being used by someone decent, will outshine every other weapon and kill in under a second. Even if I use TLW and kill them, I still die to the DoT. I agree with the majority of your points, and maybe instead of final round, Bungie could replace it with luck in the chamber instead. You wouldn't be able to waste the ammo and still be forced to aim for headshots.

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                          • I agree with everything you said, though I don't think blink is that big an issue. It's the whole shotgun, blink combo that's legit absurd. I don't understand how they can remove final round from being a perk on snipers and not removed shot package (which is better than range finder btw) or take hammer forged/rifled barrel/reinforced barrel out. If shotguns weren't as blatantly broken as they currently are blink wouldn't be a big deal. Bungie needs to make it so you can't just roll shot package, rifled/reinforced barrel all in one. They removed hammer forges and replaced it with the same perk with supposed "draw backs" that hardly impact a shotgun. Slower reload for more range? Yeah that's not balanced, more range for less stability, stability doesn't really matter on shotguns, how's that's a draw back? It doesn't help with HoW, they introduced so many new felwinters variants it's not even funny, legit everyone and anyone can attain shotguns with absurd impact, massive range, and re-roll them to perfection. Honestly idc about fusion rifles, they were annoying before, their meh now. Not my style, shotguns just need to be nerfed in line with fusion rifles, still viable just not absurd like they currently are. Anyway great post overall.

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                            • Buff auto rifles and fusion rifles, fix te DoT of thorn (you can't heal yourself while being poisoned, wich is ridiculous. Not even red death's main perk heals you full health). Fix the range of TLW Done.

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                              • You almost lost me at "the suros was never OP or over used" and then totally lost me at "hidden lucky bullet perk". All exotic primaries give some sort of advantage in the hands of a skilled user. I hate getting killed by DOT so I got myself a thorn thinking "hey I'll go out there and every one will just lay down and die for me". It's not that simple. You still have to score crits to get the quick kills. I wasn't instantly a 2.0 KD in every match. I stopped using it eventually and prefer Hawkmoon or TLW. I've also tried blink and I have to give credit to those who do it because it's not easy. Moving around the map is challenging because it can be unpredictable. I'll stick with my slinger and trip jump. The point is that even if you had a crucible game type that didn't allow any exotics at all. Skilled players would find there niche and they would still destroy you. It's the nature of playing against opponents capable of critical thought. The solution for you sir would be to hone your skills with an exotic primary of your choosing and practice or accept the fact that there are people that are just better.

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                                • Sorry but then the DoT would be useless.. 3 damage... Really. I Agree with like 5x5 that sounds right but 3x5 is too low

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                                  • I think Shot Package itself is fine for shotguns (since it's a shotgun-only perk). It's how it synergizes with the other range perks that makes it a problem. IMO, all range perks should be removed from shotguns and replaced with something else on existing shotguns, and then shot package should only do what's listed - tighten the spread. You'll still have to get in close for the kill, but shot package will help with reducing the number of stray pellets.

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                                    • I stopped reading when you denied there was ever a point that more than 3 people in a game used suros. I remember games where 8+ people used it.

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                                      • What should be done instead is PVP has their own guns and PVE has their own guns. Quit nerfing guns from PVE to appease PVP.

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                                        • Why did u delete characters to get gear ? Could u not wait a week ?? Haha Solution is simple; Buff ARs and fusion rifles and everything be all right

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                                          • Hush little baby don't you cry, Thorn's gonna sing you a lullaby. Two straight shots to your head, to make sure you wind up stone-cold dead. And if that good ol' Thorn don't kill, Damage Over Time will make sure it will. Fusions and shotguns don't you fret, post mortem kills is what we'll get. And if you're still alive, be-ware. There's plenty more Thorns in the Garden out there. Credit for creating this goes to mrr mudkipzz Stop crying and learn to counter

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