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publicado originalmente en: So AngryJoes just did his Fallout 4 Review...
11/24/2015 11:29:00 PM
3
For real my biggest let down was not needing to repair weapons and armor Just like skyrim it's taking out a big piece of the game to drive up sells IMO something Bethesda DID NOT need to do
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  • Meh, I don't miss it but I'm not necessarily am happy it's gone :/ it was just always kind of tree for me, and I did it when necessary.

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  • It would've been nice if they included it as an option at the very least.

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  • 1/ Even if for just things like pipe based weapons. Crude builds that would deteriorate quicker than professionally made weapons. 2/ Graded weapon deterioration. Based on point one, the cruder the build, the quicker it deteriorates, but also there is an abundance of parts. 3/ a fixing skill perk that increases your level of mechanics, and so when you fix soemthing, it stays fixed longer. Additional to this, I feel there should be weapon based skill stats, like in GTA. The more you use pistols, the better you become with them (Less stray shots, quicker reload etc). So when you find that higher damage auto rifle, you may not use it at first as you may miss 1 in 3 shots, as opposed to the pistol 1 in 10 for example. Would make wondering the wilds with a new high powered sniper rifle, shooting every bloat fly have a long term gain.

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