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#feedback

Editado por MiamiG95: 7/17/2015 3:27:26 PM
199

Is it your plan to render the Titan obsolete, Bungie?

Everything the Titan had going for it, and everything it has, is [i]gone[/i]; given to the Hunter and the Warlock, with nothing given back to the Titan as part of this lop-sided exchange. We had the [i]best[/i] Armor stat in the game, until the design team decided to give it to the Warlock in the form of [b]The Ram[/b]. We had one of the best Exotics in the game, one that gave us an additional grenade. Apparently, that was too good to be true, because the Sunsinger gets an additional grenade as well, [i]without[/i] the need to equip an Exotic. The soon-to-be Hunter sub-class, [i]Nightstalker[/i], also has a perk that grants an additional grenade. Damage resistance was ours, I thought, [i]we're Titans, we can take whatever punishment our enemies have to offer[/i]. Well, so can the Bladedancers, the Sunsingers, and the Voidwalkers. We aren't special in that regard, either. The Defender melee grants us a shield if we get a kill with it, perhaps [i]that's[/i] something we can call our own. [i]No[/i], it isn't; Sunsingers can conjure themselves an over-shield [i]just[/i] for hitting someone with Scorch, and theirs has range that is [i]far[/i] superior. The Striker melee was never anything special, however, its redeeming quality is that it charges Fist of Havoc whenever you kill an enemy with it. I thought that was special, but it isn't; the coming Warlock sub-class [i]Stormcaller[/i] has an ability that does that [i]and more[/i]: it charges your grenade, your [i]next[/i] melee, and it even charges your Super [i]just[/i] for hitting an enemy with it. The pattern here is that the abilities the Titan has exist on the other classes as well, yet those classes have better versions of such abilities. Flame Shield is Disintegrate [i]without[/i] the need to kill; simply striking an enemy with Scorch will provide an over-shield. The Stormcaller's melee is Storm Fist [i]without[/i] the need to kill; simply striking an enemy with it will charge [i]not only[/i] your next melee, but your grenade [i]and[/i] Super. Gift of the Sun is the Sunsinger's very own [b]Armamentarium[/b], [i]without[/i] the need to equip an Exotic. [b]The Ram[/b] allows Warlock Armor to surpass that of the Titan's, [i]and[/i] grants Voidwalkers health regeneration with [i]each[/i] melee, regardless of whether Energy Drain is charged or not. The Titan's abilities are all out-performed by the other classes' related counterparts. Why is this, Bungie? Well, Guardians, here you have it: the nail in the Titan's coffin. Everything we do is officially done better by the other classes. Here is the new Hunter sub-class, granting the same bonuses as Weapons of Light [i]and[/i] Blessing of Light [i]in one[/i]. Gloamranger: Unite your allies! Reduces incoming damage and buffs outgoing damage for your tethered teammates. I should add this, a perk on the upcoming Stormcaller Warlock sub-class; it is a perk that might seem familiar to Titans. Uninsulated: Incoming melee attacks shock the attacker. Warlocks can now enjoy the benefit of wearing the [b]ACD/0 Feedback Fences[/b] [i]without[/i] the need to wear them. Stormcallers will also get access to an area of effect explosion which resembles Fist of Havoc through the perk [i]Landfall[/i]. I'm also going to add something that Red_king5000 pointed out: the Stormcaller will have access to Lightning grenades - undoubtedly the [i]best[/i] grenade the Striker had access to - and we have been given nothing in return. Why is it that Warlocks can utilize Lightning grenades, but Titans can't utilize bolt-type grenades, like Firebolt and Arcbolt? The bolt-type grenade is unquestionably the most effective grenade type in Crucible, and yet the Titan does not have access to a single one. Where's the balance there?

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