(if you want to skip the reasons and go strait to total damage and the current situation of auto rifle refer to total damage with the double line)
The problem is not that their op and not that their broken its the fact that most people are accustom to using full auto weaponry, personally i like hand cannons but most of my go to second choices are auto rifles, but the fact still remains of the imbalance between the faster and slower versions of auto rifles and also their competitive level against other weapon types
on the release of destiny The slower auto rifles had a decent amount of base damage to start with but compared with faster auto rifles they were about the same strength. the only difference was that the faster auto rifles shot faster and longer making most of the damage as compared to the slower, smaller magazine counter part
Now move ahead in time and update (1.0.2.2) came around mostly because of complaints on the suros and the vex but those are a problem of their own. this nerf update smacked a 2% base damage reduction to all auto rifles, a 4% reduction on stability to faster firing auto rifles and the head shot multiplier was lessened by .25 from the 1.50 to 1.25 this mostly affected only the faster versions of auto rifles.
this happened early on in destiny and the medium fire rate auto rifles retained their accuracy and ever since have been a league above faster auto rifles.
Since the stability decrease was modified between 4%-17% for different auto rifles (Dependant on fire rates), faster auto rifle became extremely unstable while the slower versions retained most of their stability (for some reason...)
I don't agree with the fact that after these nerfs took place it took half a mag of 66 rounds from a fast firing auto rifle to kill a person as apposed to slower auto rifles like suros regime, shadow price, etc are killing between the 5-15 rounds with a 30 round mag
and even now with the most recent update (1.1.1) which nerfed all base auto rifle damage by 2.5% which was about 1.75% for faster auto rifles(for some reason...). their range was reduced more which made slower auto rifles even more preferred for their maximum range over the faster versions.
its made auto rifles even worse than before what more is it going to take
[u]total damage as of 4/9/15-------------------------------------------------------------------------------------------------------------------------[/u]
[u][b]fast auto Nerf[/b][/u]
damage = 3.75%
range = 50%
stability = 75% over all loss
head shot X = 1.25
[u][b]slow auto Nerf[/b][/u]
damage = 4.50%
range = 25%
stability = 25% over all loss
head shot X =1.25
edit 04/09/15: just wanted to put this balance into perspective
[u][b]fast auto rifles[/b][/u]
fire rate -high= positive
damage - extremely low = negative
range - low/medium = negative
recoil - high = negative
mag - high = positive
[b][u]slow auto rifles[/u][/b]
fire rate - slow/medium = positive
damage - medium/high = positive
range - medium/high = positive
recoil - low = positive
mag - low/medium = negative
seems to be kinda stupid design choice huh? and reload speed is arbitrary.
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12 RespuestasAuto rifle are fine as they are, before they were over powered since everyone used them and you could basically kill someone from nearly half way across the map which is stupid. Bungie has balanced them out by setting them into two categories HROF and LROF HROF fires more bullets but has less impact, this in turn would naturally give it more recoil resulting in less stability. LROF fires less bullets but each one packs more of a punch than the HROF rifles to compensate. Slowing firing means less recoil and the range is a little better. There are some legendary auto rifles in game that decent impact but people need to learn that these guns are NOT for long range and it rather stupid to expect them to be. Scout rifles are for long range, Pulse rifles are to precision mid range leaving Auto rifle for people who cant aim and just let loose on someone who is close by.