This Week At Bungie – 11/21/2019
Destiny Dev Team: Hey Guardians, it’s the Combat Systems team here, back again to talk about some updates we’re making to the abilities sandbox in the next Season. Previously we spent a Season focusing on subclasses of one specific element type such as Arc and Void. Up next, the Combat Systems team is tackling Solar subclasses as our focus for gameplay updates.As we’ve mentioned in past TWABs, our goal with these subclass updates is to “revisit some older subclass paths and freshen them up a bit.” In execution, this means that older subclass paths will feel like viable choices in many of our activities and that players can find a home in any of them.When we started working on sandbox updates to follow Season of the Undying, our team looked at the whole catalog of Solar subclasses by cross referencing data, feedback, and conversation to figure out which subclasses needed help, which are performing fine, and which ones were a bit too potent. During our investigations, it was pretty clear that three specific subclasses were underperforming and needed to be taken back into the shop for a rework.It’s worth noting here that a rework doesn’t mean it’s a completely new subclass. It means that we took the root of the gameplay fantasies for those subclasses and either expanded on what was already there or shifted some of the existing attributes closer to their fantasy. In some cases, entire perks were changed to help further the gameplay role and fantasy of those subclasses.Those three Solar subclasses are:
Gunslinger: Way of the Sharpshooter (Bottom Path)Traditionally, Way of the Sharpshooter has mostly been used in specific PvE activities and almost exclusively paired with the Celestial Nighthawk helm. We wanted to move Way of the Sharpshooter to be something players want to choose more often and for a wider range of activities. To do that we needed to differentiate both Golden Gun paths and make Sharpshooter more versatile and interesting to use in PvE. In order to differentiate the 3-shot and 6-shot Golden Gun and better play into their fantasies, we've made the following changes:For 3-shot we increased the auto-aim distance and reliability when aiming down sights, as it fulfills the role of long range accuracy. For 6-shot, we shortened the damage falloff range to emphasize the short range gunfighter role with a lot of kill potential. While it can still perform at longer ranges, it may take an extra shot to get the job done. We've made other changes to Way of the Outlaw to help keep its potency like adding a new Explosive Prox Knife that can stick to surfaces and detonate when enemies pass nearby.All up - we want Way of the Sharpshooter to feel more active and rewarding for players who can fulfill the role of the sharpshooter by taking down enemies with accuracy and precision.NEW Weighted Knife: High-damage knife throw with a long wind up. Travels at high speeds, bounces once, and does extra damage to the head. Precision shot final blows recharge the melee completely. One-hit precision final blow in PvP.Practice Makes Perfect: (QoL): Lasts longer but gives a bit less energy per second. Precision hits grant two stacks.NEW Knock 'em Down: Precision final blows increase weapon stability and ADS speed. Timer starts at 10 seconds but any additional final blow/assists can increase it up to 25 seconds. Casting your Super with this buff above 20 seconds consumes the buff and grants extra damage. (Does not stack with Celestial Nighthawk).Line 'em Up: (QoL): Old perks from Crowd Pleaser are now part of this perk. (Golden Gun can cause precision damage and precision shots generate orbs of light).
Sunbreaker: Code of the Devastator (Middle Path)Titans who adhere to the Code of the Devastator want nothing more than to crush their foes with smoldering hammers, and we want to see them live their dreams. When our data indicated that this subclass was underperforming in PvP, we decided to make a few changes that should enable it to be more competitive.The Roaring Flame perk has received a significant buff to its bonus damage, and the buff now lasts 25% longer, making it easier to build and retain stacks between encounters. The base damage of Throwing Hammer melee ability has increased—it's now very lethal in PvP while you have Roaring Flames active. In addition, once you've thrown the hammer and it’s lying on the ground, you don't have to get quite as close to it to pick it back up. Finally, we tuned the Super in a number of ways.For starters, Burning Maul now lasts longer, giving you more time to use it strategically instead of simply spamming the slam button. (Titans. All we want to do is smash, right?) We also increased the height of the heavy-slam explosion, so this Super should feel much more potent against airborne enemies. That's the gist of it, but here are more details:Throwing Hammer: Increased impact damage from 100 to 120 and increased hammer pick-up radius from 2m to 3.5m. Adjusted hammer throw animations to fit a more damaging attack.Roaring Flames: Increased damage bonus from 10% per stack to 25% per stack in PvP, and increased duration from 15 seconds to 20 seconds.Burning Maul: Increased duration from 21.2 seconds to 28.5 seconds
- Light Attack: Reduced light attack energy cost from 5% to 3%. Adjusted the animation so that it flows seamlessly into chained light attacks without stopping.
- Heavy Attack: Ground Slam attack now detonates when it detects enemies above it. Detonation radius was increased to make landing attacks more consistent. Increased energy cost from 6% to 8%.
Dawnblade: Attunement of Sky (Top Path)With Attunement of Sky we wanted to push its air superiority gameplay further. When we initially released this path, its movement capabilities were tuned around the original Destiny 2 gameplay experience, which was much slower and more deliberate about positioning. However, over time, this movement needed to adapt to the new sandbox. We want to give you the gameplay experience that the fantasy begs for: A flying angel who can maneuver with grace and destroy its foes below.Now before we get started I wanted to touch on one thing: To accomplish our goals of reworking the air superiority role, we needed to differentiate the two Daybreak paths from one another. As such, we reduced the speed at which Burst Glide accelerates players in Daybreak. We know this is a controversial change but we wanted to reserve the air superiority gameplay with Attunement of Sky and the Burst Glide speed was blurring the lines between both Daybreak paths.Icarus Dashes while in Daybreak have increased speed and thrust to recapture the burst glide gameplay for those running the air superiority path. We hope that, while this change is different, you still feel as fast as before—but with maybe a bit more expression behind that speed. The rest of the changes are below:NEW Celestial Fire (Melee): Send a spiral of three explosive Solar projectiles.Heat Rises: (Rework) Consume your grenade to extend Glide time and dramatically reduce the in-air accuracy penalties for weapons.Winged Sun (Rework): Fire weapons, use Celestial Fire, and throw grenade while gliding. Airborne final blows grant melee energy and extend the duration of Heat Rises.Icarus Dash (Rework): Tap (Crouch) twice to dodge in midair. Dodging in Daybreak accelerates players farther and costs less Super energy while under the effects of Heat Rises.Added note: Due to the nature of these reworks, Wings of Sacred Dawn received a buff where it gains 15% damage resistance while Tome of Dawn is active.There are a whole swath of changes we’re working on that extend beyond these three subclasses. Most Solar subclasses had some tuning and some non-Solar subclasses got a bit QoL love too. We hope that with these changes, you’ll feel energized playing any Solar subclass—regardless of activity. Thanks for having us!
Gaming and Giving
Tip of the Spear
Destiny 2 on StadiaThis week, Destiny 2: The Collection launched on Google Stadia. Players who are looking to get set up with Stadia for the very first time should make sure they visit our Stadia Guide.Furthermore, existing Destiny 2 players who wish to bring their characters over from other platforms can do so right now through our Cross Save page. As a refresher; Cross Save allows players to access their preferred set of Guardians, gear, and Season Passes on all (Stadia details below) platforms.New players who are starting their Destiny 2 journey with Stadia can also enable Cross Save, so the Guardians they build and gear they earn travels with them to other platforms. However, players should know that Season Pass access granted on Stadia through Destiny 2: The Collection does not transfer to other platforms using Cross Save.Destiny 2: The Collection on Stadia includes a Season Pass access at no additional charge. Players who have Cross Save enabled with their Stadia account who would like to access Seasonal content on other platforms (PlayStation, Xbox, and Steam) will need to purchase those Season Passes directly on one of those platforms.As a final reminder, expansion licenses (Forsaken, Shadowkeep) do not transfer between platforms with Cross Save. Players who wish to access activities which rely on these expansion licenses will need to purchase them for every desired platform.
PC Migration and Forsaken LicensesSince Destiny 2 launched on Steam last month, we’ve monitored posts from players who have provided feedback and reported issues regarding the PC Migration experience.After thorough investigation, we believe that we have resolved an issue which was preventing a subset of PC players from transferring their Forsaken licenses from their Battle.net accounts to Steam. Players who previously encountered this issue should re-initiate migration at our PC Move page.Destiny 2 Known IssuesListed below are emergent issues being investigated in Destiny 2.
- The MIDA Multi-Tool catalyst will not drop for players who win a competitive Crucible match at the Legend rank if they are playing with clan mates and the "Catalyst Seeker" clan rank bonus is active. To mitigate this, we recommend that players seeking the catalyst play solo or team up with friends who are not in the same clan.
- Black Armory Keys cannot be used or deleted if the Mysterious Box quest has already been completed.
- Some players may experience an issue where blank items from Festival of the Lost are taking up slots at their Postmaster.
Gunslinger animation complete! I even gave it sound effects#destinythegame @bungie @DestinyTheGame @DeeJ_BNG @Cozmo23 @A_dmg04 @DestinyComArt @rDESTNYCREATION— Zev (@zevcandraw) November 19, 2019
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