Are they? Also, I've heard people complain because they lost a spree because of Armor Lock. Correct me if I'm wrong on this, but if I heard that grenade coming, or I saw you rushing me for a beatdown, would I sit there like a retard and die? No, I would go into Armor Lock. (Unless I had a shotgun. Then you're -censor- either way.) Now, tell me, who's the noob? The guy using his head, not caring about what people will call him because he's using Armor Lock, or the people getting bent out of shape over Armor Lock? Let me remind you, this is a video game. Not real life. Now, please. Tell me what you're problems are.
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[quote][b]Posted by:[/b] WhackyGordon [quote][b]Posted by:[/b] TacticulPancake Well, you tell [b]me[/b]who's the noob: some guy who can't rely on his crappy player skills to defend himself and relies on the game mechanics to save himself, or the player who actually outplayed him and was supposed to get that kill in the first place? Armor locking isn't playing smart. All it does is encourage half-ass players to do reckless and stupid things without having to get punished for it. If this was real life then armor lock would be fine. But it's not real life. It's supposed to be an arena style game, where only the player who have the most gunskill and coordination will dominate over poor players who are rusty and make poor decisions. Now it's an arena style game that puts every player on the same level, regardless of their individual skill. I don't see how pressing a button to automatically escape danger takes any skill in any way. Literally anyone could pick up a controller and use it- in fact a dog could chew on the controller and survive a well-placed grenade or hold its own against a well coordinated team. What a shame Halo multiplayer has become. Instead of practicing teamshooting and knowing when to engage and disengage in a battle, the player can simply just press a button and hope for his team to finish him off. It's like letting students see cheat sheets on a test: the student doesn't learn anything, all he learns is how to cheat on the test, and he'll get an A for doing nothing. When he tries to find a job, no one will hire him because he's a complete idiot who doesn't know how to do anything. And yes, you will probably simply say "NO IT'S FINE" or "HURR DURR STOP MAKING A BIG DEAL OUT OF IT" or something stupid like that because people like you are too ignorant to understand it from a competitive player's standpoint. Casual players.[/quote] How many of the noobs that are, according to you, as effective as a dog chewing a controller, have k/d equal to or better than you? How often do they win? Banshee breaks the game way more than any AA could, with all the spawn camping losers ruining BTB and generally anything objective based. It might frustrate you, but it doesn't impact the actual gameplay significantly. Unless you're telling me you lose to every dog chewing on an xbox controller you see..[/quote] BTB is screwed up because of the DMR and the horrible maps and vehicles. There's nothing about armor lock that can save BTB. And yes, armor lock is gamebreaking. Like I said, a dog can simply press a button and hold off a good player until his teammates come pick him off. There's absolutely no skill gap: In fact it takes as much work using armor lock as it does watching TV. It's a mindless thing: all you have to do is press LB to survive for 5 seconds, no matter how good the other player is. There's no real counter that can directly harm the player when he is in armor lock. Invincibility buttons should never be in any sort of FPS game, because all it simply does is give a second chance for the bad player to rely on. It affects gameplay significantly: instead of outplaying the other player in two seconds, you would have to wait another 5 seconds just to get your kill. And what can happen in those 5 seconds? His teammates could jump on you, which forces you to either retreat or be killed. A nearby teammate could steal your kill when he gets out of armor lock. The armro locker could recharge his shields and throw mini nuke grenades at your feet and kill you. Either way, your kill will probably get stolen anyways. Let's not even mention how armor lock could have affected your killing spree or multi kill medals. Again, you may not think that it affects gameplay but in reality armor lock is a huge variable and a gigantic pain in the ass.
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The noob is the one using a crutch because he sucks too bad to actually play. Anyone who thinks the solution to armor lock is "waiting" is playing with the thumbless. I shouldn't have to explain why by now. If you actually cared, you'd know why. If you're a massive fanboy, you won't listen anyway.
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And again, my point is proven that every complaint in this thread comes down to a matter of personal preference, and that's fine. See, the difference between this and the suggestion that this is similar to Halo 3's melee system is unrelated. In Halo 3, they fixed an issue of lag, where whoever had the better connection would land the melee attack first 100% of the time. Bungie acknowledged it was not working properly, and they "fixed" it so that the game would account for a small window of "lag time" so both users had a chance to melee simultaneously. But you know what, even after fixing it, people still complained. Almost more so than before the fix. No matter if Armor Lock stays in the game as is, gets nerfed, or removed from the game entirely, the same people complaining now still won't be satisfied because now a core component of gameplay has been significantly altered. The Halo 3 Melee system is proof that Bungie will make the necessary changes if there REALLY is a problem. And it's not like 343i is any different. The game is in their hands, and if they feel like the game needs to be changed, they'll change it, but they've made it perfectly clear that nothing is "broke" or "needs fixing". I, personally, am fine with this. The majority in this thread are not satisfied with this, which is fine too. The problem is that none of you seem to know what you want. We're beyond the point of changing the functionality of Armor Lock. Everyone is smart enough to know nothing is changing in terms of functionality. So what's the complaining for? You don't need this "mutual admiration society" so you can all get together and agree about a frustrating aspect of the game none of you seem to be able to get past. I never argued that Armor Lock was perfect, I just said I don't think there's anything that's been said that convinces me that something needs to be changed. That does not mean I think it's perfect. Nothing is perfect. But each Halo game is a different flavor, and this one includes Armor Abilities that EVERYONE has had a chance to read up on, test a beta, demo the game, and make an informed opinion before making the final purchase. This is why it appears, at least to me, that the complainers feel some absurd sense of entitlement that they should be able to complain and change an aspect of the game they dislike, when, if they did their homework in advance, could have saved their time, money, and frustration by not getting the game at the outset. I know that probably sounds a bit extreme, but still...the game isn't changing anytime soon, so what do any of you hope to prove with any of this, without beating the same dead horse over and over again. [Edited on 07.24.2011 7:40 AM PDT]
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[quote][b]Posted by:[/b] WhackyGordon [quote][b]Posted by:[/b] B Rye False, you only lost out on having a 2v1 with the other team's second guy. If AL was not involved, you would have had a kill, then a five second break, then just a 1v1. You would not necessarily NEED a teammate, but it wouldn't hurt. But saying that you didn't lose the kill because of AL is just ridiculous.[/quote] The problem is your infinitely low opinion of your opponents. If somebody pops my shield and I'm at a disadvantage, I'll drop to a lower level, jump in a lift, duck behind some cover, around a corner, or whatever might be available, and let my shield recharge. I'll call my team to lay down cover fire while I do so. If I have AL, I spawn knowing I have cover at my disposal, and allow myself to move a little further from actual cover because of that. With the exception of CQC circumstances, it's no different than dropping a bubble shield in the middle of the bridge on Narrows and falling back into it while my team moved up behind me BRing. Oh, well the difference is one spawns with you, the other spawns where you'll need it. [/quote] But your teammates wouldn't be able to get there until 5 seconds after you need them. So it's basically a 1v1 that you lost. With other AAs, you would have other avenues of escape; with AL, you sit there, being invincible. Either way, it's not really teamwork if you need to completely take yourself out of the fight and wait for another teammate to stumble upon your current opponent. Teamwork would have you and your teammate engaging the enemy at roughly the same time.
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Its simple really, Armour Lock destroys all the basic principles of halo. Halo was always about how you combined your grenades and melee attacks with your weaponry. Armour lock completely throws this out the window, how is an inexpereanced player meant to enjoy multiplayer if some douch keeps armour locking every time he should be defeated. Armour lock could easily be fixed if they did the following: 1. If you stick a guy with a plasma grenade before he goes into armour lock he should still die. 2. An armour lockers shield should not begin to recharge by the end of armour lock, they should still be a one shot when they come out of it. 3. Armourlockers should not be able to see behind themselves when in armour lock. 4. Armour lock should only be able to be used when the energy metre is full so people can't keep tapping the armour lock button. That is all, hope you can see the light!
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[quote][b]Posted by:[/b] WhackyGordon [/quote]If you played with a team/had any sense of teamwork your KD would be above 1.11 and more importantly, your WL wouldn't be so terrible. You have no idea what you are talking about.
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[quote][b]Posted by:[/b] Gh0st is Bad WhackyGordon proving that he has no idea what the hell he's talking about. [/quote]
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[quote][b]Posted by:[/b] B Rye False, you only lost out on having a 2v1 with the other team's second guy. If AL was not involved, you would have had a kill, then a five second break, then just a 1v1. You would not necessarily NEED a teammate, but it wouldn't hurt. But saying that you didn't lose the kill because of AL is just ridiculous.[/quote] The problem is your infinitely low opinion of your opponents. If somebody pops my shield and I'm at a disadvantage, I'll drop to a lower level, jump in a lift, duck behind some cover, around a corner, or whatever might be available, and let my shield recharge. I'll call my team to lay down cover fire while I do so. If I have AL, I spawn knowing I have cover at my disposal, and allow myself to move a little further from actual cover because of that. With the exception of CQC circumstances, it's no different than dropping a bubble shield in the middle of the bridge on Narrows and falling back into it while my team moved up behind me BRing. Oh, well the difference is one spawns with you, the other spawns where you'll need it.
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[quote][b]Posted by:[/b] Defy AlI Enjoying your crutch kid?[/quote]
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[quote][b]Posted by:[/b] WhackyGordon [quote][b]Posted by:[/b] Brian OA I think we can agree AL would be fine if it would last less. Long enough to save you from a tank shell or a Ghost splatter, but not long enough where you can just sit there so your teammates can arrive to help.[/quote] People would still cry and whine about sticky shedding, blocking melee, and whatever else. And for the record, your team should show up just as fast. If they don't, you didn't lose the kill due to AL. You lost the kill because your team didn't support you. [/quote] False, you only lost out on having a 2v1 with the other team's second guy. If AL was not involved, you would have had a kill, then a five second break, then just a 1v1. You would not necessarily NEED a teammate, but it wouldn't hurt. But saying that you didn't lose the kill because of AL is just ridiculous.
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[quote][b]Posted by:[/b] Brian OA I think we can agree AL would be fine if it would last less. Long enough to save you from a tank shell or a Ghost splatter, but not long enough where you can just sit there so your teammates can arrive to help.[/quote] People would still cry and whine about sticky shedding, blocking melee, and whatever else. And for the record, your team should show up just as fast. If they don't, you didn't lose the kill due to AL. You lost the kill because your team didn't support you.
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[quote][b]Posted by:[/b] Cowleyad Funny, Infection has the biggest population out there. What does that tell you about the current state of Halo, genius? Casuals run Halo. [/quote]More casuals means more money, Bungie used to be caring of there fans but I guess they changed, Halo used to take skill but I guess that changed too.
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[quote][b]Posted by:[/b] Droid CE Cowleyad is right, if you play Infection regularly, you have a disconnect from competitive gaming in general.[/quote] Very much this. My one game of [url=http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=241536815&player=CPSDIABLO]infection[/url] was a joke. The worst part is SSP 22 was clearly trying to do the guest pause thing. In short, infection is the epitome of casual.
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[quote][b]Posted by:[/b] Droid CE So you say you have friends that can handily beat him (his stats look decent, easily one of the best players that post in this forum), yet you back down for your friend when he steps up to the challenge? You're like one of those guys who thinks he's tough because you and your friends beat up a guy 1v5, get real. Cowleyad is right, if you play Infection regularly, you have a disconnect from competitive gaming in general. The two things cannot be compared in skill. Just because he's a beast with the shotgun and pistol doesn't mean he has good positioning, situational awareness, and good forethought.[/quote] I said could - not would. I'm not saying Cowleyad is bad - just that it's inappropriate to generalize and indicate that around 11,000 players suck at Halo because they play infection. Particularly because he doesn't have any experience on that playlist.
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[quote][b]Posted by:[/b] The Supervisor [quote][b]Posted by:[/b] Cowleyad [quote][b]Posted by:[/b] WhackyGordon [quote][b]Posted by:[/b] Cowleyad No one that loves Infection can beat me. People that are attracted to that sort of gameplay are in a whole other world. Sorry.[/quote] rofl - you don't have any idea what you're talking about. I checked your stats. Thoroughly. You would get stomped. Not by me, but I'm the worst player in my group of friends. Keep trollin though - I made some solid points in this thread, and the bump is appreciated.[/quote] Have your "friends" send me a friends request. I'd gladly embarass them.[/quote] Come at me bro. I will stomp you. On Topic: Considering AL is used to save a scrub's life, it shouldn't even be in the game in the first place. Normally AL isn't a bad idea, but shields recharge while you're in AL, AND your teammates can come and kill the weakened opponent that you were too bad to kill so you had to use your crutch.[/quote] I think we can agree AL would be fine if it would last less. Long enough to save you from a tank shell or a Ghost splatter, but not long enough where you can just sit there so your teammates can arrive to help.
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Its not that I have to wait 6 seconds for them to resume the battlefield, its that they [i]should have already died[/i] when they were outplayed. Armor Lock gives players a 2nd chance to allow to call for reinforcements on their team. I could have used those 6 seconds to rush for a vehicle, take down a sniper, assassinate an enemy, capture a flag. But no, I have to wait and stare down a person that has already proved themselves not worthy of living, they are only prolonging the frustration for everyone.
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[quote][b]Posted by:[/b] Cowleyad [quote][b]Posted by:[/b] WhackyGordon [quote][b]Posted by:[/b] Cowleyad No one that loves Infection can beat me. People that are attracted to that sort of gameplay are in a whole other world. Sorry.[/quote] rofl - you don't have any idea what you're talking about. I checked your stats. Thoroughly. You would get stomped. Not by me, but I'm the worst player in my group of friends. Keep trollin though - I made some solid points in this thread, and the bump is appreciated.[/quote] Have your "friends" send me a friends request. I'd gladly embarass them.[/quote] Come at me bro. I will stomp you. On Topic: Considering AL is used to save a scrub's life, it shouldn't even be in the game in the first place. Normally AL isn't a bad idea, but shields recharge while you're in AL, AND your teammates can come and kill the weakened opponent that you were too bad to kill so you had to use your crutch.
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Y'see Armor Lock is fine in games like Invasion and BTB because that Armor Ability is more suited for that kind of action. Explosions everywhere, vehicles, more spam than you can measure, etc... In games like Team Slayer it's just a pain in the asscheeks.
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[quote][b]Posted by:[/b] WhackyGordon [quote][b]Posted by:[/b] Cowleyad Have your "friends" send me a friends request. I'd gladly embarass them.[/quote] He (the one person left from my original Reach team that still plays) has better things to do than show up forum kids. Just accept that you don't play against all the people in infection, and only see a subset of the population. [/quote] So you say you have friends that can handily beat him (his stats look decent, easily one of the best players that post in this forum), yet you back down for your friend when he steps up to the challenge? You're like one of those guys who thinks he's tough because you and your friends beat up a guy 1v5, get real. Cowleyad is right, if you play Infection regularly, you have a disconnect from competitive gaming in general. The two things cannot be compared in skill. Just because he's a beast with the shotgun and pistol doesn't mean he has good positioning, situational awareness, and good forethought.
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I think armour lock is a lot bigger problem in smaller maps with teammates nearby. Bigger maps it's ok but it is annoying when you have worked for the kill.
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Not quite sure...his 1.76 kicks the hell out of my measly .99. >.>
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[quote][b]Posted by:[/b] Cowleyad Have your "friends" send me a friends request. I'd gladly embarass them.[/quote] He (the one person left from my original Reach team that still plays) has better things to do than show up forum kids. Just accept that you don't play against all the people in infection, and only see a subset of the population. [Edited on 07.23.2011 4:22 PM PDT]
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Six Seconds of Battle. Considering I can get killed in one, especially in a Team Game, I'd say that's a big deal.
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[quote][b]Posted by:[/b] WhackyGordon [quote][b]Posted by:[/b] Cowleyad No one that loves Infection can beat me. People that are attracted to that sort of gameplay are in a whole other world. Sorry.[/quote] rofl - you don't have any idea what you're talking about. I checked your stats. Thoroughly. You would get stomped. Not by me, but I'm the worst player in my group of friends. Keep trollin though - I made some solid points in this thread, and the bump is appreciated.[/quote] Have your "friends" send me a friends request. I'd gladly embarass them.
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[quote][b]Posted by:[/b] Cowleyad No one that loves Infection can beat me. People that are attracted to that sort of gameplay are in a whole other world. Sorry.[/quote] rofl - you don't have any idea what you're talking about. I checked your stats. Thoroughly. You would get stomped. Not by me, but I'm the worst player in my group of friends. Keep trollin though - I made some solid points in this thread, and the bump is appreciated.
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[quote][b]Posted by:[/b] kil1ertomatog Think of it this way. [url=http://www.youtube.com/watch?v=HgzGwKwLmgM&ob=av3e]You are jamming to this[/url]. Having a good time. You wouldn't want ANYTHING to stop you now. Kind of like you're playing Halo Reach. Enjoying a great game. You're on a roll, your team is making a good push, team shooting the crap out of the other team, making supersonic men out of each other when NOPE ARMOR LOCK The game just randomly stops for 6 seconds. It's as if Freddie Mercury decided he just wanted to sit down and have a drink of water in the middle of the song. But that doesn't happen. You know why? Because that's retarded. Good music and good entertainment in general doesn't just randomly stop because someone decided to. Good games don't provide players a chance to randomly pause the game either. [/quote] You're not supposed to stop. You're supposed to keep playing, and get a decent position. When I AL it's usually just long enough to make you reload. That's when I kill you. When you stop thinking of me as a player, and consider me an armored houseplant. @Karma Police - don't troll my troll trolling. Right now I'm scrolling up and down on the page, teabagging your post :P lol [Edited on 07.23.2011 4:13 PM PDT]