Dear Bungie and Sony,
I'm writing as a Destiny 1 veteran and on behalf of my uncle, also a D1 veteran because we hate to see one of our favorite worlds lose momentum and drift toward an uncertain future. If "Play Has No Limits" why place limits on a community that still shows up, builds, and believes?
Bungie, the studio that gave us Halo, and Sony, a global technology leader, have the capacity to champion player-driven innovation. We've seen smaller studios like Pearl Abyss win goodwill by investing deeply in long-term systems and player expression. Destinys community is just as passionate and ready. We're asking you to lean into that potential.
Below are concrete, player-centric ideas to revitalize Destiny 2 or to shape what comes next.
1) Double down on power fantasy and buildcraft
Exotic freedom across slots: Let Exotics occupy every slot, then balance with set-level tradeoffs, diminishing returns, or activity modifiers. The creative builds would be extraordinary.
Exotic armor sets: Introduce complete Exotic sets (not just pieces) that synergize. Gate them behind dungeons/raids, with upgrade paths tied to repeat clears mirroring raid weapon patterns and crafting.
Prismatic/elemental set variants: Create set-lines per damage type (Solar, Arc, Void, Stasis, Strand, and Prismatic). Each variant could unlock role-defining bonuses and new routes to mastery.
Evolve, don't reset: New Aspects and Fragments for existing subclasses can refresh the sandbox without hard resets. Small, frequent injections keep metas alive and discoverable.
Universal crafting: Allow all weapons and armor to be craftable, with activity-focused unlocks. Keep RNG for initial drops, but let effort translate into eventual ownership so every Guardian can choose their own Destiny.
2) Expand perspective and mobility
Optional third-person camera: Offer a toggleable third-person mode for PvE. It broadens accessibility, situational awareness, and aesthetic enjoyment without impacting PvP balance.
Vehicles that matter:
- Skimmers as mobile tower shields that truly fly, enabling tactical pushes and squad protection.
- Sparrows with offensive kits tracking rockets, elemental cannons, or utility perks to make traversal encounters meaningful instead of just point A to B.
3) Let ships become gameplay, not loading screens Player-piloted instances: Make piloting optional but available short instanced encounters between destinations to engage, earn mats, and pick up ship parts.
Ship customization and systems:
- Suppressive fire ordnance by element:
- Solar: concentrated beam that scorches and triggers Ignitions.
- Arc: dense electric storm chaining lightning and causing Blind.
- Void: micro-singularity that Weakens survivors.
- Strand: thread-burst inflicting Unravel and Sever.
- Stasis: localized deep freeze with Shatter follow-ups, leaving survivors Slowed.
- Prismatic: rare mini-supernova that implodes and applies mixed debuffs; the hardest to obtain.
- Warp drive mods and onboard weapon systems that change travel encounters and risk-reward.
- Exotic ships with distinct abilities that complement fireteam roles.
4) Make the world react to us
Larger, more interactable spaces: Lean into destructible cover, elemental interactions, and cause-and-effect combat spaces where abilities reshape the fight and the battlefield pushes back.
Repeatable mastery in core PvE: Tie meaningful upgrades and cosmetics to skillful re-engagement with raids, dungeons, and patrol activities so off-hours play still feels rewarding.
5) Sustain the chase and the economy Kiosk completeness: Bring back legacy Exotics into kiosks so newer and returning players can target collections without FOMO walls.
Focusable newer Exotics: Similar to class armor focusing - create a late-game path to focus specific Exotics after initial RNG. Player-to-Tower economy:
- Allow trading of weapon/armor schematics (not finished gear) to preserve integrity while boosting community creativity.
- Let us submit build schematics to Banshee for rotation curated community builds that players can learn, craft toward, and iterate on.
Why this helps
Deeper agency keeps veterans engaged and gives newcomers clear goals.
Optional systems (third-person PvE, ship combat instances) add breadth without fragmenting the core.
Set-based Exotic progression and universal crafting transform repetition into mastery, not burnout. A more reactive world restores the original promise: Guardians as living weapons in a living universe.
Destiny has always been at its best when it trusts players to experiment, express, and excel. These changes invite that spirit back - keeping our world alive to play in and, yes, supporting stronger long-term growth.
Thank you for the worlds you've built and the memories we already share. We're asking for the chance to make more.
Respectfully,
A Destiny 1 Veteran (and Uncle)
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Yer non of that's gonna happen. No more content for destiny 2 now and no plans for future destiny games. Games on life support now