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Edited by xbroggiex: 12/15/2025 6:51:55 PM
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Problem with tanky bosses now is that it isn't engaging gameplay where people are squeezing out everything swapping stuff even with notswap on and using double specials just to make damage. If this was -30 rather than -40 more loadouts would be viable and double special would be useful but not almost mandatory to complete the final encounter. weapons stat, prismatic 5% damage boost and other such damage boosts across things have made contest a nightmare for damage since you need to basically stack every little thing to make damage checks and it just isn't fun. Contest should be decently challenging on damage but not like it is currently where primaries basically have zero place in them. Its honestly become a joke that the general combat gameplay in boss encounters is pretty easy with boss encounters barely have any proper enemies outside of trash for ammo generation. First encounter of this dungeon on contest was actually engaging and fun but after that its was just down hill.
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  • Primaries are terrible and unless that changes, should have zero place in damage. (Outside of exotic interactions) bungie needs to do something about the poor state of primaries, and i honestly think it should be a substantial damage buff with the return of primary ammo bricks. We have the ability to spec for ammo now and if you can run double special woth an issue im sure there wouldn't be a issue with running out of primary without having at least something else to work with.

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  • Edited by xbroggiex: 12/17/2025 4:21:27 PM
    I honestly think double special should just be removed. That or primary weapon special ammo variant weapons reduced by like 50% damage or more. I rarely see shotguns used outside of 1-2p setups or fusion rifles and snipers anymore, its all just rocket pulse rifles and special sidearms/hand cannons. Primaries just need a 100% damage buff against minors and majors.

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