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Destiny 2

Discuss all things Destiny 2.
Edited by Ghost Ryder: 8/30/2025 1:18:15 AM
10

Dev's was Master Conquest: Conduit made for players to rage quit

Volatile Shields Trade-off is a bad modifier in any solo activity. can you please remove this from solo activities? I got the boss down to a sliver of health, but because of this one modifier i lost all 6 revives because I was getting re-spawned in the open where there is no cover. Literally all the obstacles that should be cover is not the projectiles the size of cars are splashing damage regardless. The difficulty is not a problem just give me the option to remove this from solo mission.

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  • LMAO it’s not intended to be done solo. I’ll gladly help you do it if you want.

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  • I believe I completed this conquest solo a couple of weeks ago maybe. I recall being downed a few times but left orbs nearby to break the fuse.

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  • Mate I tried it solo a few times but then came to the conclusion to use the in game LFG. First time since they got rid of legacy. No mics and smashed it out sharpish. Its just not worth the heartache of trying to solo it. Im sure people have but do yourself a favour.....

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  • Just go into ftf and get a team or look up strategies and builds on YouTube if you want to take on the challenge to solo it.

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  • I play solo but I hated the modifier so much I used Fireteam Finder to get it done. First section a goblin got stuck on opposite side of barrier,so we had to restart.It went well,which surprised me.

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  • It absolutely sucks, but in case you didn't know, you can crawl into orbs of power to break the defuse.

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  • That's not a solo activity 😂

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  • [quote]Volatile Shields Trade-off is a bad modifier in any solo activity. can you please remove this from solo activities? I got the boss down to a sliver of health, but because of this one modifier i lost all 6 revives because I was getting re-spawned in the open where there is no cover. Literally all the obstacles that should be cover is not the projectiles the size of cars are splashing damage regardless. The difficulty is not a problem just give me the option to remove this from solo mission.[/quote] It's an activity that can be run with up to 3 player's. It's not a solo mission. Running it solo is your choice. If you can't handle the modifier then simply form a team to help you get through it.

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    • Bungie needs to differentiate between challenging mods and annoying as -blam!- mods.

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    • [quote]The difficulty is not a problem just give me the option to remove this from solo mission.[/quote] You do realize you can use the in game LFG to put together a Fireteam for this Conquest, right? (΄◉◞౪◟◉`)

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