Remember when exotic missions were really cool optional activities you could run once to get something really cool? They were a huge break from the norm and were a really neat thing. There was always a sort of hard mode to complete for more bonuses too.
Bungie has completely lost sight of what made them so good. The missions this year (d2 year 10) are alright on their own, but absolutely requiring them to be done for core progression of the story ruins them. Requiring an absurd amount of additional clears is a bit of an idiotic maneuver in my opinion. Does anyone actually even like running the exact same 25+ minute activity over and over again?
Bungie, stop doing this. Exotic missions should feel special. They should be optional. They should not be designed to be grinded. Stop making us do the same 25+ minute mission with little to no differencese between runs 3 to 25 times a season.
On a related note, increasing the reflective flakes from 1 to 4 (3 to 9 on expert) is still horrible. For 25+ minutes of repetitive work, it should be at least 10 (20 on expert) if you're going to require a ton of them just to progress certain missions. I honestly could care less about the tonics they can craft. It's that I NEED to unlock all the recipes to continue with core progress, and I can't unlock recipes without crafting an unnecessary amount of tonics that require ingredients only found via completions of the exotic mission. You know what? The better solution would simply be to not have them exclusive to the mission after you beat it once, or maybe have a better way to unlock tonics. This was horribly thought out and I do not want to see this mistake ever again.
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2 RepliesExotic missions were so good because they were surprises, secrets, something destiny has largely lost, partly due to data miners and leakers but also the standardification of them, like a lot of things in destiny they no longer have that identity of discovery. Realistically, whisper wasn't that complicated, but it was novel. The community discovering something with the impact of whisper or outbreak just doesn't feel the same as it did then.
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8 RepliesJust say you want a handout and move on.
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1 Reply[quote]Remember when exotic missions were really cool optional activities you could run once to get something really cool? They were a huge break from the norm and were a really neat thing. There was always a sort of hard mode to complete for more bonuses too. Bungie has completely lost sight of what made them so good. The missions this year (d2 year 10) are alright on their own, but absolutely requiring them to be done for core progression of the story ruins them. Requiring an absurd amount of additional clears is a bit of an idiotic maneuver in my opinion. Does anyone actually even like running the exact same 25+ minute activity over and over again? Bungie, stop doing this. Exotic missions should feel special. They should be optional. They should not be designed to be grinded. Stop making us do the same 25+ minute mission with little to no differencese between runs 3 to 25 times a season. On a related note, increasing the reflective flakes from 1 to 4 (3 to 9 on expert) is still horrible. For 25+ minutes of repetitive work, it should be at least 10 (20 on expert) if you're going to require a ton of them just to progress certain missions. I honestly could care less about the tonics they can craft. It's that I NEED to unlock all the recipes to continue with core progress, and I can't unlock recipes without crafting an unnecessary amount of tonics that require ingredients only found via completions of the exotic mission. You know what? The better solution would simply be to not have them exclusive to the mission after you beat it once, or maybe have a better way to unlock tonics. This was horribly thought out and I do not want to see this mistake ever again.[/quote] Careful, I said exotic missions should not be mandatory and be optional and then got attacked for it. I don't even do seasons anymore. I just do bounties and patrol and that's it when I feel like it.
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Not sure why they have to be incorporated into the story missions.
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Like most things with Bungie, they find one thing the community enjoyed (Presage), combine it with another thing many people thought was neat ("craftable" playstyle perks on Exotics), then ran the concept into the ground by spamming it/tying it to story/season progression (every launchable, soloable Exotic mission since Rev0). Creatively bankrupt.
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1 ReplyI think you forget what exotic missions were. They weren't one and done for most people unless you got carried. You had to do several steps just to even gain access. Then once you gain access you ended up running those missions dozens of times because they were hard, and had a timer on them. You had to run them, over and over just to beat it or wait until a few seasons or a year down the line when you could effectively overlevel it. Then you still had to run it over and over on prestige mode to get the catalyst.
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I really did not like this mission. I'm not doing it again. Bungie seems like they really do not want customers. It's the same mission, 3 times! What an absolute dud of a season.
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2 RepliesI just want fun content Not overly tedious and boring content. I've already completed this season the first few days it was out, so now I get a month or two off until new content. Absolute terrible business model. The drop feed content wasn't much better, but at least it encouraged you to log in every week. New model is terrible.
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3 RepliesAbsolutely right. In a vacuum, every Exotic Mission is well put together and enjoyable. The problem is when Bungie makes us run it countless times for arbitrary reasons. At first it was just to upgrade the associated weapon. But this time, they locked a Tonic ingredient behind the mission. So even if you all catalysts and intrinsic perks for the weapon unlocked, you still need to run the mission for that one ingredient. It makes everyone go from being impressed and satisfied, to despising and resenting the mission.
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The way they have constructed these missions, they have guaranteed that most players will be so sick of them they will never want to play them again.
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1 ReplyI just find it boring same as the last one, with mundane repetitive mechanics. Honestly I think it's probably me, the sense of surprise has gone now. It's an old game, I don't play much any more. Everything has been regurgitated so many times how can it possibly feel fresh.
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4 RepliesI miss real exotic missions like OG Whisper and Outbreak. The community coming together to solve actual puzzles like Izanagi, and more. This watered down mission forced into the storyline multipe times feels like a lazy and blatant way to infalte playtime. Exotic missions do not belong in the campaign or in the main story. The main story should have had a simplified version of Kells Fall with matchmaking that you run ONCE to unlock the exotic version. Fixed. The game designers have failed us again.
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3 RepliesNot only that… you can’t even start the exotic quest without purchasing the season pass 😂😂😂
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it's just bungies corn cob mechanics . they need to keep that stupid stuff in raids nobody plays anymore it's boring and no fun. players want fun and good loot . not whatever bungie has been doing,but the complete opposite.
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I played til I got to the immune ogres. Did the mirror thing and gathered the pyramid thingies and the ogres were still immune. By then I was bored and frustrated and turned the game off.
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Edited by The Hermit IX: 1/11/2025 1:11:03 AMI haven’t done the newest one yet but I will this weekend. I gotta say I really liked the last one and Choir is one of the best weapons in the game. I loved Whisper because it was a secret mission but it’s tuff to hide things with data miners uncovering everything ahead of its release. With that said I find most exotic missions are fun to solo or complete with friend in harder modes. The bottom line is the exotic IMO. It makes the mission even better if it’s OP. See Choir 😄
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I find this mission very easy, especially with 2 others
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Still haven’t completed act III of the last season because of the choir one mission requirement, saw they did the same thing for this act III too and just said -blam!- it honestly. I’m more than capable as a player, I just don’t have the time nor desire to sit there watching a YouTube video then also reading that you have to run it multiple times, no thank you. It’ll be more tolerable with a group of friends but I think majority of people are solo nowadays. Unrelated, but I also still can’t farm class items because of Guitar error in Pale Heart, so if I can’t play content that I actually want to play, what makes bungie think I’m going to want to play anything else? It’ll be more fun for me if I can farm the roll I want for a build, then use that build to complete the missions but I simply can’t cause the game is broken. I’m just someone who wants to play the game, but the barriers are becoming too off putting between error codes and decisions like with the exotic mission requirements. I’ll just play the bare minimum(seasonal activities and a strike or 2) because the gunplay and abilities are enjoyable but spending majority of my time in other games these days.
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I run it once in story mode and that will do me, I honestly can't be arsed spending hours and hours running the same mission over and over for a weapon that will just sit in the vault and have no affect on my gameplay. Exotic missions before meant something ,the weapon was rewarding and usually had a massive impact on your gameplay, a must have weapon. Last few exotic mission rewards are just underwhelming take it or leave it weapons, just not worth the time and repetitive gameplay, that usual leads to me getting fed up and bored with the game.
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Looks like I will not be finishing the story in act three. I used to be prepared to accept this type of rubbish, not any more, even less play time.
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I agree! I remember in destiny one when I solo the thorn, exotic mission, and it was fun but challenging! Now I really even bother with exotic missions because destiny ads so much BS to them! I want to shoot my gun not play jumping puzzles or trying to figure out some stupid symbol puzzle!
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2 RepliesBelieve it or not this wasn't that bad There's no ridiculous jumping puzzles, no timer(except for the Crystal rooms).the only downside for me was beating the secret boss and not getting anything for a reward 🤷♂️
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I do remember. I haven't logged on for several weeks, but just watching streamers and reading comments has totally put me off even wanting to try it out. Another video I watched is claiming that the gun is bugged, stating that it actually does more damage to the player than to enemies, so I'm staying well clear.
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Amen, brother. Running solo, checkpoints suck too. IDGF about this game anymore
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Edited by IcyHorizons: 1/10/2025 11:52:54 AMThe issue isn't that the mission is tied to story progression. The issue is that the mission ITSELF isn't supposed to be an exotic mission. Think about it this way. Zero Hour is a TRUE exotic mission. It requires 0 story elements to be completed, requires only a quest, (even though there should be a way to actually unlock said quest like back in D1 and early D2) and is actually fun to play. Kell's Fall is neither fun, nor is it a mission anyone actually wants to play repetitively. Doing said mission the first time was cool. Cool concepts, but after you get through the first time, you really just kinda go through the motions and look up a guide on how to finish the rest of the goodies.
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Amen. Having 3 characters, doing it 3 times on each character to finish the story for each, just is plaiin boring. ... Not sure im gonna bother doing it one more time on legend difficulty for the catalysts. I dont like shotguns all that much, and i am not wowwwwed by what the catalysts add to the weapon. Especially for a weapon that is going to sit in my vault. Plus, the mirror realm just straight up gives me a headache. My eyes cant focus all that well, and that realm just makes me crosseyed by the end of it.