I've played with both back and forth. For the past couple months now. My games are rewarded with less effort with a controller in hand as compared to MnK. Now I know some controller lover in here will fight with me to the very end on this topic (it's okay buddy, we know you need that 3rd party device to feel good about your self). Honestly the fix to 3rd party devises is very simple "take reticle friction out of the equation" and kick the aim assist back a notch on controller, that's it. But seriously, controller players are far more rewarded then MnK players.
"Now hold on Hawk" MnK players have that movement...
Movement dose'nt actually get the kill or the win. Sure it allows for getting in and out of sticky situations but at the end of the day controller players are rewarded way more in the end. Another thing to note with the latest updates to movement speed on controllers is it makes it even easier for a person to justify buying a 3rd party device. So why not right. It's cheating no matter how you look at it. Don't be that guy or girl.
The other thing that could be done for solving the 3rd party device delima is to add the same reticle friction and aim assist to MnK as an option in game for players. I don't understand why this is so difficult for bungie to adopt. They are always trying new things or approaches to balance the player base so why not look at these areas for solving multiple issues with balance and hackers.
What are your thoughts bungie and community?
Please be respectful with your comments.
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Why do players continue to argue about aiming with a thumb as opposed to an entire hand....?
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20 RepliesEdited by Mara Sov’s Step Bro: 4/9/2023 7:19:41 AMMnK isn’t even just about movement. You’re not cross mapping someone with messenger or NTTE on controller like you are with MnK because the range and aim assist stats are directly tied together. This is why weapons like Crimson and the Battle Rifle are dominant on controller - because they’re some of the very few weapons with high range and high aim assist values. Likewise weapons with lower range but high aim assist have zero control beyond their effective range where a mouse is able to still hit targets. Same thing with every other weapon class in the game. Mouse can use weapons well beyond their range stat - a controller can’t. The only thing controller excels in is using high aim assist weapons [u]within[/u] their intended range. That however is countered by MnKs movement capabilities and the ability for MnK to keep controllers [u]beyond range[/u] If you want to take away aim assist then MnK needs to do 0 damage beyond it’s effective range because that’s basically what controller deals with the inability to hit a barn side beyond range Let’s also not forget aim assist affects [u]your[/u] bullet magnetism.
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1 Reply[quote] Movement dose'nt actually get the kill or the win. [/quote] Translation: [i]your[/i] movement doesn't get you the kill or the win. It 100% makes a difference at higher levels. Also they can't just universally nerf controller aim assist without making the game nearly unplayable on lower frame rates (like old gen, series s, lower end pcs), the only solution would be to uncouple aim assist strength from frame rate and since they haven't done that already I'm assuming it simply can't be done. Either that or maybe they could cap the frame rate for everyone at some agreed upon amount, which I doubt would be accepted by people used to playing at high frames.
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Edited by Bore: 4/9/2023 4:14:08 PM[quote]I've played with both back and forth. For the past couple months now. My games are rewarded with less effort with a controller in hand as compared to MnK. Now I know some controller lover in here will fight with me to the very end on this topic (it's okay buddy, we know you need that 3rd party device to feel good about your self). Honestly the fix to 3rd party devises is very simple "take reticle friction out of the equation" and kick the aim assist back a notch on controller, that's it. But seriously, controller players are far more rewarded then MnK players. "Now hold on Hawk" MnK players have that movement... Movement dose'nt actually get the kill or the win. Sure it allows for getting in and out of sticky situations but at the end of the day controller players are rewarded way more in the end. Another thing to note with the latest updates to movement speed on controllers is it makes it even easier for a person to justify buying a 3rd party device. So why not right. It's cheating no matter how you look at it. Don't be that guy or girl. The other thing that could be done for solving the 3rd party device delima is to add the same reticle friction and aim assist to MnK as an option in game for players. I don't understand why this is so difficult for bungie to adopt. They are always trying new things or approaches to balance the player base so why not look at these areas for solving multiple issues with balance and hackers. What are your thoughts bungie and community? Please be respectful with your comments.[/quote] Reticle friction is not present on M&K, but all other forms of aims assist (bullet magnetism) are and they actually have their values increased for M&K. Additionally the accuracy cone is tighter and recoil is lower on M&K. The differences are needed because the inputs are different. The differences are there to balance them out. If you find yourself preferring one input over the other, use the input you prefer. Also, movement speed also isn’t different between the inputs. Did you mean sensitivity?
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The issue is Bungie will not support mnk on console... If they did. They could ban 3rd party script cheats . They could put PC and console in the same cross play... Limiting frames on PC of course... The could put in a setting mnk or controller and that's how you would match make regardless of platform They could cover all accessibility issues this way.
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3 RepliesYou do know m&k has been confirmed with both aim assist and reticle stickiness right! So are you saying make it the same as m&k? If so, the stability needs dials up as well. The only cheap kills I see is from bullet magnetism and latency allowance… The difference, that I see, is from sensitivity on m&k.. This makes your aiming more sensitive I have watched some of the best PvP players, using a mouse, at .25 speed… and I can 100% assure you, m&k players get a lot of bullet bending assists just like m&k. What I think… just like most things people do when they die, they complain that something else made it happen.
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6 RepliesWe have literally no recoil my dude they're fine with aim assist. We both get bullet magnetism.
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1 ReplyControllers aa was designed by 0.5kd controller devs for 30 fps 72 fov. We will never see a major aa nerf ever. 87% of Destiny players play on controller including all D2s Sanbox leads. If Bungie nerfed aa kids literally couldn't play the game...
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47 RepliesThis will not sit well with the controller robots of the forum… been saying it for years …. Expect the usual nonsense… here are some of my favourite controller robot replies M and k has more aim assist But movement You have whole arm Aim assist isn’t that strong on controller it’s just a tiny bit of recticle friction No it doesn’t stick to the head No it doesn’t grab the target… (this is usually on posts when controller players are complaining about how it pulls from one target to another)
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The issue is rotational aim assist, nothing else.
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13 RepliesI started on console and moved to PC, still practicing mnk so I'm not using it all the time yet but I can comfortably say this : PC players literally have every single conceivable advantage accept for 1 (of course being much less aim assist) and they won't ever stfu about that 1 they don't have. If you're on a $2-5k rig and still getting railed by lil timy on his 60fps console.....you got alot bigger problems in your journey to Improving than controller aim assist.
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The only issue I have with controller aim assist or what is the reticle stick. Real annoying when my crosshairs get dragged off to la la land thanks to a random enemy running by at a slightly closer range ...
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Now hang on, are you complaining about controller or 3rd party devices? Because you cant possibly justify nerfing all controllers just because of the actions of cheaters.
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Edited by BraddyBo: 4/9/2023 10:41:53 AMNo matter the game, matchmaking should always seperate players by input (along with keeping console and pc seperate) and controller aim assist should be disabled while in lobbies with mixed inputs. That way it doesn’t matter which input is “superior” (I feel m&k movement beats controller aim assist, usually).
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2 RepliesI'm a console player so I'll add my two cents. I actually had a conversation with a clanmate about Aim-Assist a few days ago. If I understand how it works (please correct me if I don't), I'm not always a fan of it. While not all of the time, I'll find myself drawing down on an enemy when another will pass between us and drag my reticle along with them, screwing up my shot. It usually happens when there's a high enemy density, so it may not be as prevalent overall as I find it. Kind of aggravating, though. But then again, perhaps it's just a "skill issue."
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true but the players will say : the dev said mnk have more AA, but the dev forgot to say that they test every single thing on 30 fps aka where probably AA is stronger on mnk , but sadly all games that use AA on pc are like this . Yeah is wrong that a mnk player need to have a 0.01% player aim to fight a random controller player on pc