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6/28/2021 10:26:06 PM
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PvP and PvE sandbox seperation

There is too much overlap between sandboxes. Stasis got hit pretty hard in pve from the nerf meant only for pvp. It feels like any future stasis weapon will ship weak so it doesn't dominate in crucible, as salvation's grip and Cryosthesia had, and will probably suck in pve because of that. There needs to be better seperation in sandboxes, or anything bad in pve is kept bad so it doesn't touch the pvp meta. Wether it's disabling things in crucible or deeper seperation between game modes, something needs to be done.
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  • The real question isn’t whether the sandboxes are separated - they are and can be. It’s really about whether it’s worth the time, cost, and effort to draw a hard line between them.

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    • Edited by BIGMAC103: 6/30/2021 10:35:28 PM
      Never gonna happen, people been saying this since 2014

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    • That’s not what Bungie want - they want it all to feel the same whatever mode you play - separate sandboxes is never going to happen for that reason

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    • They can't handle 1 sandbox and you want them to have 2?

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      • Forget about it dude this has been an issue since the beggining, and bungie has never taken this seriously. 1- because they're just lazy and prefer to tell the community "deal with it". 2- the game itself can't handle the separation. 3- it requires more investment of both time and money and simply ignore that its an issue at all. Now I know for a fact they can do the buffs and nerfs separately, because they have done it a couple of times in the past, so I really believe they are just ignoring the entire issue.

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      • Stasis feels bad now in PvE because of the crucibabies.

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      • I won't use stasis now. It's border line unusable. Hunters got hit especially hard.

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      • They can tune PVP and PVE seperately, most of the time they are too lazy to do it.

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      • Agree my titan super it's garbage

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      • Edited by Kiro - 13: 6/29/2021 11:44:01 PM
        Bungie has tried fixes and updates in the past where the 2 sand boxes reamin seperated and it NEVER EVER works. but thats more because how the game is designed. Exhibit A is the tuneing of weapon damage. What they do now is apply some update that effects said weapon in both sand boxes. then manually adjust the pvp values after. Exhibit B Shatter Dive. The damage it deals with in the template with the edges dealing minimal amount of damage was very clearly spelled out in a TWAB and patch notes not to effect pve. yet it does. What this tell us is they CAN NOT separate sand boxes, and is slightly educational for the players. As it proves that changes that are "calimed by bungie" to only effect one sand box is a lie. Its like exhibit A, a blanket set of code that then requires manual adjustment after for an activity or destination. They could do a better job at this but its to diffcult or not worth the cost from their prespective. because they have to get the update working acorss the board which by their own admission in the past even changeing one thing can break the servers bungie has told us many a time. So the fallacy cost goes through the F'n roof when you have to then edit said code again. when they could(and currently do) just ignore it unless its game breaking. But even then they just disable said item, mechanic to be fixed at a much later date. which I hope i need not give examples of how prolific this later statement is from bungie.

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      • Crucible canonically has "settings" if you remember the lore bit on what I think was either MIDA or Suros about Shaxx tuning Crucible firmware.

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      • The separation is coming, pal, it's called Halo Infinite lol

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        • They can’t. It’s the coding that’s the issue.

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        • I don’t think this group could do it. No offense to them but they have ruined PVP.

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          • Many people have asked for full separation between pve and pvp since D1 the moment all the nerfs started happening and destroying subclasses and guns people liked that were fine in pve but were wreaken pvp bungie refused to listen I dunno why maybe it's technical issue I have no idea but all they seem to do separately is the amount of damage output to pve combatants vs players pvp just stuff like that but everything else is a shared sandbox which doesn't really work tbh subclasses always suffer in pve if they perform well in pvp the nerfs hit hard

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          • Edited by Killa Karizma: 6/29/2021 4:09:52 AM
            Remember the "Go fast update". Stasis has the potential to completely negate all that in PvP, hence the overwhelming request for it's nerf. The idea of completely immobilizing guardians is ridiculous. It doesn't belong in the crucible. Honestly I don't think it was a good idea to implement this in Destiny at all, and I'd be fine if it was disabled in PvP.

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            • Edited by A_mo: 6/29/2021 2:11:59 PM
              Cryosthesia actually isn't that bad of a sidearm. It has pretty good range, and good stability. Its just that its hard to not let yourself keep trying to kill someone with the UDIE2 burst.

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            • The Titan glacier grenade build was hit hard as a result (not as fluid because of the cool down on the slide) but nothing to drastic. Warlocks still the best pve option, and hunters still have mask of bakris w/ any arc weapons.

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            • Utility isn't meant to do a lot of damage so much as it's meant to be crowd control. As for separating sandboxes, they have proven it's possible as they did tweak PvP despite PvE.

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            • They already said in the podcast they won't do that. It sucks for the folks who really only play one game mode for the majority, but I do both pvp and pve pretty evenly and enjoy both. I also feel the frustration in pve after something gets nerfed in pvp but most the time I understand it. Making perfect balance in pvp will make pve boring af. It's far from a perfect system but it is what we have. Just don't take pvp too seriously lol. Its wacky in there and always will be.

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            • Bungie are 100% correct in their reasoning behind this. Things need to be the same between pvp and pve. Everything needs to feel the same regardless of what you're up to.

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              • At least there's some pve stasis buffs coming soon hopefully.

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                • I can barely shiver strike a dreg because of the PvP nerf. If it completely changes the subclass like the cryoclasm change than it should affect both but if it’s something that just reduces how good it is, like the shiver strike range nerf than that’s when we should draw the line at PvP players ruining PvE players’ experience.

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