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1/18/2021 2:15:11 AM
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I'm 99% Sure the Difficulty of Prophecy Has Been Dramatically Increased

It can't be just me that's noticing how much more difficult Prophecy is since being reintroduced. Feels like I'm taking more damage, the adds are tougher and Kell Echo is WAAAAAAYYY tankier. Checked at the end of the run to find that he has 7 million hp. If I remember correctly, I saw that he used to have like 3 million hp instead. 7 million hp for a 3 man boss with an unconventional damage phase is a bit excessive. That makes for more than a 2x increase in it's health, coupled with ads that can melt you if you give them any room at all. And is it just me, or is there one of the rooms in the rotation (the one with light everywhere except for just under the centre platform), where the psions can multiply way more than in any other room? I've noticed that in a few runs now and can only presume it's a bug. Anyway, wondering if anyone else has noticed the difficulty spike, particularly for Kell Echo. Tbh, I find it significantly more difficult than DSC at the moment.
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  • The only challenging PvE activity this game has is the grandmaster nightfall. I would love some things to actually be difficult.

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  • Edited by MineDreeze: 1/19/2021 1:36:01 PM
    No, it's actually decreased, you're just bad at the game. You're wrong in every aspect of your post, the boss had and still has over 6M hp. Knight fire damage has been fixed (last season did almost x2 intended damage). Ads are stil the same and can deal the same damage. Maybye last season you were running it with taken/hive barriers. Trust me, I know what I'm saying. proof: https://dungeon.report/pc/4611686018483640422 Without taken mods you have to treat it a bit more careful but with the double slug shotgun meta now it's even easyer.

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    • Not only that, but there’s an unmistakable bug that spawns Psions like CoD World At War grenades - 2008 🤯🤬🥴 seem to be spawning and multiplying in highly abnormal amounts.

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      • That dungeon always had enemies with faster dps, they don't stop to breathe like alot of other encounters have them do. Also do t forget we got a big nerf to our damage resistance with them taking out the minor, major, and boss resistance armor mods for all pieces, that makes a big difference.

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      • As far as I know all they changed is that the psions multiply a lot more and faster.

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      • Maybe cause those taken mods dont work anymore. Lol

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      • I remember reading somewhere that Psions can split more frequently than intended and that is going to be fixed (don't know when). Other than that it doesn't seem much different to me.

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      • Taken barrier and armaments don’t work in there anymore so that’s part of it.

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      • [quote]It can't be just me that's noticing how much more difficult Prophecy is since being reintroduced. Feels like I'm taking more damage, the adds are tougher and Kell Echo is WAAAAAAYYY tankier. Checked at the end of the run to find that he has 7 million hp. If I remember correctly, I saw that he used to have like 3 million hp instead. 7 million hp for a 3 man boss with an unconventional damage phase is a bit excessive. That makes for more than a 2x increase in it's health, coupled with ads that can melt you if you give them any room at all. And is it just me, or is there one of the rooms in the rotation (the one with light everywhere except for just under the centre platform), where the psions can multiply way more than in any other room? I've noticed that in a few runs now and can only presume it's a bug. Anyway, wondering if anyone else has noticed the difficulty spike, particularly for Kell Echo. Tbh, I find it significantly more difficult than DSC at the moment.[/quote] That’s so you play longer, what’s wrong don’t like the hamster wheel

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      • I have been using necrotic grips to keep the population down, the only thing I’ve noticed that’s a bit frustrating is during the kell fight, the barriers on the platform are not protecting me anymore from getting teleported, I have 20+ prophecy clears, this is unusual.

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        • Feels the same, except the Kell seems to teleport you at point blank more often on the initial platform and final location of a damage phase. I remember him stomping, but never teleporting you at that range. Now he does it all the damn time.

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        • You do a lot more damage against the Kell it levels out

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        • Ive noticed the spike for sure. But im also missing all the taken mods that made it easy, armaments, barrier etc, so i cant be 100% wether its down to tuning or to loss of mods 🤔

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        • Only thing I've noticed is the psions but thankfully that's being fixed. Oh and it may be tied to the excessive psions, but risk runner is also causing crashes the same way it did in zero hour.

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        • They already said there is a bug with the taken scions causing them to over spawn, it's in the patch for tuesday.

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        • Good. It's a dungeon with endgame viable loot, it should be incredibly difficult.

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        • Nees to grind more power levels, at PL 1900 it will be cake I bet. My. Life.

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          • I’m going to let in on a little secret of the Prophecy Dungeon.... [spoiler]TruthTeller w/ Blinding Nades. And Anarchy boss. It’s literally easymode. [/spoiler]

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            • It's a combination of 2 things IMO: 1) No Taken mods able to be used now and 2) Dampening mods were moved to chest armor, and aren't used nearly as much as last season. Yeah, the Psion duplication is a thing, but it's easy to deal with, and Kell is still a 1 phase.

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            • Yes, this has already been addressed. Psion duplication has doubled, and most of the bosses have gained bumps in health. I know for a fact that the Kell boss has gained millions more health points ever since it's re-introduction in season of the hunt.

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            • There is no doubt that the thrall multiply much quicker if you don't take them out. It's harder in there.

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            • Edited by ZombieQahnaarin: 1/20/2021 5:12:38 AM
              Ran it until I hit 1260. Didn’t feel much different other than the excessive Psion spawn which are easily dealt with using dragon fly or any damage dealing perk. You probably feel squishier because damage resist mods are locked to chest only now, just run concussive resist for the first encounter and then sniper resist for the next few then switch back to concussive. Should allow you to survive another shot maybe 2. You can 1 phase Kell with lament pretty easy, so I didn’t notice much change from the anarchy mountaintop strat.

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            • I think the opposite, but that’s most likely because we get to use sunset gear for this content

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            • Yeah, it seems a bit harder but a least I didn't have to relearn it

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            • The psions are duplicating at an increased rate, it has been addressed.

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            • Edited by spankingCane: 1/18/2021 4:45:43 PM
              Had a little run a while back... seemed the same difficulty but 5x the adds Edit reading comments ....nvm it's a known issue

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