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Edited by hate n payne: 5/14/2020 6:10:34 PM
8

Does Resilience even matter in PVP

There was a Warlock with 18 Resilience with 84 Mobility and 100 Recovery basically surviving everything. This to me makes 0 sense. He was using Transverse Steps with Dawnblade(The Fake Twilight One) and was moving around as if he had Stomp-EEs on. You cannot tell me that someone having that low of resilience is surviving more than I who roughly runs around even for all three stats. This game is hella busted if low resilience isnt even getting punished by weapons or anything in the game. This clown did more damage to me then I did to him and my resilience was definitely higher. Is this is how you are rewarding the skill gap?? I am utterly confused. I have come to the conclusion that “Season of The Worthy” basically BS. You mean “Season of the Nonsense” You literally got players running low resilience and not feel remotely punish for it as well as machineguns I mean ARs being less skilled than they already are.
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  • Looks like there is an extra 15 points of health between 0 and 100 resilience. This guys Reddit post breaks it down: https://www.reddit.com/r/DestinyTheGame/comments/ade9qf/destiny_testing_health_shields_overshields_oh_my/

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  • NOPE Recovery is the only thing that really matters of the 3 perks Mobility does not make you run/sprint faster

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    • Very little. I think the only difference ive seen it in is with Thorns DOT

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    • [u]Very[/u] little... Mostly only comes into play against shotguns at range, DOT damage, and VERY rare ranged situations.

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      • Below 5 resilience [i]some[/i] things will kill you faster, mostly DOT effects, like thorn or smoke bombs. It takes one less shot from thorn to kill you at 5 and below than it does if you're 6. Anything above 6 resilience is an absolute waste in PvP unless you're a Titan trying to lower your cool down for barricade. So for the most part, if you're not running 6, your resilience stat is irrelevant and you might as well boost the others. The difference between 2 resilience and 4 is negligible in pvp. Sorry I kinda jumped around with this explanation but yeah resilience is kinda busted for the most part.

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      • Resilience means very little to high damage per shot weapons like hand cannons, bows, and specials. Coincidentally, Resilience has much more of an effect against low damage per shot weapons like Auto Rifles. Just remember that avoiding damage is always going to be a better Survival strategy than trying to tank it.

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      • It does. 0 =180 health. 10=201 health. Every point gives 2 more health.

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