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Destiny 2

Discuss all things Destiny 2.
Edited by Fakes: 2/12/2020 6:42:34 AM
51

As a Hunter main Invisibility is way too powerful with the removal of paragon mods.

A little backstory on myself, I've been playing hunter since the launch of destiny. I've stuck to this class though thick an thin over the span of destiny's life. Over this time I have perfected my play in the crucible. During the first few years of destiny 1 I played non stop "sweats" (private matches). Once trials kicked off I practiced and enjoyed that playlist. Fast forward to Destiny 2 (imo a lot easier than d1) and I am standing here with a 3kd in the crucible, a bunch of raid completions, soloed both dungeons and have a few titles to my name. [b]The post[/b] In my opinion I have always felt like invisibility for hunters was always a cheap play style. I never really opted for invisibility in any year of destiny in the crucible I always felt like it was a cheesy free kill and taught you how to play the wrong way. It taught you how to catch someone off guard and get the jump on them for a free kill and I never really liked that. I feel like the best way to improve my game mechanics and awareness is to play like a true guardian. Getting cheap kills with an assisted ability will never help you improve. With the removal of paragon mods bungie tied the stat to mobility in hunters. I see most hunters now using 100% maxed out mobility, the equivalent of stacked paragon mods. I myself was already running 100 mobility because of how important movement is so when bungie released this it was a surprise and a huge buff to my play style. Hunter dodge is an extremely powerful ability, it helps you both engage and disengage fights. When you pair this with a 10 second cool down it can be pretty nasty. When you throw invisibility into the mix it can be very broken for both PvE and PvP. Going invis every 10 seconds in PvE means you are never in risk of dying specially when paired with an exotic like the worm husk. You can just roll and instantly avoid any type of danger you may have previously died to. Sure this is fun and can increase the survive ability of hunters by a lot. It is also good when reviving teammates on cool down. I dont think it is correct to be able to do it every 10 seconds and feels like it cheeses the game way too much for me. At the end of the day though its pve and there has been a lot more cheesy things in there. At the end of the day you're only playing against ai so my opinion and pride is irrelevant there. [b] In PVP it can be super cheesy. Instead of playing against AI like in pve you're frustrating fellow guardians. I'm sure most warlocks and titans found dodge somewhat annoying, but when you pair it with a 10 second cool down and invisibility it is super un-fun to play against. Crucible at its gold moments is supposed to be a fun enjoyable experience for everyone, both for you and your opponents. I feel the invisibility on a 10 second cool down is not fun for any opponent/has very little out play-ability with low drawbacks. In the end invisibility crutch will not make you into a better player. You will learn to cheese your way in and out of kills. It wont help the user in the long run.[/b] In conclusion invisibility on a 10 second cool down only frustrates opponents and in the long run does not benefit or teach the wielder anything outside of a cheesy engagement. I feel a good drawback to 10 second invisibility is the same thing they did with the battery style artifacts. If we hunters so choose to run invisibility make it increase the timer in which we can roll a bit more than 10 seconds.

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  • Edited by jeffreyt901: 10/9/2020 5:07:21 PM
    are you kidding they should replace the dodge with that

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  • OMG game is bad as is and y'all keep asking for Nerfs. Gfc

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    • Edited by CosmiQ-Toast: 2/14/2020 2:21:26 PM
      Another dude pretending to main hunters in order to get the class nerfed. You know what i do when i see an invis hunter? They get blasted, and i always make sure they’re invis before i do it so that they switch to a different class mid game. They know invis doesn’t actually work, and very rarely it does because you have to be someplace where the background negates the purple glow. Otherwise you are so easy to see.

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      • Stop complaining and git gud

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        • You crybabies complain and get everything nerfed. Then wonder why every clan has 2-3 people that play the game. I think they should just shut the servers off, nobody would really care besides the 50 people that hang out in the forums non stop.

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        • Hunters: invis is useless, they can still see me Titans: *smashes hunter shaped distortion* Warlocks: how are they not on my radar?!

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        • Yeppppp, but everyone cries over mini nova 😂

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          • Invis shouldn't remove you from the radar, easy fix to balance it out.

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            • I've long believed that wall hacks and invisibility are the 2 worst things Bungie ever introduced into destiny. A hunter can literally see you through walls and you can't see them at all? It's absurd, tbh. If every class doesn't get invis and wall hacks, no classes should get it. Also on that list is OHK melee abilities. Hunters and titans have em, warlocks don't (handheld Nova doesn't count, it uses super energy). Also, exotics that give you health + over shield on kill is great in PvE but broken in PvE (source, the whole year OEMs spent as the most broken exotic in D2 history). But yeah, wall hacks and invis are cheat codes in other games. Bungie gives them to a third of the player base for free. Stupid.

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              • I’m a bad type Cloak-rocking fad Type Make Crucible Bad Type Might Avenge Vanguard Type I’m a staaaaaaab guy [spoiler]Duh[/spoiler]

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              • The second you state you're a whatever "main" but then are calling for nerfs.... it means you're either not actually a hunter main or are getting beat by actual hunter mains that use invis effectively. Invis in this game is ass. One it gives a sound cue so once you hear that be on the look out for someone pushing. Also the invis is very noticeable. That is comming from a person that runs warlock most times in PvP cause it's a lot more fun on solar lock

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                • Buff blink and keep astrocyte verse the same and you can keep it tbh

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                • Edited by Peter, Kell of Cottontail: 2/13/2020 3:06:36 PM
                  What is funny is this entire post is by imaginary rules about how a game should be played competitively.... When competitively, you should be maximizing your skill to better yourself with tools given to you. Invis should stay and get a counter for players to use. Wallhacks need to go or have a counter that players could use. The core of any game that is like this is about counter builds. This is the direction bungie should go. Complaining and taking things away while never ever saying.. “hey, what if we throw out some counters to this scenario and let the iqs separate the players?” does not fix the game.. it specifically targets and frustrates the players and creates a negative loop that leads to no fun. In a way, I agree with you... when something is in the game and can not be countered or detected... it becomes an overpowered situation. A hunter starting a match with the sting gauntlets throwing their smoke bomb for the team to go invis and immediately have wall hacks with no information of this to the other team nor any counter to use is a bad situation. Dodging is not op and not only does it help, it can also get you killed according to the perks on a weapon that is shooting you. The bullet magnetism alone balances this aspect. Also, pairing wormhusk with the arc subclass and the harder to kill while dodging is a far better use than invis/partial health... pair this with the rat king... and you will have a lot of fun... harder to kill, fast cq ttk, reload to go invis and heal... just an FYI. I would really like to see people start offering counter options because bungie needs some guidance currently.. Doing counter builds opens up this game to where skill based match making no longer would be needed.... it is a lightning in the bottler scenario where mathematically, your build will rule a match.. giving average/bad players wow moments and giving high iq/skilled players play their games of high level chess.

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                  • Hunter is cheat mode hehe

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                    • You're right. Hunter Ability cooldowns are way too low in many matches I play. Titans and Warlocks have our shield/rift but those are SUPER situational whereas you get Hunters dodging in the middle of 1v1s and winning due to whatever Exotics or perks they have attached. They need to try and rework an evenness to the classes because Hunter seems to be the best PvP class to use and most times it's not due to skill but their set of abilities and movements.

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                      • A very accurate and honest sentiment guardian. Altering the cool down is a good idea.

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                      • Although 100 mobility doesn't make you run faster. It makes you strafe faster. To run faster on a hunter you need something like Stomp-ee5. You can also equip something like a quickfang sword. There was a time with Invis, Quickfang and Dragon's shadow. Probably the Sixth coyote exotic with double dodge also helps a lot.

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                        • Take out the dam not being on radar when crouching if u wanna take something out. Not much about crucible annoys me because ik what im getting into if i decide to play it but that crouching shit annoys me lol

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                        • Wow this is so good and accurate. I don't have a Hunter anymore because I don't have time for 3 classes but to me it's always been really obvious and what makes it all the more obvious is when I compare it to the long recharge rate of the Warlock rift, the slow placement time, the restriction of it locking you in one place, the sub par accompanying exotics. It all makes for a pretty frustrating mix. Thanks for your unbiased opinion Hunter, you are a rare one indeed.

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                          • As a hunter main AND a top tree tether main, I have to agree. The cooldown should be 15-20 second honestly

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                          • No. Take away invisibility and you have taken away the only remaining thing that makes hunters unique. Invis is terrible ingame already. Adds keep shooting you while you are invisible...you are also very easy to see in PvP...and it only lasts 3 seconds.

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                          • Edited by an Ape with a d2 addiction: 2/13/2020 12:03:49 PM
                            It feels like it's doubly good because folks have grown so dependent on the radar in this game. Honestly personally if there's a dodge spamming invis hunter on the opposing team, I start listening for the invis sound que after he gets the jump on me first couple times. Pinpointing where they are is actually pretty easy with SFX volume maxed out. You can literally hear the invis sound halfways across the map and it gives their location away. Couple that with where they are and their possible routes with what everone else is doing and you can almost always know where he's gonna go while in invis anyway. Almost feels nice not having to drill the radar. After you get line of sight shooting them isn't that different in or out of invis. Radar's the killer. But yeh, it's definetly free easy jumps on most of the time against most of the playerbase. Just pointers on how you can try playing against one.

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                            • Invisible Hunters are hard to deal with, but is a very fun setup to run. I like it.

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                              • [quote]A little backstory on myself[/quote] Stopped reading right there

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                                • I've been laughing at people claiming hhsn is op when this is so much better. Heres a video you may enjoy, it's only a minute. It's me doing a 6v1 at 5200 comp with my new favorite build, top tree nightstalker with the coyote. I was a warlock main b4. https://youtu.be/BBIgSL9VVZM

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                                  • Thank you.

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