http://www.gamesradar.com/two-four-year-old-girls-inspired-destinys-revamped-quest-and-light-systems/
The link says he was "inspired" the truth is, the guy looks at Destiny like it's food. See, destiny is like a cheeseburger, blah blah blah is another huge issue. Luke? Get a clue. [b](Destiny is not food)[/b] it's a video game that should of been created for teens and up. Not 4 year old's and up.
This is why this game is so dumb down. We have a child trapped in a mans body that thinks about food all the damn time. The truth is, the kid that always looks at Destiny like it's food has no clue on WTH he is doing and making him lead was Bungie's biggest mistake in this games history.
Not that this helps him much either
https://www.youtube.com/watch?v=WxOT2Tt1p8w#
First Bungie makes the statement about lost sectors...
[quote]We heard you wanted a fire team for lost sectors[/quote]
As is they are so "challenging" the funny thing about it, a 4 year old can complete all of them by themselves thanks to Luke that was so inspired by 2 4 year old's... Now they throttled down the loot in lost sectors? Okay...
I guess you guys have been getting why to much of that "sweet sweet loot"
[spoiler]Bungie, can you hire my son that is 9 since you guys have kids working for ya. Especially knowing he can write a better story then the guy you wasted all that money on?[/spoiler]
English
-
Edited by Nineball2112: 1/17/2018 5:38:26 PM[quote]Destiny: The Taken King creative director Luke Smith had an unlikely source of inspiration for the changes brought on by the latest Destiny expansion: his two four-year-old nieces. Smith told GamesRadar+ during one of our recent "How It's Done" streams that making the game more clear and understandable was a major focus for The Taken King, and keeping his young extended family in mind helped him keep that philosophy throughout development. While The Taken King was always going to have quests, reflecting on how his nieces would perceive such a major change so late in the game haunted Smith. "I had a moment in a meeting … We were talking about the quest log and talking about how to do it and how we would make it work and what the transition would be like for a player playing vanilla; what it would be like for that player to suddenly begin The Taken King and have all this quest stuff turned on. And I just was thinking about these two nieces and being like, 'Oh my God, those kids would never understand it.'" [/quote] WOW!!!!!! I hadn't seen this before. Are you freaking kidding me??? Luke was worried that his FOUR YEAR OLD nieces wouldn't understand a video game mechanic?? If nothing else spells out the ineptitude and sheer stupidity of this franchise, THIS.... THIS right here sums it up perfectly. That is flat out in--blam!-ing-sane.
-
The fat -blam!- is probably using all of the consumer's money to stuff his fugly chipmunk looking face over at MaccyD's
-
Edited by TheShadow-cali: 1/17/2018 7:05:53 PMWTH is a 4 year old doing playing this game in the first place?
-
Exactly.
-
Tickled pink on that post but the game sure does feel that way when playing theres nothing in d2 that gives me any incentive grind/farm loot it will always be the same crap. Weapons with static rolls its going to be the same over and over again no scope for diversity other than a shaders lol. Always a good read cheers.
-
-- GDPR: removed by user request --
-
Omfg WHY...THE...-blam!-...is d2 designed for 4 year olds?! Bungie/Luke Smith are you guys -blam!-ing stupid? Let's tune a game about space magic and KILLING aliens around a -blam!-ing baby playing it. This is another fantastic example of the lack of awareness and creativity amongst the bungie development team. -blam!-ing clueless with everything they do. Here's an idea ... teach those kids how to go pee pee in the toilet and not their bed before you teach them to shoot guns in a video game. What a -blam!-ing potato
-
Yeah, this is what you call someone that literally has no clue on what the hell he is doing being a lead. The kid needs to be put back to working on raids. This is pure Hog Wash...