I'm a titan user and I'd like to see your 5 points on why Sunbreakeris OP no salty people.
EDIT 1: Wow loving all these replies they will defiantly come in handy in the future oh and guardians there is a new gun to fear in the crucible.
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Because all u can do is run or use certain supers x5
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Sunbreaker is better than Bladedancer was [b]pre-nerf[/b] in almost every single way. That's saying something.
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Edited by Nomaspantalones: 10/30/2015 3:07:24 AMIt's definitely too OP. When you look at the subclass as a whole, it is built to be a monster. 1. You have the range of a nova bomb 2. A potential blast radius the size of a fist of havoc for each hammer 3. The health regeneration perk of the blade dancer stacked on top of a ridiculous damage reduction that you take 4. The combustion perk of the golden gun 5. Six hammers which also potentially gives you the Largest number of kill opportunities compared to any other super besides maybe bladedancer. 6. You can tank a Golden Gun shot without any special Armor pieces or abilities. This subclass is just too much in my opinion, but all I would ask is that bungie maybe reduce it to 5 hammers max, and that they take some of the damage reduction away. I can head snipe any other super and they will die, except for the sunbreaker Titan (unless you use Effridet's Spear). And when I shoot a sunbreaker with my golden gun before they can hammer me, ya I'm gonna be mad if I beat him to the punch and he still gets away and kills me. The sunbreaker Titan was and is a great super, but it definitely just needs to be taken down a notch.
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How about I invalidate every claim that it's completely balanced by saying that it's a straight up [b]ranged[/b] bladedancer. It's not super op, but sunbreaker is [i]literally a better version of another super.[/i]
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I'm pretty sure I 1 shot hammer titans with my GG all the time, maybe they're just retarded and running something other than full armor IDK, however I do think it is BS that HOS is a 1 off as well against every other super, and has like 50 percent damage reduction plus the ability to wipe a whole team like twice in one super, especially on control it's crazy.
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Edited by Rhapscallion: 10/31/2015 1:35:07 AMForgemaster Cauterize (hungering blade for BD is also quite op they need to remove both{btw I main titan] }). Huge armor (but it's obviously because of the fact that most/all titans go with high armor+recovery) That's about it. I also think stormcallers are way op as well. They get a fist of havok on activation with landfall, transcendence makes their super last waaaay too -blam!-ing long, their melee has a half-mile range with the perk.
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Edited by mus: 10/30/2015 11:30:47 AMToo much armour Too much speed (mobile) Health regen on kill Too much ease of hitting people Annoying as f[b]û[/b]ck because there is no counter to it (don't tell me run or some ridiculous shit like luck in the chamber eiren to the head)
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Last I checked anybody could run one. Not sure what people are complaining about when they can use the same thing
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Meow Meow Meow meow Meow Arf arf
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( \( \ ) ,_. . . . . . . . . . ( ͡° ͜ʖ ͡°) { `--.. . . . . . . ./. . (_) `={ \`-._____/`. . .| . `-{. . /. . . -=`\. . . | . . `={. .-= = _/. . ./ . . . .`\. . . ..-'. . . ./` . . . . {`-__.'===,_ . . . . / /`. . . . . . . . .`\\ . . . ./ / . . . '/= < ̄`ヽ、 / ̄> ゝ、 \ /⌒ヽ,ノ /´ ゝ、 `( ( ͡o ͜ʖ ͡o) / > ,ノ ∠_,,,/´” THOU SHALL BE LOOKED ON BY LENNYDAKTUL .....╚( ͡° ͜ʖ ͡°)╝ ..╚═(bump)═╝ .╚═(bump)═╝ ╚═(bump)═╝ ╚═(bump)═╝ .╚═(bump)═╝ ..╚═(bump)═╝ ...╚═(bump)═╝ ...╚═(bump)═╝ ..╚═(bump)═╝ .╚═(bump)═╝ ╚═(bump)═╝ ╚═(bump)═╝ .╚═(bump)═╝ ..╚═(bump)═╝ ...╚═(bump)═╝ ...╚═(bump)═╝ ..╚═(bump)═╝ .╚═(bump)═╝ ╚═(bump)═╝ ╚═(bump)═╝ .╚═(bump)═╝ ..╚═(bump)═╝ ...╚═(bump)═╝ ...╚═(bump)═╝ ..╚═(bump)═╝ .╚═(bump)═╝ ╚═(bump)═╝ ╚═(bump)═╝ .╚═(bump)═╝ ..╚═(bump)═╝ ...╚═(bump)═╝ ...╚═(bump)═╝ ..╚═(bump)═╝ .╚═(bump)═╝ ╚═(bump)═╝ ╚═(bump)═╝ .╚═(bump)═╝ ...╚═(bump)═╝[/quote]
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And another post about hammer of sol being op can you stop the whining already
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1 it's not 2 it's not 3 it's not 4 it's not 5 it's not Why? Because a tank class is [i]SUPPOSED[/i] to be a tank class
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Sunbreaker isn't op. The archon priest is. I wish bungie would do cometh my about this
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When I play Sunbreaker, I always get at least 3 kills. Titan skating while throwing hammers is too easy for me.
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Too Much Armour Too much speed for a tank Too much blast radius Lasts too long Health Regen is Bullshit
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Edited by Altron: 10/30/2015 6:05:23 AM1. Shadowshot doesn't work until after they destroy you with their hammer. 2. Bladedancer is suicide. 3. Golden gun doesn't 1 shot. 4. Stormtrance doesn't kill them fast enough. 5. Sunsinger self rez is worthless. 6. Nova bomb users can be hammered to death. 7. Every class is trumped by hammers! 8. Everytime a sunbreaker pops hammers, it's basically a free 5 kill streak...just watch your killfeed and try and prove otherwise! 9. It's literally the best of every class packed into 1! Health regen, insta kill AoE rockets, explosive pyre, nearly unlimited range on hammers, orbs for team mates...etc... 10. Nightstalker and Stormcaller both need buffed to be able to compete with the sunbreaker meta!
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1. Nova bomb splash damage 2. Golden gun range (almost) 3. Blade dance health regen 4. Radiant skin damage reduction 5. Proximity detonation and tracking Not to mention with the titan mobility and the length of duration you can go from one side of the map to the other while in super. Nothing should have ALL of these abilities together. IMO
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Sunbreaker is only good when your super is activated. -blam!- it, nerf this shit so I can quit reading the complaints.
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How about the ability to take out and entire team with 3 hammers health regen after kill atom or that a GG can't one shot and post patch rocket proximity detonation
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Every time I run Sunbreaker I go Positive.
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1) massive shield buff Seriously. That's the only problem. Anything else anyone says is crap
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Give me 7 Golden Gun shots then we'll call it fair.
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Edited by Boricua Puro: 10/30/2015 3:53:25 AMI don't know why people run straight into a sb with super active, then cry cause they die to it. News Flash.... it's a super, run... let the time run out. Stormcallers do the same thing with their super. They just plow fire teams with speed and ease. The most successful way to kill a sb is: A: run B: fists of havoc C: make him chase you into your tether D: DoT E: while he's blowing your compadres away stick nade/ shotgun/ punch F: flash nade G: rez with blind shiz The list goes on..... I can't believe people can't figure this out. Like sb are the apocalypse of pvp and there is nothing that can stop it....
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2 storm callers hitting a sunbreaker in crucible at the same time. Who do you think won? Exactly ....
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There's only one reason I don't like it and that's that it can't get one hit sniped by a 417
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Edited by SergioTheSlayer: 10/29/2015 3:00:07 PM1. 55% damage reduction- (thanks for the notice) 2. Large AoE effect 3. Little AoE drop off 4. Cauterize health regen [b]isn't[/b] halted by taking damage 5. One shot melee capabilities with a perk