I've heard there are cases where people cannot see the difference between 60fps vs 30fps. Is this true?
When I was looking at the gif above, all I had to do was focus on each one separately. I deduced the left screen is running 60fps while the right is 30. If you try to look at both you'll wind up seeing the image in either 60 or 30.
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#Gaming
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5 отв.If you cross your eyes and match both pictures in one place you can see a 3D image. It's true.
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Изменено (ThankGod4Words): 2/19/2014 5:52:43 PMOcarina of Time ran at 15fps on PAL
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1 ответWhere did this .gif come from? I don't see the difference in it, and depending on how the video was turned in to a .gif, I have a reason to suspect that the original frame rate might have been lost in the process as I see no difference in it. And I'm not the kind of person who is incapable of differentiating between 30 and 60 fps. Additionally, I don't think the clip is a good presentation of the difference, even less of the importance of a high frame rate in games. For the difference, there are a lot of comparison tools on the internet where the difference is clearly demonstrated. The problem with the .gif even if it was running at 60 fps is that there is little sideways movement, the picture is small, and the animations are too fast. These are some much better comparison tools: [url]http://frames-per-second.appspot.com/[/url] [url]http://www.testufo.com/#test=framerates[/url] The other problem I have with any non-interactive demo is that a lot of the merit of higher frame rates in games is in the increased responsiveness when the increased frame rate outright cuts out some of the lag. That said, I think there genuinely are people who would have really hard time feeling/seeing the difference between 30 and 60 fps. Any demo is just an idealized situation designed to make the difference stand out. When playing a game, the difference is much more subtle and isn't necessarily noticeable to everyone.
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The reason that 60 fps over 30 matters most is that the number is just an average. If there's a drop from 30 it's going to be a lot more noticeable than a slight drop from 60.
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this gif should have probably been made in blight town XD that fps drop is godly
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I develop games myself and I've grown accustomed to testing my games at 5000 fps ^_^ (optimization ftw) but in reality unless you are a mlg then there is no need for anything above 30
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Изменено (sims3k): 2/19/2014 4:04:20 PMThe difference is obviously noticeable, but is it really an issue? Games that run at 30 fps are just as fun as games that run at 60 fps. Hell, for almost a decade the minimum fps people considered playable was 20, lower than that was too choppy. I remember trying to play many games on my pc back then with low graphics and barely getting 20 fps. A solid 30 fps was amazing for me once i got an xbox and started playing halo, i had no trouble playing 30 fps halo and then switching back and forth between 60 fps cod. Now i can get a minimum of 60fps on any game i play with my gaming pc, but do i bitch and moan when i jump on my xbox and replay a 30 fps game? ofcourse not, fps means jack shit, you dont automatically have more fun when you double your fps. Whats changed in the past four months that all of a sudden 30 fps is too low and unacceptable? Its absolutely acceptable, its normal. 30 fps is perfectly fine all that matters is that the fps remains stable. Fluctuating fps really kills immersion.
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Depends on the game.
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5 отв.I sometimes prefer a lower fps. Films for example. I feel like a high framerate makes a lot of scenes look kinda cheesy.
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Dark Souls PC with 60 FPS? Shiggy diggy doo. Do you even meta?
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1 ответ>not running 4 gtx 780 tis in sli what is this, poland?
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8 отв.I don't see the difference. Seriously, I swear I'm not lying to you. Both look exactly the same to me.
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1 ответThere is a noticeable difference. I believe that every 20 FPS is a worthy upgrade up until you hit about 80 FPS. Any more than that is nice, but completely unnecessary.
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Simple test. >Set to 30 FPS and turn your mouse or controller to look to the left or right quickly >Set to 60 FPS and turn your mouse or controller to look to the left or right quickly If you are standing still and not moving your vision of course you wont notice anything. Its when you start looking around that becomes the issue. The higher sensitivity your mouse/controller the more noticeable the lower FPS is.
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Изменено (Ttasmmv): 2/19/2014 4:38:09 AMI can't speak with authority, but I think it's impossible to not notice the difference between 30 and 60 FPS. Those who say they can't, I imagine, say so with misinformation guiding them or as a lie to protect their agendas. The gif you've employed in this thread is not a good comparison tool: both look like 30 FPS! The best way to experience the difference is to [I]play[/I] a game that allows for multiple frame-rates, like the free [url=http://www.quakelive.com/]Quake Live[/url]. Start the game at 30 FPS, and increase it to 60 FPS after five or so minutes. You can't completely comprehend the difference by passively viewing a video. Video's are passive entertainment, video-games are not. :)
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5 отв.As someone who makes YouTube videos, yes there is a difference but it doesn't really matter. I render my shit at 30fps because no one is going to watch my video and think "wow this is 30fps, this guy had really low standards". And I had several friends who said the PS4 was better than the Xbone because it had 60fps. I lol'd.
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The difference is actually pretty noticeable.
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Fast paced stuff is better with 60 FPS, slow stuff like turn based games and RTS' are fine with 30 FPS.
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Изменено (SteeZy Oh HeeZy): 2/19/2014 4:17:12 AMI see the difference. I hate that movies are opting in to use a higher frame rate lately. It doesn't look natural. Our eyes blur movement automatically, when you take that away in movies it just looks strange to me, I dunno.
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It's possible but pretty much anyone who experiences a 30fps version of a game and then a 60fps (BF4 on the 360, then on the PS4) will see the difference as clearly as night and day. 60FPS just looks more fluid and smoother whereas 30FPS can end up looking jumpy and harsh.
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I think I know why. There have been 30-60 FPS comparisons on websites including youtube... websites that only render in 30 regardless of what the video had. Someone like a week ago pointed this out to me, linked me a real comparison website, and I could see the difference.