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Destiny 2

Общее обсуждение Destiny 2.
1/14/2026 4:33:15 AM
30

Nerfing both damage output and making enemies stronger is what ruined primary weapons in all endgame content

It’s F-ing overkill, beyond overkill. First, log into a grandmaster and you’re given a 45 minute timer?? That’s a positive sign, spend about a whole hour on a singular mission you could easily fail and lose all progress. Second, now in grandmaster and “ultimate” activities. Not only is out damage output nerfed by making all enemies 15+ light stronger or so, enemies also inherently tougher in these modes and have stronger shields or take more damage to stun. All this on paper is sure to sound cool to a streamer and the 1% crowd who need to sweat to have fun, but this whole system has effectively killed primary ammo weapon types in all endgame modes. Enemies are so ridiculously overpowered and primary’s are so weak … that you are basically relying solely on heavy and special weapons and abilities for all damage and as clear and you only ever use a primary weapon to occasionally break a champion shield or elemental shield if your lucky enough that you have the right element. The only fix is not a buff to all primary weapons, which woudont make a crap of a difference in this endgame economy, but it’s to make enemies take normal damage regardless of the game mode. The only change is that we take more damage in end game modes and that enemies deal a lot more damage too at the same time. More Fragile + harder hitting enemies. Making totally normal red bar and orange bar enemies basically Mini raid or sung one bosses in terms of how much damage it takes to put them down is only making end game content unnecessarily difficult. The game can both be hard and not remove the power fantasy of nuking entire waves of enemies with you exotics or abilities. If you have to take out your best dps for an orange bar, forget about anything worse than that. You need the whole fireteam attacking the same champion or yellow bar if you hope to kill it in under 5 minutes

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