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Destiny 2

Общее обсуждение Destiny 2.
3/8/2023 8:55:07 PM
28

Who was asking for one shot simulator? (Mainly Nightfalls)

At least regarding ourselves and not enemies we shoot for fun, lol. Like seriously, what's going on? I knew most of the "difficulty changes" were just inflating and deflating numbers to make things more miserable, but I didn't anticipate they'd find this one shot simulator acceptable. I'm just doing Hero Nightfalls mate. And "abusing" very sustainable builds like Voidwalker and Sunbracers Dawnblade with Ember Of Resolve. And yet everything kills me with but a sneeze. What the hell is happening? I'm allegedly only capped 5 below light level with this activity. Which granted is stupid to begin with because Strikes aren't fine tuned for Light level disadvantage to begin with. It's just another way of tuning things even harsher against us. On top of what they already did with upping enemy health bars this update. Many guns feel worse than ever in these PvE activities. Ironically we need to lean harder into ability spam than ever before. Which given the stat nerfs; I'm pretty sure is unintentional. I'd love to incorporate use of my guns more into my gameplay, I really would. And with Voidwalker I already do frankly. Same as Striker Titan pre heart Of Inmost Light dumpstering. Ironically both ability spamming builds regularly incorporated guns in them. But you killed one flavor of Strker Titan at least, and left Voidwalker alone because ... Void is seasonal and Arc isn't? That aside, as I could complain about ability cooldowns too, how is one shot sim fun? Even when I'm rocking woven mail with Strand enemies are hot knives through butter when they attack me. Forcing me to play stupid cautiously like I'm playing a generic shooter with no abilities. A generic ability-less shooter with underpowered guns. I'm all for more enemy variety. I'm all for needing to do different builds based on the enemies I'm facing etc. But the game feels like I need to be more ability spammy than ever if I want to survive. And lots of exotic armor pieces are still useless. The new Strand Warlock boots particularly being hilariously dreadful. **One** weak Threadling, which just unravels as our Warlock Strand melee already does, for shooting a Tangle? WOW. Amazing. I mean yeah, it's probably one of the best subclasses for Osteo Striga Necrotic Grips now, in spite of the pitiful Suspending Radius for how spread out enemy mobs seem to be in new activities. But it's good in Nightfalls, so that's good. I just want to be able to farm enhancement cores man. And unless you allow them to be easily farmable with normal playlist activities, including but not limited non-Nightfall Strikes, then this is frankly just unacceptable. Super big side note, but does anyone even care about the darkness backpacks? They give pitiful overshields that don't do squat and seemingly nothing else. Don't even hinder my ability reduction or lower my damage output when I'm in the radius. Or do anything cool like the Lucent Hive. A new flavor of difficulty that isn't artificial brutal scaling and it seems like it's nonexistent. Really the most annoying thing about them is my Hunter can target them as a grapple melee target even when I don't want them to. And killing the backpacks with grapple melee is incompatible with all grenade and melee kill mods. Super annoying if the grapple melee's splash damage doesn't kill anything and I wasn't even aiming for the backpack. That's about the most frustration they bring though. And that one doesn't even feel intentional. Please, please reconsider this horrid scaling. Or at least make Enhancement Cores a steady drop throughout all activities so I don't have to slave away popping Devour pills or Orb of Power healing pills all day just to still die 60% of the time from an enemy sneezing too hard. Or you could do what you're very afraid of for some reason. Buff guns at their base. Especially primaries. P.S. Why do Hero Nightfalls, which are 5 behind recommended light level, so much worse with one shots than the legendary campaign, which is 15 behind light level with the cap? Something about that doesn't add up ... And don't even try to tell me the difference is enemy density. The enemy density in the campaign gets quite high as well.

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