Well for an LFG raid that is supposed to be "the end game activity" it should be the challenging aspect to where the upper 15% of raiding players clear as its supposed to be a challenge.
Now if Bungie went back to having normal/hard mode raids so people could experience general raiding and let them have that experience? Yeah, then the normal raids should have maybe 1 wipe mechanic while other mistakes end in single player deaths or debuffs like DMG downs or take increased damage to teach players how to do mechanics.
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That’s what i think would be a good middle ground. I had a lot of fun sherpaing people in d1. I think once i had to explain dogs 🐕 too many times i was done. Seems easy. Run it with four people who never raided it can be a terrible experience even if players want to learn. Good chatting with you guardian
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Well I don't thing dogs design has any place in a raid. Most of these puzzle encounter need to be curbed out into actual raid bosses. People like actual raid bosses, just ask basically an MMO raider or even this community. People like fighting a tower monster that feels like you are in way over your leage but you pull together and kill the SoB. Its one of my best moments in doing Duty Finder Savage content in FFXIV where you finally clear with pugs. First thing I see in the chat logs. "Thank god!" "YYYYEEEEEESSS" "I FING LOVE YOU GUYS!" "FIIIINAAAAALLLLY!!!" They don't happen in Destiny. Raids are generally too easy for that to happen and don't feel like a challenge or epic, they are... tedious.