Yeah, you guys need to fix handcannons already. Coming from a player who has used handcannons almost religiously since the very beginning, and has used Hawkmoon even more religiously since it came out, I feel like whenever I use a handcannon I am putting myself at a disadvantage just because I want to use a weapon type I enjoy. Sure, I could just use that god roll palindrome you gave us (We all know you gave us that to try and take our minds off of how broken HCs are), but then what is the point of having exotic HCs? What is the point in using Hawkmoon when every single decent rolled legendary handcannon is better? Why should I be missing shots when my sight is directly on them and I am within range? Please, for the love of god, fix handcannons. You dont need to make them year 1 status, just get rid of bloom and maybe buff range a bit. I just want to be able to equip my hawkmoon and think "Im going to have an enjoyable time" again.
#BringBackHandcannons
#MakeHawkmoonGreatAgain
#IThinkThornIsGoodHowItIsRightNowAndDoesntReallyNeedABuffButIStillThinkBloomNeedsToBeCompletelyRemoved
[spoiler]Sidenote, I still use handcannons. I still use Hawkmoon religiously. I cant help it, I love that gun too much. But I still experience phantom bullets every day, and it brings a tear to my eye. I am losing gunfights I should not be because bungie refuses to fix a broken mechanic.[/spoiler]
Edit1: To clarify, when I mentioned a range buff that wasnt something I necessarily required, I just feel like some HCs might need a bit of a range boost, specifically the lower impact high rof archetype to make them more viable. And it seems some people don't agree with how I feel about the thorn. I have only used thorn a few times since i got it in roi, but I havent really had any problems with it. My only real problem is that the poison damage is so low it is basically useless, which makes it "just another low impact HC", and I think that might be where some peoples problems come from. Right now, low rof handcannons are the least competetive archetype of HCs because they generally dont have much base range, and the thorn just happens to fall into that category, and I feel like maybe that is what is screwing the thorn over? Maybe if that whole archetype was better the thorn would be in a good spot? How about I make the hashtag "#IThinkTheThornIsGood"?
Edit2: I wish I could go through the whole post and respon to all of the comments, but there are so many I dont think I could do that. I see a lot of support, and quite a bit of hate as well. One of the main points of disagreement: "Why not just use a palindrome or an eyasluna? With a [u]good roll[/u] they can still destroy" So, you see the underlined part? Yeah, there's the problem. Scout rifles and pulse rifles perform well with almost any roll, unless its one that lowers stability by a ton, so why should I have to have a range increasing perk on a HC for it to be usable in pvp? Anyway, thank you to anyone who is in support of my cause, and thank you as well to anyone who disagrees because I still learn from your comments (not all of them though, lol).
Edit3: What's this? [b]246 upvotes[/b] and [b]1250[/b] comments?! Hey, that's pretty good. Now we just wait for bungie to make another forum post saying "Yean guys, we know handcannons need some work, but we don't really care. Sorry, we won't be fixing them." Im kidding, im kidding. I feel like I should say though that while it may seem I have personal bias against bungie (mayne I do?), that's not what this post is about. I don't want it to come across as me flat out hating on them and using this as another excuse to hate on them, this is an issue I genuinely feel needs to be addressed. I might be a little upset about bungie teasing us with that moonglow ornament though. xD
English
#Destiny
-
24 отв.how do hc put you at a disadvantage when they are arguably the best weapon class currently.