I would make it proximity chat personally, feel like it would help add an immersive aspect. What about you?
English
#Destiny
-
The terminator's gun...
-
An in game bar so I can play drunk like in red dead redemption
-
Soccer/football in the tower
-
Faction ghosts and sparrows
-
Private Matches
-
I agree with you idea 100%. We need proximity chat!!
-
Make PvE and PvP two separate things change-wise. PvP changes SHOULD NOT affect PvE changes.
-
More matchmaking. Please see and comment on this post. [url=https://www.bungie.net/en/Forums/Post/197750445?page=0&sort=0&showBanned=0&path=0]Matchmaking for all...[/url]
-
A game to play
-
Custom games definitely.
-
Separate how ammo reserves work between pve and PvP.
-
Expanded matchmaking
-
13 отв.Изменено (A Tigerstorm): 4/14/2016 7:12:34 PMMaybe this list. [spoiler]I'm just going to say what I want the next patch to be. Titans -Melee range boost Sunbreakers. -Tracking is increased but at the cost of blast radius. -Sunspots should do a bit more damage. (Maybe 9% more?) -Pressing your melee button will do a melee attack for hammer or sol. But suncharge will make it an uber attack like it already is. -double check to make sure hammer of sol reduced incoming fire by 50%. Just to make sure. -Reduce healing cool down from 3 seconds to 1.5 seconds -Explosive pyre applies to grenade and melee but will do the same damage (so grenade does 170 itll do another 170 damage) -Activation sound for hammer of sol is lowered Strikers -Flashbang will blind for 6 seconds -Transfusion applies to fist of havoc Defenders. -Bubble strength increased so for example it takes three golden gun shots to destroy it. -Super meter acts as a timer for bubbles (like golden gun, sunbreaker, etc) -Blessing and weapons get a 5% buff. -Bubble will throw any nearby enemies away. - Enemies should be slowed when inside bubble. Hunters Gunslinger. -Deadeye can now hit critical -Throwing knives that burn don't cancel burn of you hit a critical. -Swarm grenade does more damage -Golden guns damage fall off is increased by 5% -Projectiles have a bit of travel time (maybe 1 or 2 seconds before hitting something) -Golden guns damage is increased against AI by 5% -Scavenger works with heavy and is more effective. -Circle of life replaced with Circle of fire (getting a kill with throwing knife will cause golden gun to cast a ring of fire around it when activated) -Gamblers dagger boosts strength Bladedancer. -super time increased (19 swings to 24) -Flux grenade does more damage. -Arcbolt grenade does more damage. -Invisibility is enhanced -Hungering blade now applies to grenades but has a cool down of 1.5 seconds. -Encore now grants a bigger boost. -Super damage done against AI is increased by 14% -Activating arc blade with vanish on will turn you invisible Nightstalkers. -Shadowshot's tether activation is decreased (1.5 to 1) -Vanish in Smoke bombs last a little longer -Once you throw your grenade it will take 1 second before you can throw your smoke and vice versa -Blood bound transfers more damage to all tether targets. -Courage of the pack armor is increased by 8% from what it is now. -Marked targets will appear on allies radars and screen. Warlocks -Glide is faster -The Ram only affects voidwalkers armor Voidwalker. -Nova bomb damage to all enemies is increased by 7% -Bloom explosions now do more bonus damage -Life steal boosts recovery -Nova bomb receives a crosshair when used -Scatter grenades do more damage -Energy drain slightly decrease Sunsinger. -Solar wind is more effective -Solar grenades burn the target regardless -Firebolts burn for only 5 seconds -Radiance decreases melee cool down at the same rate as grenades. -Song of flame shows a ring of fire to show allies the effective range of it. -Radiant skin will also give allies more armor -Flame shield's duration is reduced by 3 seconds (14 to 11 seconds) -Gift of the sun boosts discipline and grenade kills help recharge your next grenade Stormcallers. -Storm grenade is more accurate. -Amplitudes upgrade to make the melee go even larger is reduced by 3.5% -Ionic blink will be more forwards then upwards and limit jump height during super time -Rising storm is more effective (was one second now is 13 seconds) Weapons Autos -medium impact autos get a 4% damage boost. (20 to say 23) -Slight stability boosts on all autos -hip fire Reticle changed to a circular shape -mag boost on all low rof autos (except Suros regime) Pulse rifles -Small increase in damage by roughly 2 or 3% to compete with autos -Slightly decreased dps falloff -hip fire Reticle changed to a triangular shape Scouts -Damage falloff slightly increased - hip fire Reticle changed to a square pattern. -Damage against ai is increased by 6% -Accuracy at close range is decreased while accuracy at long range is increased Hand cannons -Hip fire reticle changed to a circular pattern. -Slightly increased stability -Reserve ammo boosted Snipers -When taking damage, snipers will flinch more. -Small reduction in base damage. By about 3 or 2% -Reserve ammo is reduced a bit on all snipers except black spindle. -Movement speed while this weapon type is pulled out slows down walk speed. -Handling is slowed down -low impact types will get a mag boost -Aim assist stays at 50 no matter Fusions -Bullet (or laser) travel speed increased. -Slightly more stability when hip firing. -Can hit critical shots -blast pattern will always be in a circular pattern -Base dps is increased across the board by 9% -Reticle size decreased for more reliable shooting when hip fire is active -Reserve ammo boosted Shotguns -Stability increased by 10 on all shotguns -reload increased by 15 on all shotguns. -Damage falloff is slightly decreased Sidearms -Increase in base damage -Hipe fire reticle changed to a square -added full auto as a perk to drop on a sidearm -Machine guns -Stabilty decrease in high impact machine guns -Range is slightly increased on fast firing machine guns Swords -Blocking will reduce even more damage Exotics (and legendaries) The chaperone -Range boost -Precision scaler increased -eagle sound is louder (if you don't know, hear the chap load fully and listen after it whips) Immobius -Hand loaded replaced with hammer forged. -Changed impact and rate of fire to medium impact and medium rate of fire No land beyond -Iron sights even more reliable -Flared mag well increases the time in between the shots 1k stare -Either decreased impact or handling plus aim assist. Hereafter -Magazine boost (4 to 5) Black spindle -Scope when ads changed to green instead of blue (to show its of hive origin) Plan C -Increased stability when hip firing -Reload decreased Pocket Infinity -Brought up to year two. -Range boost. -Mag boost (3 to 4) Telestlo -Decreased reload -aftermath explosions do more damage Sleeper simulant -Rounds will have decreased dps falloff when final perk is unlocked -Shots that hit enemies will bounce towards towards other enemies -Replaced injection mold with perfect balance -Replaced hip fire with unflinching Thesan -Stability is slightly reduced Mida -Now have the option to choose in between high caliber rounds and full aim assist -Weapon swap speed decreased -Magazine decreased (21 to 19 or 20) -Reload slightly decreased Jade rabbit -Slight reload decrease (it pains me to even say that) Hawkmoon (HAWKMOON!!!!) -Range increased (maybe 10 or 13) -Stability increased (maybe 10 or 15) to help land those headshots -Luck in the chamber bullets do a little more damage. (105 to 112) Last word -Precision scalar kept the same (107 per headshot) -base damage reduced First curse -reload increase -Accuracy at longer ranges is more reliable No time to explain -Muzzle flash decreased -Sight changed to the Strangers rifle sight Bad juju -Send it replaced with hammer forged Red death -Replaced snapshot with reinforced barrel. Zhalo supercell -Lightning fx when aiming down sights is lowered (like bad juju was) -Chain lighting happens more often -Replaced braced frame with extended mag. -Stability boost to bring it up to 66 on the stability chart -Fabian strategy -Mag boost (40 to 56) -Stabilty boost Hard light -Recoil bounce is reduced Dragons breath -Blast radius increased. -AOE fire from after blast is not affected General -Year one vendor weapons and armor are able to be attained from legacy strikes and legacy crucible and brought up to year two -Legacy engrams from Xur cost less -Taken captains have a 15 second cool down until they throw another blinding bubble -SRL returns -Twilight Garrison and Tarentella drop chances increased by 18% -Fast Rez armor drop chance reduced by about 19% [/spoiler]
-
The removal of luke smith. Sorry i just hate him.
-
2 отв.PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES PRIVATE MATCHES
-
Reforging
-
I want an exotic auto rifle (a high rate of fire low impact one) that has explosive rounds
-
Vendor perks reroll every week for armor and weapons.......
-
Private / custom matches
-
A story line, or even a good plot. Seriously though, I would add ship battles and guns to sparrows. Let's face it, we have all looked at our ships and have seen things on them that can only be weapons. And as for the sparrows, aren't we, as Guardians, fighting a never ending war? We have teleporters, a floating talking piece of a dead giant ball that hangs over a city we never get to go to, and abilities (supers) far beyond anything else out there. Why can't we mount a machine gun to a simple sparrow?
-
1 ответA sense of progression in patrol maps. From start, to Now, we haven't made any ground in regaining control of the areas we can visit
-
1 ответИзменено (Batman bazooka): 4/14/2016 5:05:13 PMAn amazing and deep story that keeps me coming back for years and years (like halo 2 has)
-
4 отв.Year one weapons, people already bitch about weapons. Give us the good ones back.
-
1 ответ[b][i]Optional Matchmaking[/i][/b]
-
6 отв.Companions. Not like the ghost but like a... monkey
-
3 отв.Изменено (Raider TCK): 4/14/2016 1:43:34 PMPve and pvp balancing done separately. And correct. Would be nice for a change.