[b]¡WARNING! IDEA IS NOT YET FINISHED. READ AND LET ME KNOW WHAT YOU THINK! I NEED MORE IDEAS TOO THO! POSITIVE INPUT IS APPRECIATED[/b]
okay... Here we go :)
Main Boss: Darriks (pronounced Dar- icks) - Kell of the House of Kings
Other bosses -
SABER-3 - another modified shank
Prime servitor of Kings - Archiks Prime (pronounced are-kicks prime)
Yaddicks (King commander) and Vadra (Devil Commander) - Special commanders in both fallen houses
Zaviton - Kell of house of Devils (younger brother of Darriks, King Kell)
Raid:
The King's Lair
Location: Earth
Main Enemies: House of Kings and House of Devils
Main Locations:
Kings Watch, King's Ketch, Pharaoh's Dungeon (hidden area on earth).
Steps:
1. Inflitration
Spawn in the Rocketyard. You and your fireteam charge into kings watch. There u will need to prove your worth to the Kings Kell by killing the Ultra Captain (a large oversized captain for the kings). The Kell will deem you worthy and a lift will form, bringing you to the giant ketch which is hidden high above. You teleport into a small room made entirely of glass aside front the teleporter. When everyone gets there, you notice he ketch starts to become mobile. Keep this in mind.
2.Infiltration Part 2
*Note: this is a large room
Ur FT is now in the loading bay of the ketch. In order to open the door to the next room, you need to... And I'm so sorry... Dismantle mines, yessss??? Nah nah but something like it. You need to activate six different control consoles at once. There will be six consoles. Each person goes to one and scans it with their ghost around the same time. As this happens, trash mobs will appear and you kill them while protecting the consoles. If one of the consoles is destroyed by the enemy you fail and toxic gas fills the room, making you die. You need to stand by each console for a certain amount of time and then, once completed, the door will shift and reveal a key hole. That part is completed. Now to get the key.
3.SABER - 3.0
In order to start this portion, you will need to approach the Door. That's it. Then the giant shank will drop from above and it's game on! It's attacks are similar to the one from the strike. Only difference is that for solar, it has a flamethrower that reaches short to mid range, for arc it has arc bombs similar to a boomer gun from the hive and lastly for void, SABER has a void laser which acts like stormcaller in the respect that it takes a bit to kill you as it is hitting you. However, with each weapon switch, there is a white shield that regens. (It also starts off with this white over shield). The shield, which grants immunity, can only be destroyed by blowing up exploder shanks next to the boss. Then the shield will drop and your fireteam has to go to one of the consoles from before and can pound him. The designated console will be glowing red so you know what to do. Standing near the console will grant the "Aura of the Royal" which boosts weapon damage. You will have to change console every 10 seconds with 5 seconds in between to get to the console. The aura countdown begins once he first member of the fireteam reaches the aura. It continues like this until it's health is reaches a point where the weapon + element switches and the shield goes up. It's rinse and repeat. With each weapon switch, the shield will regen. Simple enough. Also, take note that around the room, there are different traps and hazards such as the web mines, fire traps, electric traps, spike grenades, and shock grenades. Once u kill SABER, a key will drops and you can open the door. Once the door is open, you'll be granted with a Chest in the beginning of a long hallway. The cheat drops a chance at a ghost shell and arms and class items. After that, you continue down the hallway with many twists and turns until you hit a stair case and into the next room you go!
4.Yaddicks and Vadra - Fallen Commanders
You and your FT walk into a long rectangular room with 2 cells at the far end, similar to the Archon Priest's. The room has a bunch of doors on each side. There is a bunch of cover on the left and right halves of the rooms. The back half of the room is elevated as in there's a slight ramp leading up to it. That's where the bosses' cells are. In the middle is a straight line leading from the back to the front of the room. To the side of the cells is two servitors. Shoot and kill servitors to begin the battle. They don't move at all. After they are dead, adds start spawning in from doors aligning the side entrance. Clear the trash mobs and then the bosses will break out of their cells. Yaddicks, the King Commander (KC for short) has a gas mask and a flamethrower like SABER's. It shoots close to mid range. Vadra has a good ol' fashioned minigun that shoots bullets akin to shock rifles. Those arc bullets that track. Anywho, u shoot up both of them until they are at half health each. All the while they are in the back on the elevated side of the room. They stay on heir elevated sides. Once each is at half health, there will be a loud alarm sound and each boss will roar. On the screens of the guardians there will either be a red glow or a yellow glow. It's a random pick. And a countdown appears. Yaddicks will go left and those with yellow glows have to get the the left side of the room before the countdown of 10 seconds ends or they die. Same with Vadra and those with red glowing screens however to the right. The bosses are immune in this phase. In the middle, the line that goes across the room reveals a wall rising to the top. It is slightly translucent so you can see through to the other side in a blurry way. Anyways, it's now split up 3 guardians per boss. Now one guardian's light will be tainted on each side, just like with Skolas. Whoever is tainted has a timer of 30 seconds. 30 seconds until they die. However, in those 30 seconds, the person who is tainted does double damage to the boss. All the while the bosses are shooting at you with their half health. By now they have the health of a strike boss as opposed to a raid boss because they have half health. In order to avoid dying from the tainted light, the guardian's will pass it around just like in Skolas. The guardian who loses the tainted light after someone takes it from them is immune. Just like in Skolas. Etc etc. you kill your respective bosses on each side and boom the encounter is over. Once one boss is dead, the wall is destroyed and all 6 can do assist in killing the other boss. After that a chest spawns. You get your loot (which could be heavies, legs, or artifacts). A door in the back opens and off to the next area.
5.Jumping puzzle #1
Upon exiting the commanders' room your FT will encounter a small jumping puzzle. There is a tunnel like area and it is dark. There are circular platforms similar in size to the platforms at the warpriest. With a faint yellow glow. They are free floating and below, there is a chasm which is impossible to jump out of. The platforms are moving in different ways. Some are in static positions, some are moving side to side and some are moving up and down. The end of the tunnel is in an elevated position, so it's a sideways then upwards climb. When you jump on a platform, no matter how it's moving, it will stop moving and have a red glow and will remain in place. However, there are some platforms which are mirage platforms. They are just what they sound like: fake. As soon as you land on them, you fall through and they disappear. You have no way of telling which is which. This jumping puzzle will vary between three different patterns. Each one will have you go up higher and higher until you get to the end. The tunnel is at a slant. The exit is visible btw only the tunnel is in a hazy darkened area. Once at least 4 are up (subject to change), the door to the next area will open and everyone is pulled through.
6.Zaviton - New Devil Kell
Well idk tbh I can't think of much atm. I will come and add more later. Let me know what you think of my idea so far!
Edit 1: added to section 4 and added to section 3
Edit 2: creation of JP1 in section 5
Shoutout to Aelenin for helping me with ideas on Sections 3 and 4!
English
#Destiny
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Bump... Should I continue this idea?
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1 ответNecrobump
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Sounds cool
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Bumpity bump bump!
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Sounds good man
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More is on its way
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1 ответsooooo do these bosses spawn at the front or the back?
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I'd love an Earth raid!
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1 ответBump me plz
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1 ответPeople are gonna be so mean to Yaddicks when they make jokes about him. *faces the Yaddicks boss stage* "HEY YADDICKS!" "What" "YADDICKS SMALL LOLOLOL" *yaddicks is sad*
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3 отв.Изменено (DarkEraser): 1/4/2016 2:57:41 AMCool but I would prefer a giant dreg boss. Probably call him Syphicks. Also House of Wolves instead of Devils
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1 ответИзменено (stouty21): 1/3/2016 2:45:42 PMOh no all the bosses can all be beaten in 20 mins what can we do?.... All the jumping puzzles!!!! Bungie quote "biggest raid yet" $40 thanks
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1 ответWe need a jumping puzzle of some sort. I propose: Skiff Run
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1 ответTHIS IS AMAZING BUMP
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2 отв.Name the raid wolves lair or devil's lair kings lair sounds to much like kings fall. Also in the two boss fight room with the commadors instead of the tainted and immunity thing how bout something like fallen touch and one player is granted with it on each side and there is a 30 second timer like always but they should have to run to a certant place to get cleasned from this and after this instead of another player getting granted with this fallen touch they should have to walk in a green puddle opposite from the clensing area and they will have a 30 sec timer but, after all 3 players have had a turn at this fallen touch. They can not get it again and they must kill there commander. In 2 mins or the side will parish but if the other side does kill there boss they can help them like you said. And in the saber boss fight try to think of a different name for the aura thing that also sounds too close to the Kings fall raid. Also in the boss fight I think it would be cool if there was a mechanic where you have to use the scorch cannon. And one player picks it up like VoG and Croats end with the relics. And with the scorch cannon you have to let's say splitter mines and if that doesn't happen if one of the 3 splinter mines survives within 1 min the whole fire team dies. After all the splinter mines are dead tho. The shield will die down of the final boss and That's your time to target the boss they will have a 15 sec span of time to hurt and destroy the boss after 4 to 5 waves he becomes enraged spawning major captins some with guns and knives. That's just some ideas hope you like em.
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Bump. Make Bungie aware!!!
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9 отв.Devil kell is dead though. Saint 14 took care of him
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You know no raid in Destiny is hard. The mechanics are static. Once learned, you can walk through. A real difficulty would be very simple: dynamic raid mechanics! Never the same each run! Like POE rotations, except each run. You couldn't 'learn' the mechanics and the raid becomes just ammo spending. You would always have to think and work as a team to solve the 'new variation'. Hardened enemies, weakened guns don't make any game difficult, they just spend ammo. Make Baseball 30 innings, players just get tired and fans leave! The reason sports command such a following: no game is ever the same! Fans are always excited to see the unexpected. Not in Destiny. Raid was learned in 1 week. Then what. Weekly reset for the same game. Challenge mode rewards a banner! That was unchallenging, and beaten on release day! I can only wish and abstain from the waste of ammo.
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1 ответJust change the name Darricks to Derick, and it'll be perfect.
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1 ответWe killed the jell of winter easy though why would this one be so tough.
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1 ответИзменено (testsubject121): 1/3/2016 4:08:15 PMThe kell of house kings is dead yessss? You killed with bare hands... [spoiler]in the house of wolves dlc, you killed the leader tho [/spoiler] Oh yeah, and one thing... This is just a mashup and reskin of other raids/strikes, like the consoles -_-=statues in kings fall and golgroth. Try to think of something new, that will get bungies attention.