Honest question. If you can't respond in a rational, intelligent manner, just please close the thread and move on. Not trying to rip on the game or start some petty arguments.
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Let's just take what we know about the game so far. Here we are in Y2 and we just got news that the "plan" has changed. Bungie diverted from the "2 small + 1 big paid DLC" model, to the "1 big paid DLC + small events peppered in + micro transaction" model. I don't have the link handy, but it was well documented by Eurogamer and Kotaku that this is indeed the plan, at least for year 2.
I don't foresee this as a good long-term plan, unless, starting with Destiny 2, the yearly mega add-one are massive. And I mean really meaty and bursting at the seams with content. Like what Vanilla should have been before they cut a $60 game into pieces and sold it for $140.
Honest question: how many of you can hang in there playing KF and the current content as the meat of your Destiny experience for another 9-10 months? We are not even 3 months into TTK and I've already been cheating on Destiny with lots of other games. In Y1, I didn't stray from Destiny at all. How about the rest of you? If it stays this way, will not be sustainable for the hardcore gamers.
Even the most hardcore Destiny fan can admit that the game we thought we were getting last year and the game that launched weren't even close. It was a skeleton of what it could have been and what we thought it was going to be. I believe a lot of us play now just in hopes that they will "turn it around" and the game can reach its full potential. Terrible launch, terrible first DLC, lackluster 2nd DLC, and now TTK. TTK seemed to be getting things back on track, but now we hear that it's all we have for substantial content for a year. If that's the case, I think it won't be enough. Unless Bungie has some real big tricks up their sleeve with what their LiveTeam is working off.
Seems to me that Destiny was originally advertised and promoted as the badass-est of all the badass games, and the business model right now is "do as little as possible and squeeze as much money from your playerbase as possible." This does not seem like a good path to be on. Fact: Bungie hired psychologists to get an understanding of how addiction works in order to get people addicted to their product. It has been documented in the media by several sources in the past.
Of course this whole thing is subject to change based on what the rest of Y1 brings us, and what Destiny 2 looks like. I just fear the current arc of the game is not a good one, especially when you look back on how freakin' awesome vanilla Destiny was advertised to be prior to launch.
When we look back at D10 (if it makes it that far), what will its legacy be?
I am not talking about financial success. I am not interested in the number of people that Bungie got addicted to their game by hiring psychologists to understand how addictions work and feeding off that. I'm talking about a deeper measure of success / failure here.
Sorry for wall of text. Thoughts?
English
#Destiny
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Year 1 was a blast for me but year 2 is becoming a bummer. Seriously I don't have an exotic sword, the chaperone, not done the Kingsfall (not to mention Vog or Crota on hard) I've only done Crota normal once. Yet I'm still here. I have done PoE but not skolas. I don't care that people have probably done more than me. Now I have more friends that have a ps4 and have destiny. I may be able to get my exotic sword soon and I will get 300+ (My max is on warlock which is 297) Looking back on this year it would be the year of a bunch of deleted hunters then restarting them over and over again.
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Any game with 1000+ hours of playtime is not a failure
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Link for bungie hiring psychologists?
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1 ответI'm just hoping they revamp/rebuild the engine to be more modular, so they can quickly create and patch content. I don't know if throwing more people at the game would help, but if it would, I hope they do it. I'm all for the MMO-lite thing they are doing, but I would like to see expanded content and more frequent updates. Obviously I'd like to see longer and more varied raids in the future, but I don't think they're up to the task just yet. The current patch was something of a disaster. Lots and lots of major bugs, redacted notes that they've been pushing for 3 weeks and several exploits. I have a bad feeling that we won't see the previously mentioned weapon balance for months, if at all. I'm used to patch notes in WoW, which often made some baffling balance adjustments, but at least they said what they did and the math added up in game. They also never put out patch notes that were so blatantly wrong. I do like the events and to an extent, I'm fine with the micro transactions that are related to them as I'd be ok with a sub-fee, however I would have expected more PVE endgame content (even if it was as lackluster as a short raid or more strikes). As things are right now, it feels like they ran out of the content they had envisioned for the first stage of the game. I do hope they manage to do a little more in year 3, but as for year 2, it's feeling pretty over and done with (even with events and challenge modes). Most of all, I hope they can get their QC/QA department straightened out. If I had given those patch notes to a client and then pushed the wrong build (if that's what happened), I would have lost a client. I do worry that if they implement things like transmogrification or a barber shop, that we will end up paying for it with silver. I love that they are adding features, but I'm growing increasingly irritated that they are monetizing minor features, that are included in many other online games by default. Those are my thoughts at the moment.
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Изменено (Go ahead ban me): 12/10/2015 6:17:45 PMLook back? Look in front of you. The answer is pretty clear
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No but instead a step in the right direction.
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There is ONE. ONE. Reason Destiny didn't become what we thought at launch. The reason to reboot it. You all saw how epic it looked in those E3 trailers, the ones BEFORE the decision to reboot it. Because of that, they gave up their story, half the content, made the grimoire confusing, and lost their best writer. If they didn't reboot it, we would've got a full game at launch, they would've kept their best writer, and just maybe even Marty. That being said, Destiny is still a great game. It just would've been better IMO if they didn't reboot it. -[i]The guy with no house.[/i]
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Изменено (Justin9621): 12/10/2015 5:47:54 PMI won't personally see it as a failure. I've spent less than I would on a night out and had over 1000 hours of fun and frustration at times playing with friends.
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6 отв.This is kind of a difficult question to answer. I don't know if I have really played a game quite as much as I have played Destiny. Even some of the greatest games of all time and the games that have shaped me I have not dumped so much time into(such as anything Legend of Zelda, Final Fantasy VII / VIII, Demons/Dark Souls, Borderlands I/II ). I have played through many of these over 20 times and still find myself coming back often to put more paythroughs in because they are truly amazing. But that being said, despite the 25 or so times I have played through Ocarina of Time, I don't think I have put the sheer hours into that game that I have into Destiny. So in terms of value for time played, Destiny has been incredible. But when I look back on Destiny I will not be able to mention it with the greatest games. There where too many lies from the development team. Too many promises that were not kept. Bungie too often took away from the player or punished the playerbase even though Bungie's own incompetence was usually at fault. I just don't trust Bungie after everything they have done with this game, and that's not a good feeling to have. I will also never want to play through Destiny's story again. The first time playing through content was kinda cool. Every other time was because I had to for other characters. Destiny will never really have that replayability factor for most of its content (just raids and PvP). But other games, like Final Fantasy VII, I will never get sick of playing through the story. Destiny's only real saving grace is it's fantastic gunplay and playing with friends. Outside of that, this game holds little value. TL;DR: Destiny has been successful in keeping me occupied, but will never come close to being considered one of the greatest games I have ever played. It has been a failure in many ways.
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1 ответDestiny is that one grape in the bunch that never got to be a grape.
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Yes I already do.
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I don't think destiny will be considered a failure as of right now. I think compared to what the game should have been, this game is not very good. that's only talking about the story. the pvp is great. raiding is usually fun. but with the cut content, it's hard to say that this game was great. I have been playing since day 1, and I still have fun, but i try to switch things up. crucible, raids, helping friends, going after exotics, doing quests, getting exclusive strike weapons & armor. most people will get burnt out if they only play pve or pvp but if you play everything and switch up what you do, the game stays fresh. in conclusion, this game should be better, but it is what it is and i still enjoy playing this game.
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2 отв.No. Despite all the flaws, the player base after one year plus remains quite strong, a lot stronger than many games after 1 year. History has a tendency of glossing over flaws if the numbers are positive. Strong sales, large player base Case and point, Halo 2. People forget the outrage over an overly hyped off the success of Halo:CE that seemed to have been shipped incomplete with an abrupt ending that left you wondering wtf? (Sound familiar?) I remember the outrage over all the gun changes too. Nerfed the pistol from Halo to hell and gave us....SMGs? Really? People were pissed and disappointed...for a while. In the context of history, Halo 2 is considered an all time great now.
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Some will say destiny was a failure, and some will say it was a success. I personally think it was a mild failure with little successful things inside of it. It's all up to player opinion to say what it was. And honestly that's why games are great
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3 отв.3 things destiny did to the industry 1) made it ok to cut up content 2) proved a community will blindly accept micro transactions as ok in almost all instances 3) proved a community can be made to believe PVP and PVE cant be separated content 4 bonus) proved that even though you make mistakes as a developer its the players fault for exploiting them.
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Изменено (GinkoTheMushishi): 12/10/2015 4:35:44 PMWhat if they are taking all the raids that were supposed to come out next year and throwing them into the Destiny 2 base game? So when we start we would have like 4 raids.
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1 ответi think of destiny as that hot girl i met in highschool and after college she turned to molly( micro transaction) and became really fat and unattractive.
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I think its both. Our expectations were too high based on bungie, there was never anyway they woulda delivered. But it was a success from the stand point that the next company, probably EA Or 2K, that tries this type of game, MMORPGFPS, should be able to see all the mistakes that were made and deliver the game we coulda and shoulda gotten with destiny, and that game will be awesome!
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2 отв.That's up to each individual person to determine. I was obsessed with Destiny in year one, and since TTK, have become very casual (as happens with every game I've ever purchased). I still play from time to time, and jump on if something "new" pops up. But I don't get why people feel like Destiny is their job. I have never seen people play a game, and make announcements that they might stop playing, it's weird. I guess it comes down to people's expectations and personal experiences. I made a ton of friends here, and still enjoy the game. So for me, it'll always be remembered as a fun experience.
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Изменено (Thane): 12/10/2015 2:58:33 PMThis was an obvious cluster-blam!-/scam the moment it launched in a laughable state and they promised to fix it IN THE NEXT DLC (pay us to fix our game). Bungie actually managed to fund empty promises without even proving themselves in the vanilla, while displaying some of the shadiest/anti-consumer practices in recent gaming history ...... Forget about the "prelaunch" deep sci-fi experience, take a look at it now : "Bungie where are my Emotes/shaders", "Bungie nerf this and that" and adults gambling/throwing over $30 for a virtual mask ..... Absolutely ridiculous.
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NEVER!! WE WILL STAND FIRM UNTIL DESTINY WILL BE IN ITS FULL GLORY!!! WE ARE GUARDIANS!!! WE MUST FIGHT FOR A BETTER GAME WITHOUT THE GREED OF THE BUNGIEVISION!!! I LIEK PINAAAAAAAAPLES!!!!
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Изменено (-Air51-): 12/10/2015 2:55:59 PMI think it would have been a lot more honest if they said that destiny was in experimental phase for 2 years, charged half price and on release of the real game that isnt 70% created by the community, had a small upgrade fee. I dont think its a failure but as it was and is clearly a long term beta, more honesty from Bungie would have lowered expectations somewhat.
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Put over 1500 hrs into it not because it's amazing but felt like I had to try and get better loot since ttk I've only done raid 2xs hard mode and all and just play pvp and that's probably done also after this recent patch they -blam!-ed red death that was my gun don't wanna use anything else now it doesn't even kill in 3 bursts unless all 3 bullets hit head each burst and that never happens
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Not a chance. I've had the most fun I've ever had playing games, playing destiny. Raids with friends and just the whole experience has been great. Could there have been things done better? Of course. But the positive outweighs the negative.
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Nope. It gave me a week total time on my Hunter alone. Only games that are capable of doing that is SMT games and other old RPGs